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I-Corps: A team for development of the education game small business, Substrate Games

I-Corps: A team for development of the education game small business, Substrate Games
I-Corps:开发教育游戏小型企业 Substrate Games 的团队
批准号:
1561241
负责人:
Eve Wurtele
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-10-15 至 2016-03-31

项目摘要

项目成果

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中文摘要
翻译
教育游戏是一种潜在的革命性技术;它们将用户带入一个身临其境的世界,并在一个鼓励发现和冒险的环境中面对挑战。电脑游戏对千禧一代和尚未命名的后千禧一代的内在吸引力和直觉性使它们成为一种强大的学习媒介,它们开始在教室中占据一席之地,作为教师授课的补充。让更多的年轻人参与科学对我们的国家至关重要。这个项目将有助于建立一个专门服务于这种需要的小企业。通过审核建议的教育电脑游戏概念,这个I-Corps团队将为通过游戏向众多其他年轻人学习科学奠定基础;本来可能对科学不感兴趣的学生可以通过玩电脑游戏而被吸引并获得学习的环境。拟议的创新团队计划(I-Corps团队)研究将寻求确定和制定一项计划,以提高拟议产品在营销、商业、设计和展示层面的可用性。目前,在现实的三维生物(虚拟)环境中的电脑游戏在市场上是不可用的。然而,这种类型的现实主义在商业电脑游戏中非常流行。从长远来看,这一创新将创造出由玩家、程序员、美工、科学家和商业专家组成的团队所创造的电脑和手机游戏,它们将与现有类型有所不同,因为它们能够在科学审查的环境中实现三维游戏玩法。有了技术创新、高质量的产品和经过审查的商业化计划,团队将寻求额外的资源,以帮助进一步确定和确定最初的目标市场。该团队打算利用I-CORPS的资金来推动Substrate Games发展成为一家可行的教育游戏公司的第一步。该团队的使命是通过创新的互动应用程序来满足STEM教育的需求,这些应用程序已被证明具有科学价值,有趣且引人入胜的体验,并呈现出在教育游戏产品中罕见的高艺术和制作价值。
英文摘要
Educational games are a potentially transformative technology; they transport users to an immersive world and confront them with challenges in an environment that encourages discovery and risk taking. The intrinsic appeal and intuitive nature of computer games to the millennials and the as-yet-unnamed post-millennial generation makes them a powerful medium for learning, and they are beginning to take their place in classrooms as a complement to teacher-based lectures. The engagement of more young people in science is critical for our nation. This project will enable the formation of a small business targeted at serving this need. By vetting the proposed educational computer game concept, this I-Corps team will set the stage to bring science learning through gaming to a multitude of other young people; students who might otherwise be uninterested in science could become hooked and be provided a context for learning by playing computer games.The proposed Innovation Corps Teams Program (I-Corps Teams) research will seek to identify and develop a plan to improve the usability of the proposed product on marketing, business, design and presentation levels. Presently, computer games that are in realistic 3D biological (virtual) environments are unavailable in the market. Yet, this type of realism is exceedingly popular in commercial computer games. In the longer term, the proposed innovation would result in computer and mobile games, built by a team of gamers, programmers, artists, scientists and business experts, that are different from existing types, in that they enable 3-dimensional gameplay in a scientifically vetted environment. With a technologically innovative, high-quality product and a vetted commercialization plan the team will pursue additional resources to assist in further identifying and affirming the initial target market. The team intends to use the I-CORPS funding to catalyze the first steps in the development of Substrate Games into a viable educational gaming company. The team's mission is to meet the demand of STEM education via innovative interactive applications that have proven scientific merit, are fun and engaging experiences, and present themselves with high art and production values that rarely seen among educational gaming products.
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国内基金
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