A Workshop for Connecting Computational Thinking with Synthetic Biology Applications in K-16 Education

将计算思维与合成生物学在 K-16 教育中的应用联系起来的研讨会

基本信息

  • 批准号:
    1840933
  • 负责人:
  • 金额:
    $ 9.99万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2018
  • 资助国家:
    美国
  • 起止时间:
    2018-12-01 至 2021-11-30
  • 项目状态:
    已结题

项目摘要

As computing has become integral to the practice of science, technology, engineering and mathematics (STEM), the STEM+Computing program seeks to address emerging challenges in computational STEM areas through the applied integration of computational thinking and computing activities within STEM teaching and learning in early childhood education through high school (preK-12). This project is supported by the STEM+C program and will advance its mission by convening a capacity-building workshop to examine the relationships between computational thinking and the rapidly developing field of synthetic biology. The workshop and associated convenings will bring together key researchers, educators, curriculum developers, and education policy makers to discuss educational issues and priorities related to the interdisciplinary field of synthetic biology at the K-16 level. The project will pursue the following outcomes: (1) Identification of key issues relating to the teaching and learning of synthetic biology and computational thinking in K-16 education; (2) Examination of the potential ethical issues associated with synthetic biology; and (3) Development of a framework that will allow researchers to articulate possible interactions between biodesign in their future research, and applications. It is expected that these outcomes will provide a framework for student learning and teaching of biodesign, the design of learning tools and lab spaces, and discussion points around ethics. The project will also host a conference panel that will be streamed online for public dissemination during and after the workshop. The workshop will bring together for the first time science educators, learning scientists, computer science educators, biodesigners and artists, and science center and community laboratory directors who have expertise in biology, design, computing, and K-16 education to articulate key issues and topics that take into account the complex ways these different areas intersect. Based on recent commercial developments, it is clear that design and biology can be integrated and computational thinking can play a central role in linking them. So far, researchers and educators in computational thinking and synthetic biology have conducted research and development in isolation from one another, often publishing in different journals without the benefit of knowing how their work intersects. Likewise, biology education researchers have been subdivided into those focusing on synthetic biology applications and those focusing on attitudes about bioengineering in science education. This workshop will bridge the divides and promote discussions among these groups in order to determine how biology, design, and computational design can intersect in synthetic biology. The workshop is intended to promote a greater understanding of opportunities and challenges associated with computational thinking, synthetic biology and biodesign that will prepare student audiences for a world in which biology-based design solutions to problems in health, energy, and the environment will be a part of their 21st-century STEM education. Among the issues to be discussed are the following: 1. Learning: What do we need to know about student prior understanding about biology and computational thinking at different age levels? What are promising instructional approaches? What tools could be used for assessment? How much do students need to know about biology and computational thinking before engaging with synthetic biology? 