Digital Media and Parent/Child Engagement Resources to Increase Preschool Computational Thinking
Digital Media and Parent/Child Engagement Resources to Increase Preschool Computational Thinking
批准号:
1612642
负责人:
Marisa Wolsky
金额:
$300.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-09-15 至 2021-05-31
中文摘要
该项目将利用故事的力量,通过制作动画和真人视频,结合联合媒体参与活动,为学龄前儿童及其家长教授基础计算思维(CT)概念。在年轻的时候接触CT是至关重要的准备所有的学生参与的技术,已成为几乎每一个职业的核心。但是,尽管有这种公认的需要,有很少,如果有的话,资源(1)介绍CT幼儿;(2)定义应该教什么的范围;(3)提供基于证据的研究,有效的战略,使CT学龄前观众。为了满足这些需求,WGBH和教育发展中心/儿童与技术中心(EDC/CCT)将利用迭代的研究和设计过程,为家长和学龄前儿童制作动画和真人视频,并与联合媒体互动活动相结合,名为“Monkeying Around”。 动画视频将为孩子们示范如何将他们的好奇心引导到解决问题的过程中。真人视频将以真实的孩子和他们的父母为特色,并将进一步说明CT对解决问题的帮助。凭借其独特的视觉幽默和迷人的故事情节,这些视频将吸引父母与孩子一起观看。这一点很重要,因为父母将在指导他们探索支持他们的CT学习方面发挥重要作用。为进一步促进媒体的联合参与,将在播放视频的同时开展实践活动。在这些资源创建之后,将进行实验性影响研究,以获取这些资源是否以及如何鼓励幼儿的计算思维发展的证据,并评估父母对该主题的舒适度和兴趣。在开展这一基于设计的研究过程的同时,该项目将利用国家早期教育和护理系统(已获得“力争上游”赠款)和地方公共电视台的基础设施,设计和制定一项覆盖家长的外联举措。 其他合作伙伴-国家妇女信息技术中心、学校代码和code.org(所有这些都致力于促进CT)-将进一步帮助将这项工作带给全国受众。父母/孩子参与数字媒体和动手活动是否能改善孩子对计算思维的早期学习?为了回答这个问题,WGBH和EDC/CCT正在与儿童及其父母合作进行一项基于设计的研究过程,以创建连续互动的Monkeying Around。这种混合方法的研究工作的总体目标是产生证据,支持周围的课程,教学和上下文因素,支持或阻碍儿童的收购CT作为数字媒体观看和动手参与的结果的建议的发展。在三年的时间里,通过实施,观察,分析和修订的周期,EDC/CCT研究人员将与家庭和WGBH的开发团队密切合作,以确定儿童如何学习CT的基础知识,某些学习任务如何展示儿童理解,如何激发动手活动的兴趣,和必要的支架,以支持父母参与儿童CT的发展。研究的每个阶段都将提供丰富的反馈,为下一个内容开发周期提供信息,并将包括:第一阶段:制定三个学习蓝图(用于算法思维、排序和模式);第2阶段:制定一套有凝聚力的学习任务,以提供学生学习的证据,以及制作数字媒体和家长/儿童参与资源的原型阶段3-A部分:原型的试验性研究、修订、另外两个原型的生产第三阶段-B部分:就三个原型及修订版本进行先导研究;第四阶段:制作27部动画及真人短片,以及18项家长/子女参与活动,并研究其影响。通过这一过程,项目团队将建立更广泛的知识,如何设计适合发展的资源,促进学龄前儿童的CT,并将产生数据,如何激发动手活动的兴趣和必要的支架,以支持家长参与儿童CT的发展。整个项目为WGBH和非正式STEM媒体领域提供了一个巨大的机会,可以更多地了解媒体如何促进学龄前儿童的非正式CT学习,以及如何通过培养父母支持STEM学习的能力来扩大参与。 该项目由推进非正式STEM学习(AISL)计划资助,该计划旨在推进非正式环境中STEM学习的设计和开发的新方法和基于证据的理解。这包括提供多种途径,以扩大获得和参与STEM学习经验,推进非正式环境中STEM学习的创新研究和评估,以及发展参与者对深入学习的理解。
英文摘要
This project will capitalize on the power of story to teach foundational computational thinking (CT) concepts through the creation of animated and live-action videos, paired with joint media engagement activities, for preschool children and their parents. Exposure at a young age to CT is critical for preparing all students to engage with the technologies that have become central to nearly every occupation. But despite this recognized need, there are few, if any, resources that (1) introduce CT to young children; (2) define the scope of what should be taught; and (3) provide evidence-based research on effective strategies for bringing CT to a preschool audience. To meet these needs, WGBH and Education Development Center/Center for Children and Technology (EDC/CCT) will utilize an iterative research and design process to create animated and live-action videos paired with joint media engagement activities for parents and preschool children, titled "Monkeying Around". Animated videos will model for children how to direct their curiosity into a focused exploration of the problem-solving process. Live-action videos will feature real kids and their parents and will further illustrate how helpful CT can be for problem solving. With their distinctive visual humor and captivating storytelling, the videos will be designed to entice parents to watch alongside their children. This is important since parents will play an important role in guiding them in explorations that support their CT learning. To further promote joint media engagement, hands-on activities will accompany the videos. Following the creation of these resources, an experimental impact study will be conducted to capture evidence as to if and how these resources encourage the development of young children's computational thinking, and to assess parents' comfort and interest in the subject. Concurrent with this design-based research process, the project will build on the infrastructure of state systems of early education and care (which have been awarded Race to the Top grants) and local public television stations to design and develop an outreach initiative to reach parents. Additional partners--National Center for Women & Information Technology, Code in Schools, and code.org (all of whom are all dedicated to promoting CT)--will further help bring this work to a national audience. Can parent/child engagement with digital media and hands-on activities improve children's early learning of computational thinking? To answer this question, WGBH and EDC/CCT are collaborating on a design-based research process with children and their parents to create Monkeying Around successive interactions. The overarching goal of this mixed-methods research effort is to generate evidence that supports the development of recommendations around the curricular, instructional, and contextual factors that support or impede children's acquisition of CT as a result of digital media viewing and hands-on engagement. Moving through cycles of implementation, observation, analysis, and revision over the course of three years, EDC/CCT researchers will work closely with families and WGBH's development team to determine how children learn the fundamentals of CT, how certain learning tasks can demonstrate what children understand, how to stimulate interest in hands-on activities, and the necessary scaffolds to support parental involvement in the development of children's CT. Each phase of the research will provide rich feedback to inform the next cycle of content development and will include: Phase 1: the formulation of three learning blueprints (for algorithmic thinking, sequencing, and patterns); Phase 2: the development of a cohesive set of learning tasks to provide evidence of student learning, as well as the production of a prototype of the digital media and parent/child engagement resources (algorithmic thinking); Phase 3-Part A: pilot research on the prototype, revisions, production of two additional prototypes (sequencing and patterns); Phase 3-Part B: pilot research on the three prototypes and revisions; and Phase 4: production of 27 animated and live-action videos and 18 parent/child engagement activities and a study of their impact. Through this process, the project team will build broader knowledge about how to design developmentally appropriate resources promoting CT for preschool children and will generate data on how to stimulate interest in hands-on activities and the necessary scaffolds to support parental involvement in the development of children's CT. The entire project represents an enormous opportunity for WGBH and for the informal STEM media field to learn more about how media can facilitate informal CT learning in the preschool years and ways to broaden participation by building parents' capacity to support STEM learning. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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