I-Corps: Learning Intervention for Introductory Computer Science
I-Corps:计算机科学入门学习干预
基本信息
- 批准号:1741045
- 负责人:
- 金额:$ 5万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-06-15 至 2019-11-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The broader impact/commercial potential of this I-Corps project is to provide K-12 schools with a learning environment, curriculum, and teacher training to expand and improve computer science education and to encourage a diverse student population to pursue further studies in computing. Computer science has become a core 21st century skill critical to careers both within and beyond the tech industry, but K-12 education has yet to meet increasing demand from industry and from parents to teach computing, and school districts still struggle to adequately train teachers and to engage students in computer science. This project provides a simple and easy-to-use solution that integrates music with computer science to drive student engagement. Moreover, this approach contributes to a diverse computer science pipeline by engaging female and minority students through an emphasis on creativity and real-world applications. Today there is a market for schools to train teachers, and to buy materials and tools to teach computer science.This I-Corps project leverages an online learning environment, curriculum, and teacher training designed for any introductory computing course from late elementary through to the college level, along with a body of research assessing the effects of this learning intervention on student content knowledge and engagement in computing. The web-based learning platform includes a code editor, a multi-track audio player, an audio loop library, an interactive textbook, and mechanisms for students to share and collaborate, along with curricular, training, and grading tools for teachers. Mixed-methods research has shown significant student gains in both content knowledge and engagement across gender and demographic groups when learning with this approach, with particularly large gains in engagement for female students. Students ascribe their increased engagement in computing to the creative, expressive, and real-world approach of the intervention through its combination of popular music and music production techniques with computational thinking and programming in industry-relevant coding languages.
这个i-Corps项目的更广泛的影响/商业潜力是为K-12学校提供学习环境、课程和教师培训,以扩大和改善计算机科学教育,并鼓励不同的学生群体在计算机方面继续深造。计算机科学已经成为21世纪的一项核心技能,对科技行业内外的职业生涯都至关重要,但K-12教育尚未满足行业和家长对教授计算机的日益增长的需求,学区仍然难以充分培训教师,让学生参与到计算机科学中来。该项目提供了一种简单易用的解决方案,将音乐与计算机科学相结合,以促进学生的参与。此外,这种方法通过强调创造力和现实世界的应用,吸引了女性和少数族裔学生,从而促进了多样化的计算机科学渠道。今天,学校有一个市场来培训教师,并购买教授计算机科学的材料和工具。这个i-Corps项目利用了为从小学后期到大学水平的任何计算机入门课程设计的在线学习环境、课程和教师培训,以及评估这种学习干预对学生内容知识和对计算参与度的影响的大量研究。基于网络的学习平台包括代码编辑器、多轨音频播放器、音频循环库、互动教科书和供学生共享和协作的机制,以及供教师使用的课程、培训和评分工具。混合方法研究表明,在使用这种方法学习时,学生在内容知识和参与度方面都有显著的增长,其中女生的参与度增长尤其明显。学生们将他们对计算机越来越多的参与归因于创造性、表现力和现实世界的干预方法,通过将流行音乐和音乐制作技术与行业相关编码语言的计算思维和编程相结合。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Jason Freeman其他文献
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
EarSketch:针对高中计算机科学教育中代表性不足人群的基于 STEAM 的方法
- DOI:
10.1145/2886418 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Brian Magerko;Jason Freeman;Tom Mcklin;Mike Reilly;Elise Livingston;Scott McCoid;Andrea Crews - 通讯作者:
Andrea Crews
An interactive, graphical coding environment for EarSketch online using Blockly and Web Audio API
使用 Blockly 和 Web Audio API 的在线 EarSketch 交互式图形编码环境
- DOI:
10.1109/vlhcc.2018.8506483 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
A. Mahadevan;Jason Freeman;Brian Magerko - 通讯作者:
Brian Magerko
Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music
面向音符和面向混音的软件在学生计算机科学加音乐学习中的互补作用
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
L. McCall;Jason Freeman;Tom Mcklin;Taneisha Lee;Michael Horn;Brian Magerko - 通讯作者:
Brian Magerko
Why do People Blog: A Q Analysis of Perceptions for Blogging
人们为什么写博客:对博客看法的 Q 分析
- DOI:
- 发表时间:
2018 - 期刊:
- 影响因子:0
- 作者:
Clark Callahan;Tom Robinson;Kris Boyle;Jason Freeman - 通讯作者:
Jason Freeman
EarSketch : Teaching computational music remixing in an online Web Audio based learning environment
EarSketch:在基于网络音频的在线学习环境中教授计算音乐混音
- DOI:
- 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
A. Mahadevan;Jason Freeman;Jason Freeman - 通讯作者:
Jason Freeman
Jason Freeman的其他文献
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{{ truncateString('Jason Freeman', 18)}}的其他基金
Promoting Computational Thinking Through Middle School Music Technology
通过中学音乐技术促进计算思维
- 批准号:
2122499 - 财政年份:2021
- 资助金额:
$ 5万 - 项目类别:
Continuing Grant
Authentic STEAM-based Computer Science Education for Non-Majors
正宗的基于 STEAM 的非专业计算机科学教育
- 批准号:
1504293 - 财政年份:2015
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
EarSketch: An Authentic, Studio-Based STEAM Approach to High School Computing Education
EarSketch:一种真实的、基于工作室的 STEAM 高中计算机教育方法
- 批准号:
1417835 - 财政年份:2014
- 资助金额:
$ 5万 - 项目类别:
Continuing Grant
MAJOR: Modeling Musical Improvisation to Support Creativity in Education and Performance
专业:音乐即兴创作建模以支持教育和表演中的创造力
- 批准号:
0855758 - 财政年份:2009
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
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