EAGER: Exploring Children's Use of Online Social Networks Using the KidGab Network
EAGER:使用 KidGab 网络探索儿童对在线社交网络的使用
基本信息
- 批准号:1649126
- 负责人:
- 金额:$ 17.55万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2016
- 资助国家:美国
- 起止时间:2016-07-15 至 2019-10-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This proposal will support research into why children use social networks and how they influence each other using KidGab, a social network managed by the research team and designed for pre-teen Girl Scouts. Although pre-teens regularly use social networks, relatively little is known about how they (versus adults) behave online or how this affects their well-being because most popular social networks close pre-teens' accounts when detected, while purpose-built networks for pre-teens are heavily restricted in terms of both what users can do and what data is available for study. Building on their existing work with Girl Scout councils in Texas, the research team will develop new features and activities for KidGab and conduct outreach workshops with new councils. This will allow the team to study how children respond to different recruitment and motivating ('gamification') strategies, in particular, looking at the relative value of adult- versus peer-created content and collaborative versus individual activities in encouraging continued use. Through looking at how children create and adopt each other's drawings in visually-focused activities, the team will also develop novel methods for studying creativity, conformity, and influence in social networks. In addition to making progress on these specific questions, the team's long-term research goal is to build a large enough network and dataset that both they and other researchers can conduct future studies and analyses. More broadly, the team will create useful online content and design guidance for building social networks for pre-teens that support positive outcomes such as identity development and personal connection while reducing bad outcomes such as oversharing and cyberbullying.Preliminary work by the team shows that the regular release of new content is critical to retaining participation; thus, the first main component of the proposal is to develop ways for children in the network to generate and share content such as personality quizzes, and images that network members can use virtual currency to buy and display on their profiles. This will allow the team to (1) compare the uptake of adult-created versus peer-created content and their effects on encouraging long-term participation, (2) examine the kinds of content children prefer to generate and consume while generating a library of child-created content, and (3) study larger questions about identity creation and exploration. The second main component is to develop sketching-based activities in which participants are given a creativity task and their work is made visible through the network so that other participants can adopt ideas from it in their own work. The team will manually code key features of sketches generated for a given task and study their propagation using link-analysis algorithms such as PageRank and the Hubs and Authorities Algorithm, interpreting the degree to which a participant is a hub or authority as the likelihood that they are influenced by or influence others. By looking at a variety of specific tasks and variations in instructions that prime behaviors, as well as characteristics of participants, the team will develop insights into key drivers of influence in pre-teens' social networks. Further, the manually annotated sketches will provide training data for computer vision and machine learning algorithms for sketch analysis. The team will deploy these content creation mechanisms through events held with individual Scout councils geographically near those who have already participated in the network; such a strategy will best leverage the team's existing relationships with nearby councils while increasing the chance of recruiting dense sub-networks to encourage long-term retention.
