Collaborative Research: Adaptable Game-based, Interactive Learning Environments for STEM Education (AGILE STEM)
协作研究:适用于 STEM 教育的适应性强、基于游戏的交互式学习环境 (AGILE STEM)
基本信息
- 批准号:2302814
- 负责人:
- 金额:$ 35万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-09-15 至 2026-08-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Learners of all ages are expected to be prepared to interact with emerging and technology-driven work environments. In addition, the growing reliance on online learning and its unprecedented and unexpected acceleration due to the COVID-19 pandemic are expected to change the education landscape forever. Thus, there is a need to grow the development of digital platforms for teaching and learning. Emerging technologies such as machine learning and high fidelity simulated environments have the potential to create customized and adaptable learning environments to support STEM learning outcomes. This project serves the national interest by advancing the knowledge about designing and creating adaptable game-based, interactive learning environments for STEM. The inclusion of underrepresented minority and female learners in the design stages of these learning environments, their portability, as well as the capability of these environments to be customized and adaptive have the potential to enhance education equality, engagement, and learning outcomes, and broaden their usability to several STEM domains. Moreover, the narratives and simulation models are inspired by real-world systems. Therefore, the learning environments are expected to enhance the learner’s understanding of complex system concepts that are challenging to understand using traditional teaching approaches and will help build the much-needed skills for the U.S. future STEM workforce. The proposed emerging technologies do not necessarily need access to specialized equipment, which eliminates barriers to scalability and border implementation and use. The primary goals of this project are to automatically customize and adapt three-dimensional (3D) simulated game-based learning environments to improve engagement, and provide a deeper understanding of their design, development, and deployment, impact on learning and self-regulated learning (SRL) skills, and knowledge transferability from the learning environments to real-life applications. The project addresses the lack of scientific evidence and/or work in the following thrust areas: 1) the potential of reducing the barriers to content generation of 3D simulated game-based learning environments using emerging and advanced machine-learning methods; 2) creating customized content and adaptive 3D simulated game-based learning environments that improve and maintain learners motivation and engagement, enhance learning via instructional assistive content scaffolding, and increase knowledge transferability from game to real-life applications; 3) assessing the effectiveness of the learning environments for all learner groups in online and residential settings; and 4) exploring how learner decision-making and behavior data in the simulated game-based learning environments, and eye-tracking, facial expressions, bio-signals, and usage data, enhance knowledge about the relationships between decision-making/usage and SRL skills development.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
所有年龄段的学习者都应该准备好与新兴和技术驱动的工作环境进行互动。此外,对在线学习的依赖日益增加,以及COVID-19疫情导致的前所未有和意想不到的加速,预计将永远改变教育格局。因此,有必要增加教学和学习数字平台的开发。机器学习和高保真模拟环境等新兴技术有可能创建定制和适应性强的学习环境,以支持STEM学习成果。该项目通过推进有关设计和创建适用于STEM的基于游戏的交互式学习环境的知识来服务于国家利益。在这些学习环境的设计阶段纳入代表性不足的少数群体和女性学习者,其便携性以及这些环境的定制和适应能力有可能提高教育平等,参与和学习成果,并将其可用性扩展到几个STEM领域。此外,叙述和仿真模型的灵感来自现实世界的系统。因此,学习环境有望提高学习者对复杂系统概念的理解,这些概念使用传统教学方法难以理解,并将有助于为美国未来的STEM劳动力建立急需的技能。拟议的新兴技术不一定需要获得专门设备,这消除了可扩展性和边界实施和使用的障碍。 该项目的主要目标是自动定制和适应基于三维(3D)模拟游戏的学习环境,以提高参与度,并提供对其设计,开发和部署的更深入的了解,对学习和自我调节学习(SRL)技能的影响,以及从学习环境到现实生活中的应用程序的知识转移。该项目解决了以下重点领域缺乏科学证据和/或工作的问题:1)使用新兴和先进的机器学习方法减少3D模拟游戏学习环境内容生成障碍的潜力; 2)创建定制内容和自适应3D模拟游戏的学习环境,提高和保持学习者的动机和参与度,通过教学辅助内容支架增强学习,并增加知识从游戏到现实生活应用的可转移性; 3)评估在线和住宅环境中所有学习者群体的学习环境的有效性;以及4)探索学习者如何在模拟的基于游戏的学习环境中做出决策和行为数据,以及眼睛跟踪、面部表情、生物信号和使用数据,增强决策/使用和SRL技能发展之间关系的知识。该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Conrad Tucker其他文献
Probabilistic Graph Networks for Learning Physics Simulations
用于学习物理模拟的概率图网络
- DOI:
10.1016/j.jcp.2024.113137 - 发表时间:
2024 - 期刊:
- 影响因子:4.1
- 作者:
Sakthi Kumar Arul Prakash;Conrad Tucker - 通讯作者:
Conrad Tucker
Machine learning for real-time detection of local heat accumulation in metal additive manufacturing
用于实时检测金属增材制造中局部热量积累的机器学习
- DOI:
10.1016/j.matdes.2024.112933 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
David Guirguis;Conrad Tucker;Jack Beuth - 通讯作者:
Jack Beuth
Culturally competent social robots target inclusion in Africa
具有文化能力的社交机器人致力于融入非洲