2. Teaching: What are appropriate activities that are accessible and feasible for K-16 students? What is the best way to engage teachers to broaden their participation in implementing synthetic biology education? What prior knowledge is needed for teachers to feel ready to teach synthetic biology? How can teachers connect with one another to share best practices? What are the main differences between a computational and synthetic approach to biology and traditional life sciences education? 3. Tools: What kind of laboratory, synthesis, analysis and simulation frameworks do we need to design to support synthetic biology activities? How much training or exposure to the tools is required for a teacher to feel empowered to use them in the classroom? How easy are the tools to access and use? What can be learned from the design of interfaces and coding environments to support computational thinking in synthetic biology? How can we lower tool costs so that more students can engage with synthetic biology? 4. Spaces: Where are the types of environments that can host learning opportunities for biodesign, whether classrooms, community labs or competitions? How can we create better connections between these learning spaces? What new spaces can be cultivated for synthetic biology activities that are not being considered now? 5. Ethics: What are the pressing critical issues in biodesign? How do these issues affect society, specific populations, and the environment? What are the best ways to engage students in these discussions? How can discourse around these topics be sustained? 6. Safety and Security: What are main safety and security concerns in biodesign, and what concerns can we expect to emerge over time? How best to engage students in discussions? What best practices need to be followed in the classroom to keep students and teachers safe? Are students empowered to be safety advocates after completing the activities? What kind of considerations are necessary when computational designs (i.e., DNA constructs, genetic circuits) move from software to wetware and realized with lab activities?This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
随着计算已成为科学,技术,工程和数学(STEM)实践的组成部分,STEM+计算计划旨在通过在幼儿教育中应用计算思维和计算活动的整合来解决计算STEM领域的新挑战。该项目由STEM+C计划支持,并将通过召开能力建设研讨会来研究计算思维与快速发展的合成生物学领域之间的关系,从而推进其使命。研讨会和相关会议将汇集主要研究人员,教育工作者,课程开发人员和教育政策制定者,讨论与K-16水平的合成生物学跨学科领域相关的教育问题和优先事项。该项目将追求以下成果:(1)确定与K-16教育中合成生物学和计算思维的教与学相关的关键问题;(2)检查与合成生物学相关的潜在伦理问题;(3)开发一个框架,使研究人员能够在未来的研究和应用中阐明生物设计之间可能的相互作用。预计这些成果将为学生的生物设计学习和教学,学习工具和实验室空间的设计,以及围绕道德的讨论点提供一个框架。 该项目还将主办一次会议小组讨论,在讲习班期间和之后将在网上进行流媒体传播,供公众传播。该研讨会将首次汇集科学教育工作者,学习科学家,计算机科学教育工作者,生物设计师和艺术家,以及科学中心和社区实验室主任,他们在生物学,设计,计算和K-16教育方面具有专业知识,以阐明关键问题和主题,考虑到这些不同领域的复杂交叉方式。基于最近的商业发展,很明显,设计和生物学可以整合,计算思维可以在连接它们方面发挥核心作用。到目前为止,计算思维和合成生物学领域的研究人员和教育工作者都是在彼此孤立的情况下进行研究和开发的,他们经常在不同的期刊上发表文章,而不知道他们的工作是如何交叉的。同样,生物学教育研究人员也被细分为专注于合成生物学应用的研究人员和专注于科学教育中生物工程态度的研究人员。本次研讨会将弥合分歧,促进这些群体之间的讨论,以确定生物学,设计和计算设计如何在合成生物学中交叉。该研讨会旨在促进对与计算思维,合成生物学和生物设计相关的机遇和挑战的更好理解,这将使学生观众为一个基于生物学的设计解决方案的世界做好准备,以解决健康,能源和环境问题将成为他们21世纪STEM教育的一部分。 将讨论的问题包括:1.学习:关于不同年龄段的学生对生物学和计算思维的理解,我们需要知道什么?什么是有前途的教学方法?可使用哪些工具进行评估?在从事合成生物学之前,学生需要了解多少生物学和计算思维?2.教学:对于K-16学生来说,什么是合适的活动?让教师扩大参与实施合成生物学教育的最佳方式是什么?教师需要什么先验知识才能准备好教授合成生物学?教师如何相互联系,分享最佳实践?生物学的计算和综合方法与传统生命科学教育之间的主要区别是什么?3.工具:我们需要设计什么样的实验室、合成、分析和模拟框架来支持合成生物学活动?教师需要接受多少培训或接触这些工具,才能感到有能力在课堂上使用它们?这些工具的访问和使用有多容易?从界面和编码环境的设计中可以学到什么来支持合成生物学中的计算思维?我们如何降低工具成本,让更多的学生参与合成生物学?4.空间:哪里有可以举办生物设计学习机会的环境类型,无论是教室,社区实验室还是比赛?我们如何在这些学习空间之间建立更好的联系?现在没有考虑的合成生物学活动,可以培育哪些新的空间?5.伦理学:生物设计中迫切的关键问题是什么?这些问题如何影响社会、特定人群和环境?让学生参与这些讨论的最佳方式是什么?围绕这些主题的讨论如何才能持续下去?6.安全和安保:生物设计中的主要安全和安保问题是什么?随着时间的推移,我们预计会出现什么问题?如何最好地让学生参与讨论?在课堂上需要遵循哪些最佳做法来保证学生和教师的安全?学生在完成活动后是否有权成为安全倡导者?当计算设计(即,DNA结构,遗传电路)从软件转移到湿件,并通过实验室活动实现?该奖项反映了NSF的法定使命,并被认为是值得通过使用基金会的知识价值和更广泛的影响审查标准进行评估的支持。