这项提案将支持研究儿童使用社交网络的原因,以及他们如何通过KidGab相互影响。KidGab是一个由研究团队管理的社交网络,专为青春期前的女童子军设计。虽然青春期前的孩子经常使用社交网络,但相对而言,人们对他们(与成年人相比)在网上的行为以及这对他们的健康有何影响知之甚少,因为大多数流行的社交网络在被发现后会关闭青春期前的账户,而为青春期前的孩子专门建立的网络在用户可以做什么和可用于研究的数据方面受到严格限制。在与德克萨斯州女童子军委员会现有工作的基础上,研究小组将为KidGab开发新的功能和活动,并与新的委员会开展外展研讨会。这将使团队能够研究儿童对不同的招募和激励(“游戏化”)策略的反应,特别是,在鼓励继续使用方面,观察成人与同龄人创建内容以及合作与个人活动的相对价值。通过观察孩子们如何在视觉活动中创造和采用彼此的绘画,该团队还将开发新的方法来研究社交网络中的创造力、一致性和影响力。除了在这些具体问题上取得进展外,该团队的长期研究目标是建立一个足够大的网络和数据集,以便他们和其他研究人员可以进行未来的研究和分析。更广泛地说,该团队将为学龄前儿童创建有用的在线内容和设计指导,以建立社交网络,支持积极的结果,如身份发展和个人联系,同时减少不良的结果,如过度分享和网络欺凌。团队的初步工作表明,定期发布新内容对保持参与至关重要;因此,该提案的第一个主要组成部分是开发网络中的儿童生成和分享内容的方法,例如个性测验,以及网络成员可以使用虚拟货币购买并在他们的个人资料上显示的图像。这将使团队能够(1)比较成人创建的内容与同龄人创建的内容的吸收情况,以及它们对鼓励长期参与的影响;(2)在生成儿童创建的内容库时,检查儿童更喜欢生成和消费的内容类型;(3)研究关于身份创建和探索的更大问题。第二个主要组成部分是开发基于素描的活动,参与者被赋予创造性任务,他们的作品通过网络可见,以便其他参与者可以在自己的工作中采用其中的想法。团队将手动编码为给定任务生成的草图的关键特征,并使用链接分析算法(如PageRank和枢纽和权威算法)研究它们的传播,将参与者作为枢纽或权威的程度解释为他们受他人影响或影响他人的可能性。通过观察各种特定的任务和指示的变化,以及参与者的特征,该团队将深入了解青少年前社会网络影响的关键驱动因素。此外,手工标注的草图将为计算机视觉和机器学习算法提供训练数据,用于草图分析。该团队将通过举办活动来部署这些内容创建机制,活动地点靠近已参与网络的各个童军理事会;这样的策略将最好地利用团队与附近议会的现有关系,同时增加招募密集子网络的机会,以鼓励长期保留。
项目成果
期刊论文数量(0)
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科研奖励数量(0)
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Tracy Hammond其他文献
Using the interactive software FossilSketch to teach micropaleontology to undergraduate students
利用交互软件FossilSketch向本科生教授微型古生物学
- DOI:
10.1080/10899995.2024.2347156 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Anna Stepanova;Christina Belanger;Saira Anwar;Christine Stanley;Ankur Nath;Josh Cherian;Tracy Hammond - 通讯作者:
Tracy Hammond
MARQS: retrieving sketches learned from a single example using a dual-classifier
- DOI:
10.1007/s12193-008-0006-0 - 发表时间:
2008-05-28 - 期刊:
- 影响因子:2.100
- 作者:
Brandon Paulson;Tracy Hammond - 通讯作者:
Tracy Hammond
The Development of a Texas A&M University Faculty of Engineering Education
德克萨斯A的发展
- DOI:
10.18260/1-2--36409 - 发表时间:
2020 - 期刊:
- 影响因子:0
- 作者:
Tracy Hammond;Karan L. Watson;Samantha Ray;Robert Lightfoot;Drew Casey;Shawna L. Thomas - 通讯作者:
Shawna L. Thomas
Board 386: Sketchtivity, an Intelligent Sketch Tutoring Software: Broadening Applications and Impact
Board 386:Sketchtivity,一款智能素描辅导软件:扩大应用和影响
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
H. Merzdorf;D. Jaison;Samantha Ray;Anna Stepanova;Vimal Viswanathan;Vinayak Krishnamurthy;Wayne Li;Julie Linsey;Tracy Hammond;Kerrie Douglas - 通讯作者:
Kerrie Douglas
A Step Toward Better Care: Understanding What Caregivers and Residents in Assisted Living Facilities Value in Health Monitoring Systems
迈向更好护理的一步:了解辅助生活设施中的护理人员和居民对健康监测系统的重视
- DOI:
- 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Josh Cherian;Samantha Ray;Thomas Mernar;P. Taele;Helen Mach;J. I. Koh;Ping Ye;Tracy Hammond - 通讯作者:
Tracy Hammond
Tracy Hammond的其他文献
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{{ truncateString('Tracy Hammond', 18)}}的其他基金
SCC-PG: Fostering Aging-in-Place and Autonomy in Elderly Persons through Intelligent Tracking
SCC-PG:通过智能追踪促进老年人就地养老和自主
- 批准号:
1952236 - 财政年份:2020
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
FW-HTF-P: A Socio-technical Approach to Help the HR Function of the Future: Identifying and Preventing Discriminatory Recruitment Practices in the Technology Industry
FW-HTF-P:帮助未来人力资源职能的社会技术方法:识别和防止技术行业中的歧视性招聘做法
- 批准号:
2026652 - 财政年份:2020
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
Developing a Digital Sketching Application That Delivers Personalized Feedback to Improve Student Learning and Engagement in Micropaleontology
开发数字素描应用程序,提供个性化反馈,以提高学生对微古生物学的学习和参与
- 批准号:
1937827 - 财政年份:2020
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
Collaborative Research: Fostering Engineering Creativity and Communication through Immediate, Personalized Feedback on 2D-Perspective Drawing
协作研究:通过对 2D 透视绘图的即时、个性化反馈来培养工程创造力和沟通
- 批准号:
2013612 - 财政年份:2020
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
Collaborative Research: Community tools for automated paleoenvironmental interpretation from sedimentary field data
合作研究:根据沉积现场数据进行自动古环境解释的社区工具
- 批准号:
1948660 - 财政年份:2020
- 资助金额:
$ 17.55万 - 项目类别:
Continuing Grant
Enhancing Visualization Skills and Conceptual Understanding Using a Drawing-Recognition Tutoring System for Engineering Students
使用工程专业学生的绘图识别辅导系统增强可视化技能和概念理解
- 批准号:
1726306 - 财政年份:2017
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
I-Corps: Evaluating the Market Potential of the Mechanix Sketch Recognition Software
I-Corps:评估 Mechanix 草图识别软件的市场潜力
- 批准号:
1546906 - 财政年份:2015
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
EXP: Collaborative Research: PerSketchTivity- Empowering and Inspiring Creative, Competent, Communicative, and Effective Engineers through Perspective Sketching
EXP:协作研究:PerSketchTivity - 通过透视草图赋予和启发有创造力、有能力、善于沟通和高效的工程师
- 批准号:
1441331 - 财政年份:2014
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
Collaborative Research: Enabling Instructors to Teach Statics Actively
协作研究:使教师能够积极教授静力学
- 批准号:
1129525 - 财政年份:2011
- 资助金额:
$ 17.55万 - 项目类别:
Standard Grant
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