SCC-PG: Community Integration Platform for Health Science Education of Social Emotional Intelligence through Collaborative Mixed Reality
SCC-PG: Community Integration Platform for Health Science Education of Social Emotional Intelligence through Collaborative Mixed Reality
批准号:
1952163
负责人:
Marjorie Zielke
金额:
$15.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-10-01 至 2021-09-30
中文摘要
为了最大限度地提高竞争力,美国必须创造可持续的教育途径,通过终身教育和使用创新教育技术的培训来培养劳动力。该项目利用理查森独立学区(RISD)和卫理公会理查森医疗中心(MRMC)之间的独特合作,使学生能够从高中毕业,获得药学技术,心电图技术员或临床医疗助理等领域的入门级医疗证书,并在高中毕业后立即开始工作。然而,这些工作人员准备就绪的一个关键组成部分是社会情商(SEI)或成功处理患者/家庭/护理人员情况的能力;发展文化同理心;并加强专业耐力。这些领域的技能将有助于这些工人获得就业并保持就业。为了获得这种现实生活中的经验,学生传统上在医疗环境中进行临床轮换。然而,临床经验是有限的,并不是所有的学生都可以参与,学生有时没有得到足够的医院经验,以发展SEI。通过这项规划补助金,项目团队将设计一个平台,以提供教育,将扩大提供给学生的临床教育机会,提供互补的网络和协作虚拟体验,旨在填补SEI教育空白,并通过高中教师和医院工作人员促进学生学习。在这项规划补助金中,医疗保健课程和学习科学方法的专家小组将确认学生开发和探索最能提供这些体验的沉浸式媒体所需的SEI技能,同时认真考虑教师,学生和医院工作人员之间的社会学习或团体和观察教育机会。从技术的角度来看,项目规划团队将探索使用教育视频游戏环境,虚拟人,以及类似的协作混合现实在高速网络,如理查森美国物联网智能千兆社区。该项目将混合现实定义为先进数字技术的适当平衡,强调增强现实和虚拟现实。该项目还将设计用于确定平台可行性和可用性的衡量标准。一种潜在的方法是基于设计的研究,它为跨学科工作提供了基础。这种迭代研究方法将整合关键的社区利益相关者,如学生,教师和工作专业人员;学习环境,如医院文化;并将这些因素与技术研究相结合。该研究将有助于开发动态、沉浸式、参与式和可分发的新型学习范式,从而为维持关键的STEM教育途径提供一种独特的教育平台。该奖项反映了NSF的法定使命,并被认为值得通过使用基金会的智力价值和更广泛的影响审查标准进行评估来支持。
英文摘要
In order to maximize competitiveness, the United States must create sustainable education pathways to develop workforce readiness through life-long education and training using innovative educational technologies. This project leverages a unique collaboration between Richardson Independent School District (RISD) and the Methodist Richardson Medical Center (MRMC) to enable students to graduate from high school with entry-level medical certifications in fields such as Pharmacy Tech, EKG Technician or Clinical Medical Assistant and start working immediately after high school. However, a key component to readiness for these workers is social emotional intelligence (SEI) or the ability to successfully handle patient/family/caregiver situations; develop cultural empathy; and strengthen professional stamina. Skills in these areas will help these workers gain employment and stay employed. In order to get this real-life experience, students traditionally do clinical rotations in medical settings. However, clinical experiences are limited, not all students can participate, and students sometimes do not get enough hospital experience to develop SEI. Through this planning grant, the project team will design a platform to provide education that will expand on the clinical educational opportunities available to students with complementary networked and collaborative virtual experiences designed to fill SEI educational gaps and facilitate student learning through both high school faculty and hospital staff. In this planning grant, an established group of experts in both healthcare curriculum and learning science methodology will confirm the required SEI skills necessary for the students to develop and explore the immersive media that will best be able to provide these experiences, while heavily considering the social learning or group and observational educational opportunities between faculty, students and hospital staff. From a technology perspective, the project planning team will explore using educational video game environments, virtual humans, and similar collaborative mixed reality over high speed networks such as the Richardson US Ignite Smart Gigabit Community. This project will define mixed reality as the appropriate balance of advanced digital technology emphasizing augmented and virtual reality. The project will also design the metrics for determining the platform’s viability and usability. A potential approach is design-based research, which provides a basis for cross-disciplinary work. This iterative research approach will integrate key community stakeholders such as students, teachers and working professionals; learning context, e.g. hospital culture; and integration of these factors with technology research. This research will contribute to new types of learning paradigms that are dynamic, immersive, engaging and distributable– thus enabling a unique type of educational platform for sustaining critical STEM educational pathways.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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Exploring Social Learning in Collaborative Augmented Reality with Virtual Agents as Learning Companions
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批准号:1917994
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项目类别:Standard Grant
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资助金额:$74.97万
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财政年份:2019
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负责人:Marjorie Zielke
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依托单位:
国内基金
海外基金
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