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Computer-Based Social Interactions to Facilitate Language Learning

Computer-Based Social Interactions to Facilitate Language Learning
基于计算机的社交互动促进语言学习
批准号:
1757397
负责人:
Yolanda Rankin
金额:
$25.94万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-08-15 至 2023-04-30

项目摘要

项目成果

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中文摘要
翻译
用多种语言进行有效沟通的能力不仅是一个教育目标,也是这一代学生必须具备的生活技能,他们必须能够在全球劳动力市场中竞争和发挥作用。交际能力——知道该说什么、什么时候说以及如何说——是外语学生努力实现的主要挑战之一。第二语言研究表明,当外语学生对自己与母语人士对话的能力缺乏信心时,他们就不太可能在课堂上进行口头交流。该项目开发语言学习技术,为第二语言学生提供学习词汇和会话短语的机会,同时培养目标语言的听力和口语理解能力。本研究的目的是通过迭代设计、开发和评估一款以智能、对话的计算机生成游戏角色为特征的手机游戏,探索第二语言学生交际能力的发展。与游戏角色的语音互动将使第二语言学生提高他们的词汇习得、听力理解技能和目标语言西班牙语的口语能力。这项研究的结果将为设计更复杂的语言学习技术提供信息,以促进任何外语的交际能力。本研究项目旨在迭代设计计算机生成的会话游戏角色,称为非玩家角色(npc),使外语学生参与社会互动,促进西班牙语的第二语言习得。研究问题包括:我们如何策略性地设计对话npc来帮助新手熟练掌握目标语言?新手在游戏过程中与对话npc的社交互动会如何影响他们的熟练程度?这些游戏内社交互动对于创造有意义的游戏体验、提高新手对目标语言的熟练程度有何启示?这项探索性研究的结果将为一种新的语言学习技术提供信息,这种技术专门用于提高外语学生对目标语言的熟练程度,作为传统课堂教学的补充。该项目将包括开发和评估基于游戏的社交互动模型(GSIM)的有效性,这是一个概念框架,将母语和非母语人士之间的游戏社交互动与目标语言的成功词汇习得联系起来。GSIM将在游戏过程中激发npc的语言行为,使npc能够模仿类似人类的互动,从而促进新手熟练掌握目标语言。在手机游戏的背景下,该项目将迭代设计对话npc,为第二语言学生提供脚手架式的机会,以提高他们在目标语言中的词汇习得、听力理解和口语能力。该研究还将研究非裔美国女性在游戏过程中如何感知并与目标语言的对话npc互动,从而确定对这一未被充分研究的群体的学习结果产生积极影响的关键设计元素。
英文摘要
The ability to effectively communicate in more than one language is not only an educational goal, but a required life skill for this generation of students who must be able to compete and function in a global workforce. Communicative competence---knowing what to say, when to say it and how to say it--- is one of the primary challenges that foreign language students struggle to achieve. Second language research reveals that foreign language students are less likely to communicate verbally in the classroom setting when they lack confidence in their ability to carry a conversation with native speakers. This project develops language learning technology that provides scaffolded opportunities for second language students to acquire vocabulary words and conversational phrases while simultaneously developing listening comprehension skills and speaking capabilities in the targeted language. The goal of this research is to explore the progression of second language students' communicative competence through iteratively designing, developing and evaluating a mobile game that features intelligent, conversational computer generated game characters. Speech-based interactions with game characters will enable second language students to increase their vocabulary acquisition, listening comprehension skills and speaking capabilities in the targeted language, Spanish. Results of this research will inform the design of more sophisticated language learning technology that facilitates communicative competence in any foreign language.This research program seeks to iteratively design computer generated conversational game characters known as Non Player Characters (NPCs) that engage foreign language students in social interactions that facilitate second language acquisition in Spanish. Research questions include: How do we strategically design conversational NPCs to scaffold novices' proficiency in the targeted language? How do novices' proficiency change over time as a result of social interactions with conversational NPCs during gameplay? What do these in-game social interactions suggest about creating meaningful gameplay experiences that improve novices' proficiency in the targeted language? The results of this exploratory research will inform a new genre of language learning technology specifically designed to increase foreign language students' proficiency in the targeted language as a supplement to traditional classroom instruction. The project will involve developing and evaluating the efficacy of the Game-based Social Interaction Model (GSIM), a conceptual framework that links in-game social interactions between native and non-native speakers to successful vocabulary acquisition in the targeted language. The GSIM will motivate the NPCs' verbal behaviors during gameplay, enabling the NPCs to emulate human-like interactions that facilitate novices' proficiency in the targeted language. In the context of a mobile game, the project will iteratively design conversational NPCs to provide scaffolded opportunities for second language students to increase their vocabulary acquisition, listening comprehension and speaking capabilities in the targeted language. This research will also examine how African American women perceive and interact with conversational NPCs in the targeted language during gameplay, thus identifying crucial design elements that positively influence learning outcomes specific to this particularly understudied population.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
Exploring the Plurality of Black Women's Gameplay Experiences
探索黑人女性游戏体验的多样性
DOI: 10.1145/3290605.3300369
发表时间: 2019
期刊: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子: --
作者: [Rankin, Yolanda A., Han, Na-eun]
通讯作者: Han, Na-eun
CAREER: Black Feminist Epistemologies: Building a Sisterhood in Computing
  • 批准号:
    2239445
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $150.5万
  • 财政年份:
    2023
  • 负责人:
    Yolanda Rankin
  • 依托单位:
Collaborative Research: EAGER: Intersectional Computing
  • 批准号:
    2240328
  • 项目类别:
    Standard Grant
  • 资助金额:
    $9.24万
  • 财政年份:
    2023
  • 负责人:
    Yolanda Rankin
  • 依托单位:
Examining Factors that Build a Sisterhood in Computing (BaSiC)
  • 批准号:
    1937759
  • 项目类别:
    Standard Grant
  • 资助金额:
    $34.26万
  • 财政年份:
    2020
  • 负责人:
    Yolanda Rankin
  • 依托单位:
Computer-Based Social Interactions to Facilitate Language Learning
  • 批准号:
    1725500
  • 项目类别:
    Standard Grant
  • 资助金额:
    $25.94万
  • 财政年份:
    2017
  • 负责人:
    Yolanda Rankin
  • 依托单位:
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