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EAGER: Teaching Computational Thinking through Programming Wearable Devices as Finite State Machines

EAGER: Teaching Computational Thinking through Programming Wearable Devices as Finite State Machines
EAGER:通过将可穿戴设备编程为有限状态机来教授计算思维
批准号:
1647023
负责人:
Ivon Arroyo
金额:
$29.99万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-12-01 至 2019-11-30

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中文摘要
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英文摘要
The Cyberlearning and Future Learning Technologies Program funds efforts that will help envision the next generation of learning technologies and advance what we know about how people learn in technology-rich environments. This research project will use cell phone technology and SmartWatches to train middle school students in public schools in computational thinking and mathematics, by having children create such augmented reality games with math related challenges. This new genre of embodied technologies (mobile and wearable devices that involve motion and physical activity) will allow children to create augmented reality math games as well as play each other's math games. The project intends to advance scientific knowledge on how people learn, as it investigates how to teach mathematics and computing through game play and game design. It investigates how K-12 students may program mobile and wearable technologies (SmartWatches and cell phones) as finite-state-machines, a topic that is typically reserved for undergraduates in Computer Science. The project goes beyond the idea of playing embodied games to having students become creators of math games. In this process, students shift their perspective from consumers to producers, thinking about what is beneath and beyond the surface of what they can immediately see and perceive, thinking at higher levels of abstraction.This project introduces the idea of teaching finite-state-machines to K-12 students using engaging, high-quality embodied technologies in the form of wearable electronics, while teaching K-12 mathematics through game play and game design. Iterative design studies will examine the feasibility of the approach, including attention to the associated professional development needs for teachers, the human-computer interaction questions raised by programmable wearables, the finite state machine metaphor for learner-oriented programming environments, and curricular constraints and affordances of embedding the work in math learning. Research studies will evaluate the effectiveness of the intervention, the professional development structure, and the game creation process as a vehicle to the development of computational thinking and mathematical thinking. A mixed methods research design will help to collect qualitative results (videos of students designing games, focus groups and interviews) regarding classroom implementation and quantitative data (logs of student game creation actions, survey questionnaire results, tests of finite-state machine understanding). Measures will be triangulated to obtain rich data about students' and teachers' processes while creating their games and programming wearables. Research questions focus on students' and teachers' development of computational thinking, engagement, interest, self-concept, and on teachers' instructional practices that will be measured using observations, computational thinking frameworks, teacher reflections, artifacts from classroom implementation, and semi-structured interviews.
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Development and Impact Assessment of an Interactive Online System for Computing Ethics Education
  • 批准号:
    2337132
  • 项目类别:
    Standard Grant
  • 资助金额:
    $65.12万
  • 财政年份:
    2024
  • 负责人:
    Ivon Arroyo
  • 依托单位:
Developing Computational Thinking by Creating Multi-player Physically Active Math Games
  • 批准号:
    2041785
  • 项目类别:
    Standard Grant
  • 资助金额:
    $68.64万
  • 财政年份:
    2020
  • 负责人:
    Ivon Arroyo
  • 依托单位:
CAREER: Wearable Tutors in the Embodied Mathematics Classroom
  • 批准号:
    2026722
  • 项目类别:
    Standard Grant
  • 资助金额:
    $47.29万
  • 财政年份:
    2020
  • 负责人:
    Ivon Arroyo
  • 依托单位:
INT: Collaborative Research: Detecting, Predicting and Remediating Student Affect and Grit Using Computer Vision
  • 批准号:
    2104984
  • 项目类别:
    Standard Grant
  • 资助金额:
    $8.03万
  • 财政年份:
    2020
  • 负责人:
    Ivon Arroyo
  • 依托单位:
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