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NeuroXRFitness: A game-changing artificial intelligence (AI)-enabled and gamified extended reality (XR) technology for digital mental health using music therapy

NeuroXRFitness: A game-changing artificial intelligence (AI)-enabled and gamified extended reality (XR) technology for digital mental health using music therapy
NeuroXRFitness:一种改变游戏规则的人工智能 (AI) 和游戏化扩展现实 (XR) 技术,利用音乐疗法实现数字心理健康
批准号:
10051382
负责人:
金额:
$8.92万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2023
资助国家:
英国
项目状态:
已结题
起止时间:
2023 至 --

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中文摘要
翻译
根据世界卫生组织的数据,全球30%的成年人和85%的青少年被认为由于社会因素和生活方式的改变而不活跃。虽然锻炼经常被认为是一种枯燥的活动,但人们对电子游戏等久坐不动的娱乐形式越来越感兴趣。与此同时,全世界约有2.64亿人患有抑郁症和焦虑症。为了减轻这些问题的后果,MediprospectsAI建议开发一种基于X射线的解决方案,使13岁以上的青少年和老年人能够进入沉浸式世界,参与体育活动锻炼,以促进积极的心态沿着神经反馈-我们的解决方案通过连接到3个设备的应用程序提供了巨大的健康益处,这3个设备是AI驱动的头戴式显示器,EPOC EEG设备和XR手控器,通过帮助13岁以上的人群解决上述挑战:游戏:* 神经反馈会话:按顺序呈现十个音乐片段,每个片段持续30秒。一系列类似的乐器,每一种都有轻微的动画效果,再加上每首歌的头戴式显示器上显示的烟花等视觉效果。神经反馈代理识别具有最大情感影响的歌曲,在暴露于10首歌曲的同时监测用户的情绪。XR拳击游戏-用户应该击打飞向他们的火球并蹲下以避免接近桶,* XR划船游戏-玩家需要执行划船运动以操纵船,可在两个版本中获得(a)在放松的环境中划船以释放压力,(B)可以在多人设置中玩的划船比赛环境,这两款游戏都将使用在神经反馈会话期间选择的音乐创建。练习:* AI生成的各种健身练习列表和锻炼计划;基于XR的有氧运动会话使用神经反馈方法,我们修改用户的播放列表,以支持游戏中包含的歌曲,并且最有可能影响用户。我们环境的神经反馈功能允许我们定制每个用户的情感体验。此外,该应用程序还集成了卡路里计算和心率-这是基于AI的XR运动游戏应用程序中罕见的组件。我们的服务将没有负担能力等障碍。我们将通过用户参与和可用性测试来衡量、证明和报告对消费者统计的影响,以逐步改进和提高解决方案的性能。
英文摘要
According to WHO data, 30% of adults and 85% of adolescents worldwide are considered to be inactive due to societal factors and lifestyle changes. Although exercise is frequently viewed as a dull activity, people show increasing interest in sedentary forms of entertainment like video games. Simultaneously, across the world, approximately 264m people are also experiencing depression and anxiety disorders.To alleviate the consequences of these issues, MediprospectsAI proposes to develop an XR-based solution that enables the 13+ teenagers and older demographics to step into immersive worlds and partake in physical activity exercise to promote a positive state of mind along with neurofeedback-based music therapy to provoke the best emotional impact.Our solution provides immense health benefits through an application connected to 3 devices, an AI-powered head-mounted display, an Emotiv EPOC EEG device, and an XR hand controller to address the abovementioned challenges by helping the 13+ population:Games:* a neurofeedback session: ten music snippets that last 30 seconds each are presented in order. A selection of similar instruments, each slightly animated, together with visual effects like fireworks shown on the head-mounted display for each song. The neurofeedback agent identifies the song with the greatest emotional impact, monitoring the user's emotions while exposed to the 10 songs.* an XR boxing game - the user should punch flying fireballs coming towards them and squat to avoid approaching barrels,* an XR rowing game - the player needs to perform rowing motion to steer a boat, available in two versions (a) boating in a relaxing environment for stress release, (b) a rowing race environment which can be played in a multiplayer setting, andBoth games will be created with the music chosen during the neurofeedback session.Exercises:* Lists of various fitness exercises with workout plans generated by AI; an XR-based aerobics sessionUsing the neurofeedback method, we modify the user's playlist to favour the song that is included in the games and has the most potential to affect the user. Our environment's neurofeedback feature allows us to customize each user's emotional experience. Moreover, the app incorporates calorie calculation and heart rate - a rare component for AI-based XR exercise gaming applications.Our service will be accessible without barriers such as affordability. The impact on our consumer demographic will be measured, evidenced, and reported through users' involvement and usability testing to refine and improve the solution's performance incrementally.
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Galaxy Analytical Modeling Evolution (GAME) and cosmological hydrodynamic simulations.
  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    10.0万元
  • 批准年份:
    2025
  • 负责人:
    Antonios Katsianis
  • 依托单位:
基于 Nash game 法研究奇异 Itô 随机系统的 H2/H∞ 控制
  • 批准号:
    61703248
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    25.0万元
  • 批准年份:
    2017
  • 负责人:
    赵勇
  • 依托单位:
图的一般染色数与博弈染色数
  • 批准号:
    10771035
  • 项目类别:
    面上项目
  • 资助金额:
    18.0万元
  • 批准年份:
    2007
  • 负责人:
    杨大庆
  • 依托单位: