Game Changers exhibition: A sports exhibition and research study to encourage inventive identity development and broaden participation in STEM innovation
Game Changers exhibition: A sports exhibition and research study to encourage inventive identity development and broaden participation in STEM innovation
批准号:
2005404
负责人:
Monica Smith
金额:
$180.46万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-10-01 至 2024-09-30
中文摘要
国家优先事项建议美国通过鼓励更广泛地参与发明和STEM来加强创新文化。游戏改变者是一个创新发展展览项目,其嵌入式研究促进了关于博物馆展品如何在公众中激活STEM相关发明身份的知识。该项目是史密森尼学会的Lemelson发明与创新研究中心在美国国家历史博物馆(NMAH-LC),教育研究人员,展览设计公司和社区组织之间的合作。虽然游戏规则改变者的体育创新主题为广大观众的兴趣和参与提供了最初的火花,但其最终目的是在不同的观众中培养和增强创造性身份,特别是10-17岁的女孩和年轻女性,10-17岁的非洲裔美国青年以及所有年龄段的残疾人。参观者将通过一个简短的介绍性展示,开始他们从被动学习者到主动发明者的旅程。各种各样的运动员和发明家提供了相关的激励榜样,并“问”游客“你将如何改变游戏?”发明挑战的示例包括应用物理学和材料科学原理来帮助设计更安全的头盔,以及探索计算流体动力学来设计更快的泳衣。在整个展览过程中,参观者将利用一系列对体育运动至关重要的STEM技能和知识,包括生理学,运动机能学和生物力学工程,物理学,仿生学,机器人技术,计算机科学,数据分析以及虚拟和增强现实。在整个项目中,该团队将与优先受众合作,从前端研究和评估开始;通过形成性研究,设计和评估阶段迭代前进;并进行总结性评估,以确保基于STEM的内容和设计策略影响创造性身份并满足受众的兴趣和需求。在展览开发和评估团队的协调下,教育研究人员将反复探索和开发一个非正式学习环境中创新身份发展的模型。来自老自治领大学和天普大学的教育心理学家将与NMAH-LC团队、展览设计制作公司Roto和Randi Korn Associates的评估人员密切合作,将身份的理论模型从正式教育环境应用于非正式学习环境。在该模型中,身份被概念化为一个复杂的动态系统,具有相互依存的内部和外部要素(本体论/认识论信仰;自我认知;目的和目标;感知的行动可能性),并在不断出现的过程中相互影响。使用基于设计的研究和先前开发的编码手册,该团队将迭代地应用,测试和进一步推进本发明的身份开发模型,一组用于未来研究和开发的本发明的身份指标,以及一系列用于激活本发明的展览设计技术,基于STEM的身份开发在非正式学习环境中。研究小组将优先考虑不同的观众迭代周期和重点群体,包括来自国家首都女童子军,史密森尼无障碍项目,史密森尼的Anacostia社区博物馆和华盛顿,DC的基督教青年会的参与者。展览的研究,评估和设计成果将在AISL领域和通过项目合作者广泛传播。该项目由推进非正式STEM学习计划资助,该计划旨在推进非正式环境中STEM学习设计和开发的新方法和基于证据的理解。这包括提供多种途径,以扩大获得和参与STEM学习经验,推进创新研究和评估的STEM学习在非正式环境中,并发展的理解,更深层次的学习参与者。该奖项反映了NSF的法定使命,并已被认为是值得通过评估使用基金会的智力价值和更广泛的影响力审查标准的支持。
英文摘要
National priorities recommend the U.S. fortify a culture of innovation by encouraging broader participation in invention and STEM. The Game Changers is an Innovations in Development exhibition project with embedded research that advances knowledge about how museum exhibits can activate STEM-related inventive identities among the public. The project is a collaboration between the Smithsonian's Lemelson Center for the Study of Invention and Innovation at the National Museum of American History (NMAH-LC), educational researchers, an exhibition design firm, and community based organizations. While the Game Changers exhibition theme of inventiveness in sports provides an initial spark for broad audience interest and engagement, its ultimate intent is to foster and enhance inventive identity among diverse audiences, particularly girls and young women ages 10-17, African American youth ages 10-17, and people of all ages with disabilities. Visitors will be met by a brief introductory display to launch their journey from passive learner to active inventor. A diverse array of athletes and inventors provide relevant motivational exemplars and “ask” visitors “How will YOU Change the Game?” Examples of invention challenges include, applying the principles of physics and materials science to aid in designing a safer helmet and exploring computational fluid dynamics to design a faster swimsuit. Throughout the exhibition experience, visitors will draw on an array of STEM skills and knowledge essential to sports, including physiology, kinesiology, and biomechanical engineering, physics, biomimicry, robotics, computer science, data analysis, and virtual and augmented reality. Throughout the project, the team will work with priority audiences, starting with front-end research and evaluation; progressing iteratively through stages of formative research, design, and evaluation; and conducting summative evaluation to ensure that the STEM-based content and design strategies are impacting inventive identity and meeting audiences’ interests and needs. In coordination with the exhibition development and evaluation teams, educational researchers will iteratively explore and develop a model for innovative identity development in informal learning environments.Educational psychologists from Old Dominion University and Temple University will collaborate closely with the NMAH-LC team, exhibition design-fabrication firm Roto, and evaluators from Randi Korn & Associates to adapt a theoretical model of identity from a formal education setting to an informal learning context. In the model, identity is conceptualized as a complex dynamic system, with interdependent internal and external elements (ontological/epistemological beliefs; self-perceptions; purpose and goals; perceived action possibilities) and reciprocal influences in a process of continuous emergence. Using design based research and a previously developed coding manual, the team will iteratively apply, test, and further advance the inventive identity development model, a set of inventive identity indicators for future research and development, and a list of exhibition design techniques for activating inventive, STEM-based identity development in informal learning environments. The research team will prioritize diverse audiences for iterative cycles and focus groups—including participants from the Girl Scouts of the Nation's Capital, Smithsonian Accessibility Program, Smithsonian's Anacostia Community Museum, and YMCA of Washington, DC. The exhibition’s research, evaluation, and design outcomes will be disseminated widely across the AISL field and through project collaborators. This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
Moneyball: The Computational Turn in Professional Sports Management
点球成金:职业体育管理的计算转向
DOI:
--
发表时间:
2022
期刊:
Papers of the Business History Conference
影响因子:
--
作者:
[Hintz, Eric S.]
通讯作者:
Hintz, Eric S.
Designing for Diverse Museum Visitors' Identity Exploration around Inventiveness
为不同的博物馆参观者设计围绕创造力的身份探索
DOI:
--
发表时间:
2022
期刊:
Annual meeting program American Educational Research Association
影响因子:
--
作者:
[Kaplan, Avi, Garner, Joanna K., Rush, Amani, Klotz, Sharon, Smith, Monica M.]
通讯作者:
Smith, Monica M.
Promoting Inventive Identity Exploration among Adolescent Girls
促进青春期女孩创造性的身份探索
DOI:
--
发表时间:
2022
期刊:
Eastern Psychological Association
影响因子:
--
作者:
[Rush, Amani, Kaplan, Avi, Garner, Joanna K., Smith, Monica M., and Brodie, Jeffrey]
通讯作者:
and Brodie, Jeffrey
Excavations and Geophysical Survey at the Early Historic Town of Talapada, India
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批准号:1261202
-
项目类别:Standard Grant
-
资助金额:$19.47万
-
财政年份:2012
-
负责人:Monica Smith
-
依托单位:
Places of Invention Exhibition Project
-
批准号:1010776
-
项目类别:Standard Grant
-
资助金额:$258.19万
-
财政年份:2010
-
负责人:Monica Smith
-
依托单位:
Excavations and Geophysical Survey at the Early Historic City of Sisupalgarh, India
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批准号:0550035
-
项目类别:Standard Grant
-
资助金额:$15.09万
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财政年份:2006
-
负责人:Monica Smith
-
依托单位:
Elementary, Secondary, and Informal Education: "Invention at Play"
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批准号:0125417
-
项目类别:Continuing Grant
-
资助金额:$151.32万
-
财政年份:2002
-
负责人:Monica Smith
-
依托单位:
Systematic, Intensive Surface-Survey at Sisupalgarh: First-Millennium Urbanism and Economic in India
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批准号:0319716
-
项目类别:Standard Grant
-
资助金额:$1.59万
-
财政年份:2000
-
负责人:Monica Smith
-
依托单位:
Systematic, Intensive Surface-Survey at Sisupalgarh: First-Millennium Urbanism and Economic in India
-
批准号:9903399
-
项目类别:Standard Grant
-
资助金额:$1.89万
-
财政年份:1999
-
负责人:Monica Smith
-
依托单位:
海外基金