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CAP: Towards Inclusive Design of Serious Games for Learning

CAP: Towards Inclusive Design of Serious Games for Learning
CAP:走向严肃学习游戏的包容性设计
批准号:
1450877
负责人:
Yasmin Kafai
金额:
$9.97万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-12-01 至 2016-11-30

项目摘要

项目成果

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中文摘要
翻译
严肃游戏和学习游戏旨在促进学习或参与现实世界的事件或过程,或解决复杂问题。在过去的十年里,公民参与严肃游戏和学习游戏的人数呈指数级增长。与此同时,越来越明显的是,如果这些活动设计得好,使用得好,它们可以在促进学习方面发挥重要的、可能是深远的作用。当学生参与游戏设计时,这对于促进参与和学习也很重要-在计算和其他STEM学科以及其他领域。但是,在将学习游戏融入教育活动时,如何考虑性别和种族因素,人们知之甚少。 本次研讨会将侧重于设计学习游戏的特殊研究问题,并有效地利用它们来促进STEM参与和STEM中代表性不足的两个群体-妇女/女孩和少数群体的学习。 该小组还将在讲习班的基础上进行一系列会谈,并将编制一份编辑成册,向许多不同的研究、开发和教育界介绍讲习班的成果,这些研究、开发和教育界可以从理解促进学习的性别和种族问题、解决这些问题的挑战、解决这些问题的已知知识、以及还有什么需要学习,以更充分地解决这些问题,并把所知的付诸实践。认真的游戏和游戏设计都被证明可以培养对STEM和STEM学习的兴奋,当设计和使用良好时,这些目的。PI旨在更好地了解如何扩大少数民族和妇女在计算思维和计算方面的参与,并帮助这些人群对STEM主题更加感兴趣和熟悉。有很多研究表明,严肃游戏有潜力促进这种参与和学习,他们的重点是如何利用这些资源,促进女孩和少数群体在计算和其他STEM学科中的参与和学习。他们将汇集研究人员的专业知识是严肃的游戏和游戏的学习设计,公共政策研究人员专注于教育和扩大参与,以及来自行业的人在一个研讨会上,旨在制定跨性别,种族和民族的互动,以促进对性别和民族相关问题的理解通过严肃的游戏和游戏设计学习。
英文摘要
Serious games and games for learning are designed to foster learning or engagement with real-world events or processes or for solving complex problems. Citizen involvement in serious games and games for learning has increased exponentially in the last decade. At the same time, it is becoming clear that these activities can play an important, possibly profound, role in fostering learning if they are designed and used well to do that. When students engage in game design, this can also be important for fostering participation and learning -- in computing and other STEM disciplines, and beyond. But little is known about how to take into account gender and ethnicity in integrating games for learning into educational activities. This workshop will focus on special research issues in designing games for learning and effectively using them to foster STEM engagement and learning among two populations under-represented in STEM -- women/girls and minorities. The team will also deliver a set of talks based on the workshop and will produce an edited volume that will present the results of the workshop to the many different research, development, and education communities that can benefit from understanding gender and ethnicity issues in fostering learning, the challenges in addressing those issues, what is already known about addressing those issues, and what still needs to be learnrd to address them more fully and put what is known into practice.Serious game play and game design have both been shown to foster excitement about STEM and STEM learning when designed and used well for those purposes. The PIs aim to better understand how to broaden participation of minorities and women in computational thinking and computing and to help those populations become more interested and conversant in STEM topics. There is much research that shows the potential for serious games to foster such engagement and learning, and their focus is on how to use such resources well in fostering participation and learning among girls and minority groups under-represented in computing and other STEM disciplines. They will bring together researchers whose expertise is design of serious games and games for learning, public policy researchers focused on education and broadening participation, and people from industry at a workshop aimed toward framing interactions across gender, race, and ethnicity to advance understanding of gender and ethnicity-related issues in learning through serious game play and game design.
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