SBIR Phase II: Closing the Digital Divide: Real-Time Multisensory Learning for Special Education Students
SBIR 第二阶段:弥合数字鸿沟:特殊教育学生的实时多感官学习
基本信息
- 批准号:1660242
- 负责人:
- 金额:$ 74.21万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-03-15 至 2020-02-29
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project creates an educational, touchscreen-based software that translates visual educational content into accessible, multisensory content for students with special needs, and particularly those with blindness and visual impairments. Consider the challenge in the educational landscape today: schools are increasingly adopting digital tools oriented toward creating a more interactive, personalized experience for mainstream students, but at the same time, are struggling to accommodate their diverse student population, particularly, the 6 million students in special education in the U.S. This problem is exaggerated in Science, Technology, Engineering, and Math (STEM), where content is often complex and visual. This project addresses these challenges, building on what we already know about human information processing and haptic interfaces to create software that will automatically convert highly visual content into content that can be seen, heard, and felt in real-time in class. This project supports NSF?s mission ensuring that inclusion of all students is at the forefront of the digital transformation of U.S. classrooms. The societal impacts of this work overcome several barriers impeding students with special needs from being independent and active contributors in the STEM educational experience and ultimately, many STEM professions. ViTAL projects a direct, financial return on investment for taxpayers within three years of operations, generating both revenue and new jobs, with plans to multiply this growth year over year. The innovation in this project is the creation of methods and algorithms for effective translation of visual content into multimodal content, appropriately down sampled for the nonvisual sensory channels yet effective in conveying the most meaningful information. Such a conversion currently does not exist, which results in high overhead costs to create accessible graphics and is a major pain point in special education, particularly for individuals with visual impairments or blindness. Further, translating graphical content from the visual to the multimodal (visual, auditory, and haptic) space is not a straightforward conversion due to the limited bandwidth of human touch compared to vision and the complexity of features presented in graphical information. This challenge is exaggerated when accounting for the varying types of haptic feedback that can be provided from varying platforms (Android and iOS). This project addresses these challenges, creating a streamlined solution for generating accessible, multisensory content, in real-time, on commercial platforms for K-12 classrooms. The outcomes of this project will (1) create the algorithms needed to provide an automated conversion from the visual to multimodal space, (2) establish a teacher "dashboard" to streamline the proposed software?s integration in the classroom, and (3) expand the software to the iOS market while simultaneously uncovering novel haptic effects that leverage Apple?s unique Taptic feedback. Upon completion of the development, the software will be beta tested with partnering schools, and then released on both Android and iOS markets.
该项目创建了一个基于触摸屏的教育软件,将视觉教育内容转换为可访问的、多感官的内容,供有特殊需求的学生使用,特别是那些失明和视力障碍的学生。想想当今教育格局中的挑战:学校越来越多地采用旨在为主流学生创造更具互动性、个性化体验的数字工具,但同时,也在努力适应其多样化的学生群体,特别是美国600万特殊教育学生。这个问题在科学、技术、工程和数学(STEM)中被夸大了,该课程的内容往往复杂而直观。该项目解决了这些挑战,以我们已知的人类信息处理和触觉界面为基础,创建了一种软件,可以自动将高度可视化的内容转换为在课堂上实时可见、可听和可感觉的内容。该项目支持美国国家科学基金会S的使命,确保所有学生都走在美国教室数字化转型的前沿。这项工作的社会影响克服了几个障碍,阻碍了有特殊需求的学生成为STEM教育经验的独立和积极贡献者,并最终成为许多STEM专业的贡献者。重要项目在运营三年内为纳税人带来直接的财务投资回报,创造收入和新的就业机会,并计划每年将这种增长成倍增加。该项目的创新之处在于创建了有效地将视觉内容转换为多模式内容的方法和算法,对非视觉感觉通道进行了适当的下采样,但在传达最有意义的信息方面却是有效的。目前还不存在这样的转换,这导致创建无障碍图形的管理费用很高,是特殊教育的一个主要痛点,特别是对视力障碍或失明的人。此外,将图形内容从视觉转换到多模式(视觉、听觉和触觉)空间并不是一种直接的转换,这是因为与视觉相比,人类触摸的带宽有限,并且图形信息中呈现的特征的复杂性。考虑到不同平台(Android和iOS)可以提供的不同类型的触觉反馈,这一挑战被夸大了。该项目解决了这些挑战,创建了一种简化的解决方案,用于在K-12课堂的商业平台上实时生成可访问的多感官内容。该项目的成果将(1)创建提供从视觉到多模式空间的自动转换所需的算法,(2)建立教师“仪表盘”来简化拟议的软件-S在课堂上的整合,以及(3)将该软件扩展到iOS市场,同时揭示利用苹果?S独特的触控反馈的新颖触觉效果。开发完成后,该软件将与合作学校进行Beta测试,然后在Android和iOS市场上发布。
项目成果
期刊论文数量(0)
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Corrine Mueller的其他文献
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- 资助金额:
$ 74.21万 - 项目类别:
Standard Grant
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