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SBIR Phase II: Game-Based Learning for Organic Chemistry Using Mechanisms

SBIR Phase II: Game-Based Learning for Organic Chemistry Using Mechanisms
SBIR 第二阶段:使用机制进行基于游戏的有机化学学习
批准号:
1659983
负责人:
Julia Winter
金额:
$75.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-03-01 至 2020-08-31
关键词:

项目摘要

项目成果

Julia Winter的其他基金

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中文摘要
翻译
这个小企业创新研究第二阶段项目响应了理科生超越记忆事实的号召,在更深层次上理解概念层面的内容。在化学中,这一目标尤其难以实现,因为基本概念描述的是学生无法直接观察到的粒子行为。大学教师也面临着更大的压力,他们需要改变教学方法,以确保学生的保留和成功。在有机化学学科领域,这种转变更为重要,因为这门课的不及格率相对较高,尤其是对少数族裔和第一代学生来说。这个项目中的移动学习工具和数据收集平台将有助于解决这两个问题,通过一种创新的直观学习和评估方法,帮助基于游戏的移动应用程序使分子和反应变得生动。所有年龄段的学生都可以玩这些游戏应用程序,所以有机化学的概念,以及其他科学课程,早在中学就变得熟悉和容易上手。更广泛的愿景是为学生打开进入STEM职业的渠道,这在过去是很难达到的。该项目通过构建基于机制的移动游戏学习工具,使有机化学的学生能够接触到理论,这是一个用于教学课程的关键潜在概念。该项目将制作游戏应用程序的机制套件,并为学习化学带来直观的触觉界面。本阶段项目的研发将从第一阶段的用户交互模型扩展到面向学生的多个内容模块。来自移动学习工具的数据将与机器学习技术合成,以创建一种自适应方法,以确保应用程序为学生学习者提供适当水平的挑战。随着游戏模块的开发和发布,临床和纵向疗效研究将成为研究工作的一部分。数据平台将进行优化,与多个学习管理系统集成,并易于扩展到有机化学以外的学科。该平台的仪表板将允许教师和学生访问数据,并告知学习过程,以实现更好的理解和成功的课程。商业化将通过直接面向学生的下载、机构对数据平台的订阅以及将技术授权给课件提供商来实现。
英文摘要
This Small Business Innovation Research Phase II project answers the call that science students go beyond memorizing facts to understand content on a deeper, conceptual level. In chemistry, this goal is particularly difficult to achieve because the underlying concepts describe the behaviors of particles that are not directly observable to students. College instructors are also under added pressure to transform their teaching methods to help ensure student retention and success. In the subject area of organic chemistry, this transformation is even more important, due to the relatively high fail-rate in the course, especially for under-represented minorities and first generation students. The mobile learning tools and data collection platform in this project would help to solve both of these issues with an innovative method for intuitive learning and assessment which helps to make molecules and reactions come alive with game-based mobile applications. The game apps are playable by students of all ages, so the concepts of organic chemistry, as well as other science courses, become familiar and accessible as early as middle school. The broader vision is to open the pipeline for students to progress into STEM careers which have been difficult to reach in the past.This project makes the theoretical touchable for organic chemistry students by building mobile game-based learning tools based on mechanisms, a key underlying concept used to teaching the course. This project will produce the Mechanisms suite of game apps, and bring an intuitive, tactile interface to learning chemistry. The research and development of this phase of the project will expand the user interaction model from Phase I to multiple modules of content for students. The data from the mobile learning tools will be synthesized with machine learning techniques to create an adaptive method to ensure the applications provide the appropriate level of challenge to the student learner. Clinical and longitudinal efficacy studies will be part of the research effort as the game modules are developed and released. The data platform will be optimized to integrate with multiple learning management systems and to be readily expandable to subjects beyond organic chemistry. The dashboard of the platform will allow both instructors and students to access the data and inform learning processes to achieve greater comprehension and success in the course. Commercialization will be achieved through direct-to-student downloads, subscriptions of the data platform by institutions, and licensing the technology to courseware providers.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
The Shrewd Guess: Can a Software System Assist Students in Hypothesis-Driven Learning for Organic Chemistry?
精明的猜测:软件系统可以帮助学生进行有机化学的假设驱动学习吗?
DOI: 10.1021/acs.jchemed.0c00246
发表时间: 2020
期刊: Journal of Chemical Education
影响因子: 3
作者: [Winter, Julia E., Engalan, Joseph, Wegwerth, Sarah E., Manchester, Gianna J., Wentzel, Michael T., Evans, Michael J., Kabrhel, James E., Yee, Lawrence J.]
通讯作者: Yee, Lawrence J.
DOI: --
发表时间: 2018
期刊: Nature reviews. Chemistry
影响因子: --
作者: [Winter, Julia]
通讯作者: Winter, Julia
From Abstract to Manipulatable: The Hybridization Explorer, A Digital Interactive for Studying Orbitals
从抽象到可操作:杂交探索者,用于研究轨道的数字交互
DOI: --
发表时间: 2020
期刊: Journal of chemical education
影响因子: 3
作者: [Wegwerth, Sarah E., Overby, Jason S., Douglas, Christopher J., Winter, Julia E., Manchester, Gianna M., Engalan, Joseph]
通讯作者: Engalan, Joseph
SBIR Phase I: Re-envisioning alt text for education through concurrent authoring and diagram design
  • 批准号:
    2221722
  • 项目类别:
    Standard Grant
  • 资助金额:
    $27.5万
  • 财政年份:
    2023
  • 负责人:
    Julia Winter
  • 依托单位:
SBIR Phase I: Game-based learning for organic chemistry using mechanisms
  • 批准号:
    1548225
  • 项目类别:
    Standard Grant
  • 资助金额:
    $14.99万
  • 财政年份:
    2016
  • 负责人:
    Julia Winter
  • 依托单位:
国内基金
海外基金
Baryogenesis, Dark Matter and Nanohertz Gravitational Waves from a Dark Supercooled Phase Transition
  • 批准号:
    24ZR1429700
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    YUICHIRO NAKAI
  • 依托单位:
ATLAS实验探测器Phase 2升级
  • 批准号:
    11961141014
  • 项目类别:
    国际(地区)合作与交流项目
  • 资助金额:
    3350万元
  • 批准年份:
    2019
  • 负责人:
    刘衍文
  • 依托单位:
地幔含水相Phase E的温度压力稳定区域与晶体结构研究
  • 批准号:
    41802035
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    12.0万元
  • 批准年份:
    2018
  • 负责人:
    张里
  • 依托单位:
基于数字增强干涉的Phase-OTDR高灵敏度定量测量技术研究