EXP: Agile Research Studios: Scaling Cognitive Apprenticeship to Advance Undergraduate and Graduate Research Training in STEM
EXP: Agile Research Studios: Scaling Cognitive Apprenticeship to Advance Undergraduate and Graduate Research Training in STEM
批准号:
1623635
负责人:
Haoqi Zhang
金额:
$54.99万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-09-01 至 2021-08-31
中文摘要
“网络学习和未来学习技术计划”资助的工作旨在支持展望学习技术的未来,并推进我们对人们如何在技术丰富的环境中学习的了解。网络学习探索(EXP)项目通过设计和构建新型学习技术并研究其促进学习的可能性和有效使用它们的挑战来探索新型学习技术的可行性。该项目将通过设计组织流程和支持研究人员社区内自主学习的网络学习技术,推进STEM领域的本科生和研究生研究培训。教师指导、研究经验和真实的问题解决方案提高了STEM专业本科生的表现和保留率,尤其是在女性和代表性不足的少数民族学生中。教师指导是有效的,但劳动密集型的,往往保留给更有成效的研究生;本科研究职位可以提供真实的实践,但数量有限。本研究假设STEM的本科生和研究生在协同网络学习研究社区中可以更好地发展。这些社区使用协作网络学习技术:(a)教授研究和合作,(b)支持学生参与独立研究,(c)培养研究生成为有效的导师和未来的研究领导者。采取以社区为基础的方式培养自主学习者,可以显著增加从事真实研究的本科生数量,为研究生提供真实的指导和领导实践,并在资源稀缺的情况下提高研究训练的效率和规模。该项目旨在满足动员全国多样化的学生人才库和扩大参与科学和工程研究的迫切需要,这是国家科学基金会的核心任务之一。为了支持这一目标,本研究将通过开发和测试经验验证的设计网络学习研究社区的原则,为理解更广泛的集成在线/离线、社交、基于项目的学习环境生态系统奠定理论基础。该研究开发了社会技术网络学习系统,培训了更多的新手研究人员,而不会大大增加研究导师的编排负担。提出的解决方案是一个通用的理论模型“敏捷研究工作室”,用于帮助教师通过社会结构、实践和网络学习工具更好地培训学生研究人员,这些工具支持规划研究调查、寻求帮助、实践反思、协作和分享。敏捷研究工作室将得到Virtual Studio的支持,Virtual Studio是一个在线平台,通过支持3个相互关联的反馈循环,协调课堂外的社会共享监管学习:(a)一个冲刺计划和重新规划循环,学生和导师在其中获得项目计划和进度的反馈;(b)一个帮助和协作循环,帮助学生确定帮助请求的范围和优先级,并将他们与帮助者联系起来;(c)一个反思和共享循环,促进随着时间的推移成长,促进整个工作室的合作和意识。该项目将在设计、技术和研究(DTR)的背景下,使用基于设计的研究过程开发和评估敏捷研究工作室模型,DTR是一个研究社区,应用敏捷研究工作室支持20多名学习者在西北大学(NU)从事超过15个研究项目。
英文摘要
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advance what we know about how people learn in technology-rich environments. Cyberlearning Exploration (EXP) Projects explore the viability of new kinds of learning technologies by designing and building new kinds of learning technologies and studying their possibilities for fostering learning and challenges to using them effectively. This project will advance undergraduate and graduate research training in STEM by designing organizational processes and cyberlearning technologies that support self-directed learning within a community of researchers. Faculty mentoring, research experience, and authentic problem solving increase undergraduate performance and retention in STEM, especially among women and underrepresented minority students. Faculty mentoring is effective but labor intensive and often reserved for more productive graduate students; undergraduate research positions can provide authentic practice but are limited in number. This research posits that undergraduates and graduates in STEM can better develop in collaborative cyberlearning research communities. These communities use collaborative cyberlearning technologies to: (a) teach research and collaboration, (b) supportively engage students in independent research, and (c) train graduate students to become effective mentors and future research leaders. Taking a community-based approach to training self-directed learners should significantly increase the number of undergraduate students doing authentic research, provide graduate students with authentic practice in mentoring and leadership, and increase the efficacy and scale of research training amid scarce resources. This project seeks to fill an urgent need to mobilize the nation's diverse student talent pool and broaden participation in science and engineering research, one of the National Science Foundation's core missions. In support of this goal, this research will lay a theoretical foundation for understanding the broader ecosystem of integrated online/offline, social, project-based learning environments through development and testing of empirically-validated principles for designing cyberlearning research communities. The research develops socio-technical cyberlearning systems that train increased numbers of novice researchers without greatly increasing the orchestration burden on research mentors. The proposed solution is a general, theoretical model, `Agile Research Studios,' for helping faculty better train student researchers through social structures, practices, and cyberlearning tools that: support planning research inquiry, seeking help, practicing reflection, collaboration, and sharing. Agile Research Studios will be supported by Virtual Studio, an online platform that orchestrate socially-shared regulation learning outside of the classroom by supporting 3 interrelated feedback loops: (a) a sprint planning and replanning loop in which students and mentors receive feedback on project plans and progress, (b) a help and collaboration loop that helps students scope and prioritize help requests and connects them to helpers, and (c) a reflection and sharing loop that promotes growing over time and promoting collaborations and awareness across a studio. The project will develop and evaluate the Agile Research Studios model using a design-based research process, in the context of Design, Technology, and Research (DTR), a research community that applies Agile Research Studios to support 20+ learners working on more than 15 research projects at Northwestern University (NU).
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专著(0)
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会议论文
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