课题基金 / 基金详情

A Learning Environment to Support Comprehension Monitoring with Informational Science Text

A Learning Environment to Support Comprehension Monitoring with Informational Science Text
支持信息科学文本理解监控的学习环境
批准号:
1761110
负责人:
John Nietfeld
金额:
$146.94万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-06-01 至 2023-05-31

项目摘要

项目成果

相似基金

相关文献

中文摘要
翻译
点击翻译按钮获取中文摘要
英文摘要
The goal of this Education and Human Resources Core Research project is to better understand how technology-based learning environments impact students' scientific literacy. The project will address the need to equip students with the skills to read and interpret scientific texts in a manner that facilitates solving real-world scientific problems. The learning environment will deliver "missions" related to three essential curricular units pertinent to 5th grade built in a framework potentially scalable for the comprehensive grade curriculum. Through a pedagogical agent, Monty, and a cast of interactive characters, the program will impact scientific literacy with informational texts to improve science conceptual knowledge, comprehension-monitoring skills, and argumentation, encourage mastery and growth mindset approaches, and increase self-efficacy and interest with science topics more broadly. The project will also test the efficacy for students to transfer what they have learned outside of the game on project-based classroom activities. A highly diverse sample of students will participate that includes large numbers of minority, international, ESL (English as a Second Language) status, and economically disadvantaged students. The resulting system will be accessible and inclusive for all learners as a pedagogical tool to enhance traditional classroom instruction that includes a teacher dashboard for monitoring and assessment purposes. Two primary programmatic goals include: 1) to design, develop, and iteratively refine the learning environment for 5th grade students that improves comprehension monitoring and supports science learning and 2) to increase current theoretical and practical understanding of how elementary students engage with and monitor their comprehension of informational science texts. The program will function within a self-regulated learning framework and include three key curricular units (ecosystems, Earth and human activity, from molecules to organisms) that align with Next Generation Science Standards. A systematic program of studies will be conducted starting from design-based studies in Years 1 & 2 to test digital strategy tools and game-based elements followed by experimental studies in Years 2 & 3 to examine the influence of both embedded comprehension monitoring tools and adaptive scaffolding. A mixed method measurement approach will be adopted along with an iterative program development model. Measures of content learning, metacognitive monitoring, transfer, and motivational and affect variables (e.g. self-efficacy, interest) will be targeted to inform the literature. Design studies will further examine the impact of the environment with regard to ethnicity, gender, socioeconomic status, ESL status, prior gaming experience, and achievement levels.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
Missions with Monty: A Game-Based Learning Environment to Promote Comprehension Monitoring and Science Achievement
Monty 的任务:基于游戏的学习环境,促进理解监测和科学成就
DOI: --
发表时间: 2022
期刊: European Conference on Games Based Learning
影响因子: --
作者: [Sperling, R. A.]
通讯作者: Sperling, R. A.
Examining the timing of metacognitive monitoring judgments in a game-based learning environment.
检查基于游戏的学习环境中元认知监控判断的时机。
DOI: --
发表时间: 2022
期刊: Education and Development Conference
影响因子: --
作者: [Nietfeld, J. L.]
通讯作者: Nietfeld, J. L.
THE INTEGRATION OF A PROBLEM-SOLVING BASED MEASURE OF TRANSFER IN A DIGITAL GAME-BASED LEARNING ENVIRONMENT
将基于问题解决的迁移措施集成到基于数字游戏的学习环境中
DOI: 10.21125/inted.2023.2303
发表时间: 2023
期刊: INTED Proceedings
影响因子: --
作者: [Nietfeld, John, Syal, Samira, Lewis, Michael]
通讯作者: Lewis, Michael
Inside Their Minds: Student Reactions to a Game-Based Learning Environment.
他们的内心深处:学生对基于游戏的学习环境的反应。
DOI: --
发表时间: 2022
期刊: Proceedings of EdMedia + Innovate Learning
影响因子: --
作者: [MacCormac, A.]
通讯作者: MacCormac, A.
海外基金