Improving the Pipeline for Rural and American Indian Students Entering Computer Science Via Storytelling

通过讲故事改善农村和美国印第安学生进入计算机科学的渠道

基本信息

  • 批准号:
    1657553
  • 负责人:
  • 金额:
    $ 116.57万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2017
  • 资助国家:
    美国
  • 起止时间:
    2017-08-01 至 2024-07-31
  • 项目状态:
    已结题

项目摘要

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). The project will develop and research storytelling as a culturally responsive way to engage middle school Native American and rural Montana students in learning computer science and computing skills. Instead of creating a new curriculum, the project will infuse computer science across the curriculum, which will help students understand that computing skills are relevant across disciplines and are important for a wide variety of professions in the workforce. The project will use Alice, an object-based educational programming environment, that has been successful by encouraging storytelling in engaging middle school students and others who are not normally exposed to programming. Using Alice, students can tell stories by placing objects in virtual worlds they have created, and then they can program by dragging and dropping tiles that represent logical structures. By integrating these computational skills, without multiplying the number of topics to be taught, the project will promote a more diverse and comprehensive understanding of the opportunities available to students with an ability to think computationally. The project will develop resources for teachers to meet the requirements of Montana's Indian Education for All (IEFA) Act, which was mandated by the state legislature in 1999 and remains a difficult requirement for many middle school teachers to incorporate in their classrooms. The project will serve over 300 students when piloting curriculum materials and will engage 50 teachers in professional development workshops on the integration of computer science and computational thinking across middle school curriculum using a storytelling approach.The project will use a culturally responsive approach to infuse the use of storytelling (using Alice) in the curriculum, guided by Tribal Critical Theory (TribCrit), which maintains that cultural knowledge and academic knowledge are not mutually exclusive but complement each other. The project tools, which will enable middle school teachers to integrate computer science and computational thinking throughout the curriculum, will be developed using a research-driven, iterative way to be culturally responsive to the communities served. Project research will address two complementary research questions: (1) Do storytelling and storymaking serve as effective means for engaging middle-school students in computer science?; and (2) Does the integration of computing skills into the core middle-school curriculum increase instruction and student learning of these skills? In addition, the project will document the processes and evaluate the effectiveness of the TribCrit culturally responsive approach taken in integrating computer science and computational thinking into the middle school curriculum. A mixed-method approach will be used in the research, including focus groups, small group instructional diagnosis, surveys, and pre/post measures of computational thinking/computer science knowledge. Project results will be disseminated through professional journals and conference presentations. Selected student-created artifacts (i.e., Alice virtual worlds and stories) will be presented in Montana museums.
该项目将推进学生和教师创新技术体验(ITEST)计划的努力,以更好地理解和促进提高学生在科学,技术,工程或数学(STEM)领域追求职业生涯的动机和能力的做法。 该项目将开发和研究讲故事作为一种文化上的回应方式,让美国土著和蒙大拿州农村的中学生学习计算机科学和计算技能。该项目不是创建一个新的课程,而是将计算机科学融入整个课程,这将帮助学生理解计算技能与各个学科相关,并且对劳动力中的各种职业都很重要。该项目将使用Alice,一个基于对象的教育编程环境,通过鼓励讲故事来吸引中学生和其他通常不接触编程的人,该环境已经取得了成功。使用Alice,学生可以通过将对象放置在他们创建的虚拟世界中来讲述故事,然后他们可以通过拖放代表逻辑结构的瓦片来编程。 通过整合这些计算技能,而不增加要教授的主题数量,该项目将促进对具有计算思维能力的学生所能获得的机会的更多样化和全面的理解。该项目将为教师开发资源,以满足蒙大拿州《印第安人全民教育法》的要求,该法是1999年由州立法机构授权的,对许多中学教师来说,这仍然是一项难以纳入课堂的要求。 该项目将为300多名学生提供课程材料试点服务,并将邀请50名教师参加专业发展讲习班,讨论如何使用讲故事的方法将计算机科学和计算思维融入中学课程。该项目将采用文化回应方法,注入讲故事的使用(使用爱丽丝)在课程中,部落批判理论(TribCrit)的指导下,认为文化知识和学术知识不是相互排斥的,而是相辅相成的。 该项目工具将使中学教师能够在整个课程中整合计算机科学和计算思维,将使用研究驱动的迭代方式开发,以在文化上响应所服务的社区。 项目研究将解决两个互补的研究问题:(1)讲故事和编故事是否是吸引中学生学习计算机科学的有效手段?;以及(2)将计算技能整合到核心中学课程中是否增加了这些技能的教学和学生学习?此外,该项目将记录的过程,并评估TribCrit的文化响应的方法在整合计算机科学和计算思维到中学课程的有效性。一个混合的方法将用于研究,包括焦点小组,小组教学诊断,调查,和计算思维/计算机科学知识的前/后措施。 项目成果将通过专业期刊和会议报告传播。 选择学生创建的工件(即,爱丽丝虚拟世界和故事)将在蒙大拿州博物馆展出。

