CAP: Towards Inclusive Design of Serious Games for Learning
CAP:走向严肃学习游戏的包容性设计
基本信息
- 批准号:1450877
- 负责人:
- 金额:$ 9.97万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2014
- 资助国家:美国
- 起止时间:2014-12-01 至 2016-11-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Serious games and games for learning are designed to foster learning or engagement with real-world events or processes or for solving complex problems. Citizen involvement in serious games and games for learning has increased exponentially in the last decade. At the same time, it is becoming clear that these activities can play an important, possibly profound, role in fostering learning if they are designed and used well to do that. When students engage in game design, this can also be important for fostering participation and learning -- in computing and other STEM disciplines, and beyond. But little is known about how to take into account gender and ethnicity in integrating games for learning into educational activities. This workshop will focus on special research issues in designing games for learning and effectively using them to foster STEM engagement and learning among two populations under-represented in STEM -- women/girls and minorities. The team will also deliver a set of talks based on the workshop and will produce an edited volume that will present the results of the workshop to the many different research, development, and education communities that can benefit from understanding gender and ethnicity issues in fostering learning, the challenges in addressing those issues, what is already known about addressing those issues, and what still needs to be learnrd to address them more fully and put what is known into practice.Serious game play and game design have both been shown to foster excitement about STEM and STEM learning when designed and used well for those purposes. The PIs aim to better understand how to broaden participation of minorities and women in computational thinking and computing and to help those populations become more interested and conversant in STEM topics. There is much research that shows the potential for serious games to foster such engagement and learning, and their focus is on how to use such resources well in fostering participation and learning among girls and minority groups under-represented in computing and other STEM disciplines. They will bring together researchers whose expertise is design of serious games and games for learning, public policy researchers focused on education and broadening participation, and people from industry at a workshop aimed toward framing interactions across gender, race, and ethnicity to advance understanding of gender and ethnicity-related issues in learning through serious game play and game design.
严肃游戏和学习游戏的设计目的是促进学习或参与现实世界的事件或过程,或解决复杂的问题。在过去十年中,公民参与严肃游戏和学习游戏的人数呈指数增长。与此同时,越来越清楚的是,如果这些活动设计和使用得当,它们可以在促进学习方面发挥重要的、可能是深远的作用。当学生参与游戏设计时,这对于促进参与和学习也很重要——在计算机和其他STEM学科,以及其他领域。但是,如何在将学习游戏融入教育活动时考虑到性别和种族因素,我们所知甚少。本次研讨会将重点关注设计学习游戏的特殊研究问题,并有效地利用它们来促进STEM中代表性不足的两个群体(妇女/女孩和少数民族)的参与和学习。会谈小组还将提供一套基于车间和将产生一个编辑卷,将车间的结果呈现给许多不同的研究,开发,和教育社区,可以受益于培养学习理解性别和民族问题,在解决这些问题的挑战,已经知道什么解决这些问题,我们仍然需要learnrd解决他们更充分,把已知付诸实践。严肃的游戏玩法和游戏设计都被证明可以培养STEM和STEM学习的兴奋感,如果设计和使用得当的话。该计划旨在更好地了解如何扩大少数族裔和妇女在计算思维和计算方面的参与,并帮助这些人群对STEM主题更感兴趣和熟悉。有许多研究表明,严肃游戏有潜力促进这种参与和学习,他们的重点是如何利用这些资源,在计算机和其他STEM学科中,促进女孩和少数群体的参与和学习。他们将汇集专门从事严肃游戏和学习游戏设计的研究人员,专注于教育和扩大参与的公共政策研究人员,以及旨在构建跨性别,种族和民族互动的研讨会的工业界人士,以促进对通过严肃游戏和游戏设计学习中的性别和种族相关问题的理解。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Yasmin Kafai其他文献
Video game designs by girls and boys: variability and consistency of gender differences
女孩和男孩的视频游戏设计:性别差异的可变性和一致性
- DOI:
- 发表时间:
1998 - 期刊:
- 影响因子:0
- 作者:
Yasmin Kafai - 通讯作者:
Yasmin Kafai
Computational Thinking as a Social Movement
- DOI:
10.1007/s13218-022-00754-w - 发表时间:
2022-03-14 - 期刊:
- 影响因子:3.600
- 作者:
Anders Mørch;Yasmin Kafai - 通讯作者:
Yasmin Kafai
Correction to: Computational Thinking as a Social Movement
- DOI:
10.1007/s13218-022-00759-5 - 发表时间:
2022-03-28 - 期刊:
- 影响因子:3.600
- 作者:
Anders Mørch;Yasmin Kafai - 通讯作者:
Yasmin Kafai
Yasmin Kafai的其他文献
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{{ truncateString('Yasmin Kafai', 18)}}的其他基金
Exploring Theory and Design Principles (ETD): Auditing Machine Learning Applications for Algorithmic Justice with Computer Science High School Students and Teachers
探索理论和设计原则 (ETD):与计算机科学高中学生和教师一起审核机器学习应用程序的算法正义
- 批准号:
2342438 - 财政年份:2024
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
RAPID: Engaging High School Youth in Algorithmic Justice Through Audits of Designed and Everyday Machine Learning Applications
RAPID:通过审核设计的和日常的机器学习应用程序让高中青年参与算法正义
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2333469 - 财政年份:2023
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
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2031748 - 财政年份:2020
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$ 9.97万 - 项目类别:
Standard Grant
COLLABORATIVE RESEARCH: E-Facilitation Partnerships: Developing Scalable Online Professional Development for Expanding CS Teacher Expertise in Equity and Pedagogy with eTextiles
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- 批准号:
2031244 - 财政年份:2020
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
A Workshop for Connecting Computational Thinking with Synthetic Biology Applications in K-16 Education
将计算思维与合成生物学在 K-16 教育中的应用联系起来的研讨会
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1840933 - 财政年份:2018
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
Collaborative Research: Debugging by Design: Developing a Tool Set for Debugging with Electronic Textiles to Promote Computational and Engineering Thinking in High School
合作研究:设计调试:开发电子纺织品调试工具集,以促进高中的计算和工程思维
- 批准号:
1742140 - 财政年份:2017
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
EAGER: MAKER: bioMAKERlab: A Wetlab and Starter Activities for Promoting Synthetic Biology in High School Classes and Workshops
EAGER: MAKER: bioMAKERlab:在高中课程和研讨会中推广合成生物学的湿实验室和入门活动
- 批准号:
1623018 - 财政年份:2016
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
Collaborative Research: ET-ECS: Electronic Textiles for Exploring Computer Science with High School Students & Teachers to Promote Computational Thinking and Participation for
合作研究:ET-ECS:与高中生一起探索计算机科学的电子纺织品
- 批准号:
1509245 - 财政年份:2015
- 资助金额:
$ 9.97万 - 项目类别:
Continuing Grant
RAPID: Collaborative Research: Learning about Infectious Diseases through Online Participation in a Virtual Epidemic
RAPID:协作研究:通过在线参与虚拟流行病来了解传染病
- 批准号:
1506724 - 财政年份:2015
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles
将 STEM 竞赛转变为合作:开发用于电子纺织品学习的 eCrafting 协作实验室
- 批准号:
1238172 - 财政年份:2012
- 资助金额:
$ 9.97万 - 项目类别:
Standard Grant
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