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I-Corps: Learning Intervention for Introductory Computer Science

I-Corps: Learning Intervention for Introductory Computer Science
I-Corps:计算机科学入门学习干预
批准号:
1741045
负责人:
Jason Freeman
金额:
$5.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-06-15 至 2019-11-30

项目摘要

项目成果

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中文摘要
翻译
这个I-Corps项目的更广泛的影响/商业潜力是为K-12学校提供学习环境,课程和教师培训,以扩大和改善计算机科学教育,并鼓励多样化的学生群体继续学习计算。计算机科学已经成为世纪的核心技能,对科技行业内外的职业生涯都至关重要,但K-12教育尚未满足行业和家长对计算机教学日益增长的需求,学区仍在努力充分培训教师并让学生参与计算机科学。该项目提供了一个简单易用的解决方案,将音乐与计算机科学相结合,以推动学生的参与。此外,这种方法有助于通过强调创造力和现实世界的应用程序来吸引女性和少数民族学生,从而形成多样化的计算机科学管道。今天,有一个市场,学校培训教师,并购买材料和工具来教计算机科学。这个I-Corps项目利用在线学习环境,课程,和教师培训设计的任何入门计算课程,从小学后期到大学水平,沿着的研究评估这种学习干预对学生的内容知识和参与计算的影响。基于Web的学习平台包括代码编辑器、多轨音频播放器、音频循环库、交互式教科书以及供学生共享和协作的机制,沿着供教师使用的课程、培训和评分工具。混合方法研究表明,使用这种方法学习时,学生在内容知识和跨性别和人口统计群体的参与度方面都有显着提高,其中女学生的参与度提高尤其大。学生们将他们对计算的参与程度提高归因于创造性,表达性和现实世界的干预方法,通过流行音乐和音乐制作技术与计算思维和行业相关编码语言编程的结合。
英文摘要
The broader impact/commercial potential of this I-Corps project is to provide K-12 schools with a learning environment, curriculum, and teacher training to expand and improve computer science education and to encourage a diverse student population to pursue further studies in computing. Computer science has become a core 21st century skill critical to careers both within and beyond the tech industry, but K-12 education has yet to meet increasing demand from industry and from parents to teach computing, and school districts still struggle to adequately train teachers and to engage students in computer science. This project provides a simple and easy-to-use solution that integrates music with computer science to drive student engagement. Moreover, this approach contributes to a diverse computer science pipeline by engaging female and minority students through an emphasis on creativity and real-world applications. Today there is a market for schools to train teachers, and to buy materials and tools to teach computer science.This I-Corps project leverages an online learning environment, curriculum, and teacher training designed for any introductory computing course from late elementary through to the college level, along with a body of research assessing the effects of this learning intervention on student content knowledge and engagement in computing. The web-based learning platform includes a code editor, a multi-track audio player, an audio loop library, an interactive textbook, and mechanisms for students to share and collaborate, along with curricular, training, and grading tools for teachers. Mixed-methods research has shown significant student gains in both content knowledge and engagement across gender and demographic groups when learning with this approach, with particularly large gains in engagement for female students. Students ascribe their increased engagement in computing to the creative, expressive, and real-world approach of the intervention through its combination of popular music and music production techniques with computational thinking and programming in industry-relevant coding languages.
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