项目成果

期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Tools for Biomakers: Reviewing Affordances and Challenges for K-12 Hands-On Making with Biology
生物创客工具:回顾 K-12 生物学动手制作的可供性和挑战
Bringing 21st century science into schools
将21世纪的科学带入学校
  • DOI:
  • 发表时间:
    2020
  • 期刊:
  • 影响因子:
    1.2
  • 作者:
    Kafai, Y. B.
  • 通讯作者:
    Kafai, Y. B.
Twenty Things to Make with Biology.
用生物学做的二十件事。
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Yasmin Kafai其他文献

Video game designs by girls and boys: variability and consistency of gender differences
女孩和男孩的视频游戏设计:性别差异的可变性和一致性
  • DOI:
  • 发表时间:
    1998
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai
Computational Thinking as a Social Movement
  • DOI:
    10.1007/s13218-022-00754-w
  • 发表时间:
    2022-03-14
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Anders Mørch;Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai
Correction to: Computational Thinking as a Social Movement
  • DOI:
    10.1007/s13218-022-00759-5
  • 发表时间:
    2022-03-28
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Anders Mørch;Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai

Yasmin Kafai的其他文献

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{{ truncateString('Yasmin Kafai', 18)}}的其他基金

Exploring Theory and Design Principles (ETD): Auditing Machine Learning Applications for Algorithmic Justice with Computer Science High School Students and Teachers
探索理论和设计原则 (ETD):与计算机科学高中学生和教师一起审核机器学习应用程序的算法正义
  • 批准号:
    2342438
  • 财政年份:
    2024
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
RAPID: Engaging High School Youth in Algorithmic Justice Through Audits of Designed and Everyday Machine Learning Applications
RAPID:通过审核设计的和日常的机器学习应用程序让高中青年参与算法正义
  • 批准号:
    2333469
  • 财政年份:
    2023
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
RAPID: Virtual Epidemics for Promoting Upper Elementary and Middle School Students’ Immersion and Inquiry into Pandemic Outbreaks
RAPID:虚拟流行病促进中小学生对流行病爆发的沉浸和探究
  • 批准号:
    2031748
  • 财政年份:
    2020
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
COLLABORATIVE RESEARCH: E-Facilitation Partnerships: Developing Scalable Online Professional Development for Expanding CS Teacher Expertise in Equity and Pedagogy with eTextiles
合作研究:电子促进合作伙伴关系:开发可扩展的在线专业发展,以利用电子纺织品扩展计算机科学教师在公平和教学法方面的专业知识
  • 批准号:
    2031244
  • 财政年份:
    2020
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
Collaborative Research: Debugging by Design: Developing a Tool Set for Debugging with Electronic Textiles to Promote Computational and Engineering Thinking in High School
合作研究:设计调试:开发电子纺织品调试工具集,以促进高中的计算和工程思维
  • 批准号:
    1742140
  • 财政年份:
    2017
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
EAGER: MAKER: bioMAKERlab: A Wetlab and Starter Activities for Promoting Synthetic Biology in High School Classes and Workshops
EAGER: MAKER: bioMAKERlab:在高中课程和研讨会中推广合成生物学的湿实验室和入门活动
  • 批准号:
    1623018
  • 财政年份:
    2016
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
Collaborative Research: ET-ECS: Electronic Textiles for Exploring Computer Science with High School Students & Teachers to Promote Computational Thinking and Participation for
合作研究:ET-ECS:与高中生一起探索计算机科学的电子纺织品
  • 批准号:
    1509245
  • 财政年份:
    2015
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Continuing Grant
RAPID: Collaborative Research: Learning about Infectious Diseases through Online Participation in a Virtual Epidemic
RAPID:协作研究:通过在线参与虚拟流行病来了解传染病
  • 批准号:
    1506724
  • 财政年份:
    2015
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
CAP: Towards Inclusive Design of Serious Games for Learning
CAP:走向严肃学习游戏的包容性设计
  • 批准号:
    1450877
  • 财政年份:
    2014
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant
Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles
将 STEM 竞赛转变为合作:开发用于电子纺织品学习的 eCrafting 协作实验室
  • 批准号:
    1238172
  • 财政年份:
    2012
  • 资助金额:
    $ 9.99万
  • 项目类别:
    Standard Grant

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