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CAP: Towards Inclusive Design of Serious Games for Learning

CAP: Towards Inclusive Design of Serious Games for Learning
CAP:走向严肃学习游戏的包容性设计
批准号:
1450877
负责人:
Yasmin Kafai
金额:
$9.97万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-12-01 至 2016-11-30

项目摘要

项目成果

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中文摘要
翻译
严肃的游戏和学习游戏旨在促进学习或参与真实世界的事件或过程,或用于解决复杂的问题。在过去的十年里,公民对严肃游戏和学习游戏的参与度呈指数级增长。与此同时,越来越明显的是,如果这些活动的设计和使用得当,它们可以在促进学习方面发挥重要的、可能是深远的作用。当学生从事游戏设计时,这对于培养学生的参与和学习也很重要--在计算和其他STEM学科等领域。但在将学习游戏融入教育活动时,人们对如何考虑性别和种族问题知之甚少。该讲习班将侧重于为学习设计游戏的特殊研究问题,并有效地利用这些游戏来促进STEM中代表不足的两个群体--妇女/女童和少数群体--的参与和学习。该团队还将在研讨会的基础上进行一系列演讲,并将制作一份编辑后的卷,向许多不同的研究、开发和教育社区介绍研讨会的结果,这些社区可以从了解促进学习的性别和种族问题中受益,了解解决这些问题的挑战,解决这些问题的已知内容,以及仍需学习的内容,以更全面地解决这些问题并将已知的知识付诸实践。认真的游戏和游戏设计都已被证明,当为这些目的而设计和使用得当时,都能促进对STEM和STEM学习的兴奋。投资促进机构的目的是更好地了解如何扩大少数群体和妇女在计算思维和计算方面的参与,并帮助这些人口对STEM专题更感兴趣和更熟悉。许多研究表明,严肃的游戏有潜力促进这种参与和学习,他们的重点是如何很好地利用这种资源,促进在计算机和其他STEM学科中代表性不足的女孩和少数群体的参与和学习。他们将汇集擅长为学习设计严肃游戏和游戏的研究人员,专注于教育和扩大参与的公共政策研究人员,以及来自行业的人参加一个研讨会,旨在构建性别、种族和民族之间的互动,通过严肃的游戏和游戏设计来增进对学习中性别和种族相关问题的理解。
英文摘要
Serious games and games for learning are designed to foster learning or engagement with real-world events or processes or for solving complex problems. Citizen involvement in serious games and games for learning has increased exponentially in the last decade. At the same time, it is becoming clear that these activities can play an important, possibly profound, role in fostering learning if they are designed and used well to do that. When students engage in game design, this can also be important for fostering participation and learning -- in computing and other STEM disciplines, and beyond. But little is known about how to take into account gender and ethnicity in integrating games for learning into educational activities. This workshop will focus on special research issues in designing games for learning and effectively using them to foster STEM engagement and learning among two populations under-represented in STEM -- women/girls and minorities. The team will also deliver a set of talks based on the workshop and will produce an edited volume that will present the results of the workshop to the many different research, development, and education communities that can benefit from understanding gender and ethnicity issues in fostering learning, the challenges in addressing those issues, what is already known about addressing those issues, and what still needs to be learnrd to address them more fully and put what is known into practice.Serious game play and game design have both been shown to foster excitement about STEM and STEM learning when designed and used well for those purposes. The PIs aim to better understand how to broaden participation of minorities and women in computational thinking and computing and to help those populations become more interested and conversant in STEM topics. There is much research that shows the potential for serious games to foster such engagement and learning, and their focus is on how to use such resources well in fostering participation and learning among girls and minority groups under-represented in computing and other STEM disciplines. They will bring together researchers whose expertise is design of serious games and games for learning, public policy researchers focused on education and broadening participation, and people from industry at a workshop aimed toward framing interactions across gender, race, and ethnicity to advance understanding of gender and ethnicity-related issues in learning through serious game play and game design.
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