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CHS: Small: Collaborative Research: Learning Maker Skills By Building Game Props

CHS: Small: Collaborative Research: Learning Maker Skills By Building Game Props
CHS:小型:协作研究:通过构建游戏道具来学习创客技能
批准号:
2008116
负责人:
Stefanie Mueller
金额:
$35.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-10-01 至 2024-09-30

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中文摘要
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英文摘要
Fabrication devices, such as laser cutters and 3D printers, enable ordinary people to fabricate their own physical objects. These tools are driving innovation and entrepreneurship. However, rising availability of fabrication devices does not correlate to a rise in education. Many designs that makers are creating suffer from practicality, durability, and reliability issues. One promising group for addressing this problem is young learners who have the potential to become the next generation of engineers and innovators. This project explores teaching skills for fabrication to high school and undergraduate learners through games. Recent advances in virtual-physical game play enable players to use physical props in a game. For instance, a physical fishing rod made from cardboard and sensors is cast by the player to acquire virtual fish in the game. While today these physical props are used to increase immersion, they are not yet used for teaching. With the funding from this award, the team of researchers investigate how the act of building a physical game prop can be used to teach players fabrication, electronics, and programming skills. This research will provide insights into what skills can be effectively taught through games and how designers can leverage game mechanisms to create immersive game play to facilitate learning. The project will develop and release as open source a suite of games for acquiring fabrication skills. It will engage diverse high school students, undergraduate students, and fabrication lab and makerspace communities as co-developers and users of the educational games. As games are developed, the researchers will use their network within the fabrication and educational communities to publicize and integrate the games into additional environments, from schools to summer camps to community organizations. By combining methods from the learning sciences, educational game design, human-computer interaction, and design-based research literature, this research will conduct an iterative design process to investigate: (1) knowledge maps connecting skills and concepts that can be integrated with game mechanics to teach new fabrication tasks, through conducting interviews, contextual inquiries, and landscape analyses; (2) theory and principles for designing and evaluating maker-learning games, including mechanisms for recording user interaction with the game, such as click analysis, time between tasks, and in-game user feedback; (3) implications for evaluating learners’ increases in knowledge and experiences, through mixed methods user studies that compare pre- and post-training learning gain and result in qualitative and quantitative findings; and (4) a game-fabrication infrastructure to facilitate the transfer of activities from one game to another and broaden the applicability of the maker-learning concept.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
FabO: Integrating Fabrication with a Player’s Gameplay in Existing Digital Games
FabO:将制造与现有数字游戏中玩家的游戏玩法相结合
DOI: 10.1145/3450741.3465239
发表时间: 2021
期刊: ACM Creativity and Cognition
影响因子: --
作者: [Turakhia, Dishita G., Allen, Harrison Mitchell, DesPortes, Kayla, Mueller, Stefanie]
通讯作者: Mueller, Stefanie
DOI: 10.1145/3568813.3600132
发表时间: 2023-08
期刊: Proceedings of the 2023 ACM Conference on International Computing Education Research - Volume 1
影响因子: --
作者: [Michael J. Johnson;F. Castro;Betsy Disalvo;Kayla Desportes]
通讯作者: Michael J. Johnson;F. Castro;Betsy Disalvo;Kayla Desportes
Reimagining Systems for Learning Hands-on Creative and Maker Skills
重新构想学习实践创意和创客技能的系统
DOI: 10.1145/3491101.3503732
发表时间: 2022
期刊: CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
影响因子: --
作者: [Turakhia, Dishita G, Blikstein, Paulo, Holbert, Nathan R, Worsley, Marcelo, Jacobs, Jennifer, Anderson, Fraser, Gong, Jun, DesPortes, Kayla, Mueller, Stefanie]
通讯作者: Mueller, Stefanie
Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games
确定将制作活动集成到现有数字游戏中的游戏机制
DOI: 10.1145/3491102.3517721
发表时间: 2022
期刊: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
影响因子: --
作者: [Turakhia, Dishita G, Mueller, Stefanie, DesPortes, Kayla]
通讯作者: DesPortes, Kayla
CAREER: Adaptive Physical Interfaces
  • 批准号:
    1844406
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $52.52万
  • 财政年份:
    2019
  • 负责人:
    Stefanie Mueller
  • 依托单位:
CHS: Small: An Integrated Editing Environment for 3D Printing
国内基金
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  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
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    省市级项目
  • 资助金额:
    10.0万元
  • 批准年份:
    2022
  • 负责人:
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  • 依托单位:
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  • 批准号:
    31972324
  • 项目类别:
    面上项目
  • 资助金额:
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  • 批准年份:
    2019
  • 负责人:
    高学文
  • 依托单位: