EAGER: MAKER: bioMAKERlab: A Wetlab and Starter Activities for Promoting Synthetic Biology in High School Classes and Workshops

EAGER: MAKER: bioMAKERlab:在高中课程和研讨会中推广合成生物学的湿实验室和入门活动

基本信息

  • 批准号:
    1623018
  • 负责人:
  • 金额:
    $ 30万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2016
  • 资助国家:
    美国
  • 起止时间:
    2016-07-01 至 2019-06-30
  • 项目状态:
    已结题

项目摘要

This project will make synthetic biology activities accessible to high school students and teachers by providing them with an authentic but safe context to learn and broaden their understanding and perspectives of the role of synthetic biology in bioengineering in personal, health, and food production contexts as well as raise their interest in STEM. The design of bioMAKERlab will generate an educational version of an existing professional-grade lab for synthetic biology to promote safe production, accessibility, and affordability for high schools and community colleges interested in integrating such wetlab activities into their curriculum.Most current efforts to broaden access to maker activities for K-12 students have focused on developing collaborative fabrication workspaces (fablabs) involving 3D printers, laser cutters, and other digital and traditional tools. This project will develop and implement bioMAKERlab, an innovative wetlab starter kit and activities that will enable high school students and teachers to engage in synthetic biology by building genetic circuits that let microorganisms change color, smell, and shape. In synthetic biology, participants make their own DNA--gene by gene--and then grow their designs into real applications by inserting them into microorganisms to develop different traits and characteristics provided by the genes. The project will involve students from a Philadelphia public high school and young people participating in weekend workshops at The Franklin Institute, a Philadelphia-based science museum.This project is a part of NSF's Maker Dear Colleague Letter portfolio (NSF 15-086), a collaborative investment of Directorates for Computer & Information Science & Engineering, Education and Human Resources, and Engineering.
该项目将通过为高中学生和教师提供一个真实但安全的环境来学习和扩大他们对合成生物学在个人,健康和食品生产环境中的生物工程作用的理解和观点,并提高他们对STEM的兴趣,使合成生物学活动对他们开放。bioMAKERlab的设计将产生一个现有的专业级合成生物学实验室的教育版本,以促进安全生产,可访问性和可负担性,为有兴趣将此类湿实验室活动纳入其课程的高中和社区大学。目前大多数为K-12学生扩大创客活动的努力都集中在开发涉及3D打印机的协作制造实验室(fablabs),激光切割机和其他数字和传统工具。该项目将开发和实施bioMAKERlab,这是一个创新的wetlab入门工具包和活动,使高中学生和教师能够通过构建基因电路来参与合成生物学,让微生物改变颜色,气味和形状。在合成生物学中,参与者制造自己的DNA--一个基因接一个基因--然后将他们的设计植入微生物中,发展出基因提供的不同特性和特征,从而将它们变成真实的应用。该项目将涉及费城公立高中的学生和年轻人参加周末研讨会在富兰克林研究所,费城的科学博物馆。该项目是NSF的制造商亲爱的同事信组合(NSF 15-086)的一部分,一个合作投资的董事会计算机信息科学工程,教育和人力资源,工程。

项目成果

期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Biohacking Food: A Case Study of Science Inquiry and Design Reflections about a Synthetic Biology High School Workshop.
生物黑客食品:关于合成生物学高中研讨会的科学探究和设计反思的案例研究。
Is Making all about Tinkering? A Case Study of High School Students’ Activities in Biomaker Workshops
制作就是修补吗?
A Revaluation of How We Think about Making: Examining Assembly Practices and Artifact Imagination in Biomaking
重新评估我们如何看待制造:检查生物制造中的组装实践和人工制品想象力
  • DOI:
    10.1145/3311890.3311895
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Lui, Debora;Kafai, Yasmin B.;Walker, Justice T.;Hanna, Sheri;Hogan, Karen;Telhan, Orkan
  • 通讯作者:
    Telhan, Orkan
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Yasmin Kafai其他文献

Video game designs by girls and boys: variability and consistency of gender differences
女孩和男孩的视频游戏设计:性别差异的可变性和一致性
  • DOI:
  • 发表时间:
    1998
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai
Computational Thinking as a Social Movement
  • DOI:
    10.1007/s13218-022-00754-w
  • 发表时间:
    2022-03-14
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Anders Mørch;Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai
Correction to: Computational Thinking as a Social Movement
  • DOI:
    10.1007/s13218-022-00759-5
  • 发表时间:
    2022-03-28
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Anders Mørch;Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai

Yasmin Kafai的其他文献

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{{ truncateString('Yasmin Kafai', 18)}}的其他基金

Exploring Theory and Design Principles (ETD): Auditing Machine Learning Applications for Algorithmic Justice with Computer Science High School Students and Teachers
探索理论和设计原则 (ETD):与计算机科学高中学生和教师一起审核机器学习应用程序的算法正义
  • 批准号:
    2342438
  • 财政年份:
    2024
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
RAPID: Engaging High School Youth in Algorithmic Justice Through Audits of Designed and Everyday Machine Learning Applications
RAPID:通过审核设计的和日常的机器学习应用程序让高中青年参与算法正义
  • 批准号:
    2333469
  • 财政年份:
    2023
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
RAPID: Virtual Epidemics for Promoting Upper Elementary and Middle School Students’ Immersion and Inquiry into Pandemic Outbreaks
RAPID:虚拟流行病促进中小学生对流行病爆发的沉浸和探究
  • 批准号:
    2031748
  • 财政年份:
    2020
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
COLLABORATIVE RESEARCH: E-Facilitation Partnerships: Developing Scalable Online Professional Development for Expanding CS Teacher Expertise in Equity and Pedagogy with eTextiles
合作研究:电子促进合作伙伴关系:开发可扩展的在线专业发展,以利用电子纺织品扩展计算机科学教师在公平和教学法方面的专业知识
  • 批准号:
    2031244
  • 财政年份:
    2020
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
A Workshop for Connecting Computational Thinking with Synthetic Biology Applications in K-16 Education
将计算思维与合成生物学在 K-16 教育中的应用联系起来的研讨会
  • 批准号:
    1840933
  • 财政年份:
    2018
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
Collaborative Research: Debugging by Design: Developing a Tool Set for Debugging with Electronic Textiles to Promote Computational and Engineering Thinking in High School
合作研究:设计调试:开发电子纺织品调试工具集,以促进高中的计算和工程思维
  • 批准号:
    1742140
  • 财政年份:
    2017
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
Collaborative Research: ET-ECS: Electronic Textiles for Exploring Computer Science with High School Students & Teachers to Promote Computational Thinking and Participation for
合作研究:ET-ECS:与高中生一起探索计算机科学的电子纺织品
  • 批准号:
    1509245
  • 财政年份:
    2015
  • 资助金额:
    $ 30万
  • 项目类别:
    Continuing Grant
RAPID: Collaborative Research: Learning about Infectious Diseases through Online Participation in a Virtual Epidemic
RAPID:协作研究:通过在线参与虚拟流行病来了解传染病
  • 批准号:
    1506724
  • 财政年份:
    2015
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
CAP: Towards Inclusive Design of Serious Games for Learning
CAP:走向严肃学习游戏的包容性设计
  • 批准号:
    1450877
  • 财政年份:
    2014
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles
将 STEM 竞赛转变为合作:开发用于电子纺织品学习的 eCrafting 协作实验室
  • 批准号:
    1238172
  • 财政年份:
    2012
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant

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