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:25
- 作者:
Adedayo Akinade;Yohannes Haile;Natasha Mutangana;Conrad Tucker;David Vernon - 通讯作者:
David Vernon
AdditiveGDL: generative deep learning for predicting local thermal distributions in metal 3D-printed layers
- DOI:
10.1007/s10845-025-02640-2 - 发表时间:
2025-07-10 - 期刊:
- 影响因子:7.400
- 作者:
David Guirguis;Conrad Tucker;Jack Beuth - 通讯作者:
Jack Beuth
The Role of User-Agent Interactions on Mobile Money Practices in Kenya and Tanzania
用户代理交互对肯尼亚和坦桑尼亚移动货币实践的作用
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Karen Sowon;Edith Luhanga;L. Cranor;Giulia Fanti;Conrad Tucker;Assane Gueye - 通讯作者:
Assane Gueye
Conrad Tucker的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Conrad Tucker', 18)}}的其他基金
Collaborative Research: EAGER: SaTC-EDU: Safeguarding STEM Education and Scientific Knowledge in the Age of Hyper-Realistic Data Generated Using Artificial Intelligence
合作研究:EAGER:SaTC-EDU:在人工智能生成的超现实数据时代保护 STEM 教育和科学知识
- 批准号:
2039613 - 财政年份:2020
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Workshop on Artificial Intelligence and the Future of STEM and Societies
人工智能与 STEM 和社会的未来研讨会
- 批准号:
1941782 - 财政年份:2019
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
NRI: Real Time Observation, Inference and Intervention of Co-Robot Systems Towards Individually Customized Performance Feedback Based on Students' Affective States
NRI:协作机器人系统的实时观察、推理和干预,以实现基于学生情感状态的个性化定制表现反馈
- 批准号:
1527148 - 财政年份:2015
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Investigating the Impact of Co-Learning Systems in Providing Customized, Real-Time Student Feedback
调查共同学习系统在提供定制的实时学生反馈方面的影响
- 批准号:
1449650 - 财政年份:2014
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
I/UCRC for Center for Healthcare Organization Transformation
I/UCRC 医疗保健组织转型中心
- 批准号:
1067885 - 财政年份:2011
- 资助金额:
$ 35万 - 项目类别:
Continuing Grant
NSF East Asia Summer Institutes for US Graduate Students
NSF 东亚美国研究生暑期学院
- 批准号:
0714165 - 财政年份:2007
- 资助金额:
$ 35万 - 项目类别:
Fellowship
相似国自然基金
Research on Quantum Field Theory without a Lagrangian Description
- 批准号:24ZR1403900
- 批准年份:2024
- 资助金额:0.0 万元
- 项目类别:省市级项目
Cell Research
- 批准号:31224802
- 批准年份:2012
- 资助金额:24.0 万元
- 项目类别:专项基金项目
Cell Research
- 批准号:31024804
- 批准年份:2010
- 资助金额:24.0 万元
- 项目类别:专项基金项目
Cell Research (细胞研究)
- 批准号:30824808
- 批准年份:2008
- 资助金额:24.0 万元
- 项目类别:专项基金项目
Research on the Rapid Growth Mechanism of KDP Crystal
- 批准号:10774081
- 批准年份:2007
- 资助金额:45.0 万元
- 项目类别:面上项目
相似海外基金
CLIMA/Collaborative Research: Discovery of Covalent Adaptable Networks for Sustainable Manufacturing and Recycling of Wind Turbine Blades
CLIMA/合作研究:发现用于风力涡轮机叶片可持续制造和回收的共价适应性网络
- 批准号:
2332276 - 财政年份:2024
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
CLIMA/Collaborative Research: Discovery of Covalent Adaptable Networks for Sustainable Manufacturing and Recycling of Wind Turbine Blades
CLIMA/合作研究:发现用于风力涡轮机叶片可持续制造和回收的共价适应性网络
- 批准号:
2332275 - 财政年份:2024
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Collaborative Research: Adaptable Game-based, Interactive Learning Environments for STEM Education (AGILE STEM)
协作研究:适用于 STEM 教育的适应性强、基于游戏的交互式学习环境 (AGILE STEM)
- 批准号:
2302815 - 财政年份:2023
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Collaborative Research: Adaptable Game-based, Interactive Learning Environments for STEM Education (AGILE STEM)
协作研究:适用于 STEM 教育的适应性强、基于游戏的交互式学习环境 (AGILE STEM)
- 批准号:
2302813 - 财政年份:2023
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Collaborative Research: FW-HTF-R: Embedding Preferences in Adaptable Artificial Intelligence Decision Support for Transplant Healthcare to Reduce Kidney Discard
合作研究:FW-HTF-R:在移植医疗保健的适应性人工智能决策支持中嵌入偏好,以减少肾脏废弃
- 批准号:
2222801 - 财政年份:2022
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
NNA Track 2: Collaborative Research: Adaptable Microgrids in Arctic Communities
NNA 轨道 2:合作研究:北极社区的适应性微电网
- 批准号:
2022587 - 财政年份:2020
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
NNA Track 2: Collaborative Research: Adaptable Microgrids in Arctic Communities
NNA 轨道 2:合作研究:北极社区的适应性微电网
- 批准号:
2022570 - 财政年份:2020
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
NNA Track 2: Collaborative Research: Adaptable Microgrids in Arctic Communities
NNA 轨道 2:合作研究:北极社区的适应性微电网
- 批准号:
2022687 - 财政年份:2020
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Collaborative Research: A Series of Workshops for Developing Shared, Adaptable Teaching Materials for Advanced Manufacturing
合作研究:开发共享、适应性强的先进制造教材的系列研讨会
- 批准号:
1841441 - 财政年份:2019
- 资助金额:
$ 35万 - 项目类别:
Standard Grant
Collaborative Research: Research as a base to develop adaptable curricula bridging instructional paradigms in Quantum Mechanics
合作研究:以研究为基础,开发桥接量子力学教学范式的适应性课程
- 批准号:
1626482 - 财政年份:2016
- 资助金额:
$ 35万 - 项目类别:
Standard Grant














{{item.name}}会员