项目成果

期刊论文数量(8)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
American Indian Storytelling with Alice
与爱丽丝一起讲美洲印第安人故事
  • DOI:
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Fasy, Brittany;Hancock, Stacey;Micka, Sam;Theobold, Allison;Madubuko, Jachike
  • 通讯作者:
    Madubuko, Jachike
The Pathway to Achieving Classroom Equity: Computational and Critical Thinking through Storytelling and 3D Models
实现课堂公平的途径:通过讲故事和 3D 模型进行计算和批判性思维
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    3.5
  • 作者:
    do Amaral, Barbara;Windchief, Sweeney
  • 通讯作者:
    Windchief, Sweeney
Challenges and Successes in Writing BPC Plans for NSF Proposals: A Panel of Peers Discuss Their Approaches
为 NSF 提案编写 BPC 计划的挑战和成功:同行小组讨论他们的方法
"Meet A Member" column in MAA FOCUS (Newsmagazine of the Mathematical Association of America), Vol. 38, No. 1, February/March 2018, p. 20-21.
MAA FOCUS(美国数学协会新闻杂志)第 1 卷“认识会员”专栏。
What’s in a Team? Peer Effects in the Introductory Statistics Classroom
团队中有什么?
  • DOI:
    10.52041/iase.icots11.t8i2
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Pharr, Jeremiah;Hancock, Stacey;Hill, Andrew
  • 通讯作者:
    Hill, Andrew
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Brittany Fasy其他文献

Brittany Fasy的其他文献

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{{ truncateString('Brittany Fasy', 18)}}的其他基金

Building a Montana Computing Consortium
建立蒙大拿州计算联盟
  • 批准号:
    2221684
  • 财政年份:
    2022
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant
CAREER: Topological Descriptors
职业:拓扑描述符
  • 批准号:
    2046730
  • 财政年份:
    2021
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Continuing Grant
Topology for Data Science: An Introductory Workshop for Undergraduates
数据科学拓扑:本科生入门研讨会
  • 批准号:
    1955925
  • 财政年份:
    2020
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant
Collaborative Research: Indian Education in Computing: a Montana Story
合作研究:印度计算机教育:蒙大拿州的故事
  • 批准号:
    2031795
  • 财政年份:
    2020
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant
FRG: Collaborative Research: Statistical Approaches to Topological Data Analysis that Address Questions in Complex Data
FRG:协作研究:解决复杂数据问题的拓扑数据分析统计方法
  • 批准号:
    1854336
  • 财政年份:
    2019
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant
QuBBD: Collaborative Research: Quantifying Morphologic Phenotypes in Prostate Cancer - Developing Topological Descriptors for Machine Learning Algorithms
QuBBD:合作研究:量化前列腺癌的形态表型 - 开发机器学习算法的拓扑描述符
  • 批准号:
    1664858
  • 财政年份:
    2017
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant
AF: Small: Collaborative Research: Geometric and Topological Algorithms for Analyzing Road Network Data
AF:小型:协作研究:用于分析道路网络数据的几何和拓扑算法
  • 批准号:
    1618605
  • 财政年份:
    2016
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant
QuBBD: Collaborative Research: Towards Automated Quantitative Prostate Cancer Diagnosis
QuBBD:合作研究:实现前列腺癌自动化定量诊断
  • 批准号:
    1557716
  • 财政年份:
    2015
  • 资助金额:
    $ 116.57万
  • 项目类别:
    Standard Grant

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