EAGER: Making with Understanding
EAGER: Making with Understanding
批准号:
1748093
负责人:
Bertrand Schneider
金额:
$30.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-01 至 2020-08-31
中文摘要
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英文摘要
There is a new cultural movement where everyday people tinker with concepts in STEM (Science, Technology, Engineering, Mathematics), simply for the purpose of satisfying creativity and curiosity. This "maker movement" is powered by the wide availability of low-cost electronics and manufacturing tools, which allow amateur makers to create interactive objects while exploring scientific phenomena. Such environments have great potential to engage people with STEM concepts and activities while empowering individuals to find creative solutions to complex and personally meaningful issues. However, in these learning environments, frequently students' focus is more on completing a technical project rather than comprehending scientific concepts. While some learning does happen in such contexts, a significant portion of maker activities may include following a list of instructions and trusting that they are going to result into a functional project. In this project an emerging technology, Augmented Reality (AR), is investigated as a means to transform the STEM maker movement by making challenging concepts accessible to students. Many invisible phenomena are involved in maker space activities (e.g., the flow of electricity, the interaction of magnetic fields, or the movement of air pressure waves). Augmented Reality headsets, such as the Microsoft Hololens, allow students to see virtual "holograms" in the physical world. This project investigates the impact of design activities where learners can visualize and interact with the hidden forces involved in their projects, such as electrons, magnetic fields, light or radio waves, or to visualize the inner workings of physical components such as microchips and sensors. This proposal explores how a new generation of maker spaces can be enhanced by augmented reality technologies to create learning environments that enable making with understanding. This project augments traditional student activities in maker spaces using augmented reality (AR) technology, and investigates whether this intervention 1) increases learning gains, 2) facilitates deeper conceptual discussion among students, and 3) modifies student conceptions of the observed phenomena. An example activity includes building a speaker from scratch (in which amplified electrical signals are converted into magnetic fields), or programming a micro-controller to make decisions based on the readings of multiple sensors. Such activities are enhanced by the use of AR technology, as the system overlays a representation the invisible phenomena (flow of electrons, magnetic forces, sensor values, snippets of code, etc.) directly on top of the relevant physical components. Research involves conducting systematic empirical studies to compare the usefulness of AR-based learning vs. traditional non-AR approaches, and follow-up studies to identify the affordances for collaborative learning. The project will employ traditional quantitative and qualitative measures, along with novel methods from the field of multi-modal learning analytics to understand and classify students' behaviors across conditions. This work will 1) contribute to our understanding of how student education of STEM concepts can be enhanced by new technologies such as augmented reality, 2) contribute a set of reusable modules to visualize and simulate the invisible phenomena that are commonly encountered in maker activities, and 3) produce guidelines to help the design of innovative learning environments.
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Understanding Augmented Reality Tools in Maker Spaces
了解创客空间中的增强现实工具
DOI:
--
发表时间:
2020
期刊:
International Conference of the Learning Sciences
影响因子:
--
作者:
[Vanderlee, Caroline, Radu, Iulian, Schneider, Bertrand]
通讯作者:
Schneider, Bertrand
What Can We Learn from Augmented Reality (AR)?
我们可以从增强现实 (AR) 中学到什么?
DOI:
10.1145/3290605.3300774
发表时间:
2019
期刊:
What Can We Learn from Augmented Reality (AR
影响因子:
--
作者:
[Radu, Iulian, Schneider, Bertrand]
通讯作者:
Schneider, Bertrand
DOI:
10.1007/978-3-030-52240-7_47
发表时间:
2020-06-10
期刊:
Artificial Intelligence in Education
影响因子:
--
作者:
[Radu I, Tu E, Schneider B]
通讯作者:
Schneider B
Understanding the Benefits and Drawbacks for Augmented Reality in Collaborative Learning of Electromagnetism
了解增强现实在电磁学协作学习中的优点和缺点
DOI:
--
发表时间:
2020
期刊:
American Educational Research Association
影响因子:
--
作者:
[Radu, Iulian, Schneider, Bertrand]
通讯作者:
Schneider, Bertrand
How Augmented Reality Affects Collaborative Learning of Physics: a Qualitative Analysis
增强现实如何影响物理协作学习:定性分析
DOI:
--
发表时间:
2019
期刊:
Computer-supported collaborative learning
影响因子:
--
作者:
[Unahalekhaka, A., Radu, I., Schneider, B.]
通讯作者:
Schneider, B.
共 6 条
Making With Understanding: Using Augmented Reality to Support Peer Teaching in Makerspaces
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批准号:1917716
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项目类别:Standard Grant
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资助金额:$75.0万
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财政年份:2019
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负责人:Bertrand Schneider
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依托单位:
国内基金
海外基金
Scalable Learning and Optimization: High-dimensional Models and Online Decision-Making Strategies for Big Data Analysis
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批准号:--
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项目类别:合作创新研究团队
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资助金额:--
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批准年份:2024
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负责人:姚韬
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依托单位: