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CHS: Small: A Perceptual-based Approach to improve Synthetic Crowds

CHS: Small: A Perceptual-based Approach to improve Synthetic Crowds
CHS:小:一种基于感知的方法来改进合成群体
批准号:
1718139
负责人:
Brian Ricks
金额:
$15.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-01-01 至 2021-12-31

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中文摘要
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英文摘要
In principle, crowd simulations could help designers make buildings both nicer and safer by allowing them to explore how people would move through the building in both normal and emergency situations. However, it is unclear whether existing tools for simulating crowds reflect the motion of actual people, which makes designers hesitant to use them. This project's goal is to develop a method that allows people to visually compare the realism of computer-generated crowd movement to real crowd movement. The idea is that the more a simulated crowd looks as real as an actual crowd, then the more likely that the algorithm used to generate the simulation and the simulation itself will be useful in building design and will be trusted by building designers. The team will address these questions by (1) processing videos of real crowd motion in buildings to generate 3D reconstructions, then (2) asking both non-experts and facilities managers to (a) rate the realism of parallel videos that use the real crowd paths versus simulated crowd paths through the reconstructed building and (b) comment on aspects of the videos that affect their ratings. These data will be useful for both evaluating and improving the quality of future crowd simulation algorithms; to this end, the team will release the videos, datasets, algorithms, experimental tools, and results to help other researchers in this and related areas. They will also use the materials in college courses aimed at simulation and modeling, as well as developing outreach experiences for middle and high school students and outreach materials for building designers.To generate the experimental materials, the team will first process crowd videos drawn from existing crowd movement video databases when possible and captured by the team when needed to represent conditions not available in those databases. They will then extract people's initial locations and paths, using Catmull-Rom splines to compensate for noise in the extraction of location and building features and variations in frame rates between videos, as well as creating a 3D reconstruction of the facility. For generating simulated paths, they will use the captured starting location, time, and ending location as input to a suite of open source agent-steering algorithms that represent a wide variety of simulation approaches. To remove visual cues from the original films that might influence judgments, both the original paths and the simulated paths will be generated using the Unity 3D graphics rendering and physics engine, which is commonly used in crowd simulation research. Finally, the team will develop an interface for rating and annotating pairs of videos (and, for longer videos, video segments) for realism. This interface will be used in the experiments described above in which participants compare real and simulated renderings, as well as comparisons between different segments of the same video, to collect as wide a variety of data as possible on factors that affect realism judgments.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
Generation of crowd arrival and destination locations/times in complex transit facilities
生成复杂交通设施中的人群到达和目的地位置/时间
DOI: 10.1007/s00371-019-01761-z
发表时间: 2019
期刊: The Visual Computer
影响因子: --
作者: [Ricks, Brian, Dobson, Andrew, Krontiris, Athanasios, Bekris, Kostas, Kapadia, Mubbasir, Roberts, Fred]
通讯作者: Roberts, Fred
A Semi-Automated Technique for Transcribing Accurate Crowd Motions
准确转录人群运动的半自动化技术
DOI: 10.1142/s0219467820500126
发表时间: 2020
期刊: International Journal of Image and Graphics
影响因子: 1.6
作者: [Fuchsberger, Alexander, Ricks, Brian, Chen, Zhicheng]
通讯作者: Chen, Zhicheng
国内基金
海外基金
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