CAREER:The Uncanny Valley in Socially Appropriate Haptic Interactions

职业:社交适宜触觉交互中的恐怖谷

基本信息

  • 批准号:
    2047867
  • 负责人:
  • 金额:
    $ 54.96万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2021
  • 资助国家:
    美国
  • 起止时间:
    2021-04-01 至 2026-03-31
  • 项目状态:
    未结题

项目摘要

Social touch is a natural mode of communication between humans that can help maintain relationships, communicates emotions, and directly reflects physical and psychological closeness between individuals. The importance of social touch is becoming more evident as the time humans spend communicating through computers in videoconferencing, email, and text messaging increases. Social distancing guidelines required by the recent pandemic has exacerbated this issue, leading many individuals to suffer the negative effects of a lack of human touch. Without the depth and subtlety of in-person communication, remote communication causes increased feelings of loneliness and social isolation, which can have a significant impact on mental and physical health. Although prior work has created haptic devices for displaying virtual social touch, limited work has explored the acceptability of these virtual touch sensations or the role they play in virtual social interactions. The hypothesis of this research is that, as in the appearance of robots, there exist haptic sensations that produce a sensation of disgust or revulsion in the user due to a mismatch between the user's expectation (human social touch) and reality (touch from the device), creating a haptic “uncanny valley”. The goal of this research is to explore and define the uncanny valley for haptic interactions, specifically as it relates to defining appropriate and comfortable virtual social touch.This project will seek to uncover instances of virtual touch that produce feelings of disgust or revulsion in users due to a mismatch between the user's expectation and reality. Through a series of human subject studies, this work will define the parameters of the haptic uncanny valley for social touch in a set of three scenarios: (1) touch through haptic devices; (2) touch and visual representation with virtual reality; (3) touch and physical embodiment with a humanoid robot. The project will evaluate actuators, materials, control patterns, visual input, and physical embodiment for their role in the comfort of the user. By determining the existence of and parameters for the uncanny valley for social touch, this project will inform the design of future social touch systems in haptics, robotics, and virtual reality. The outcomes of this research will create design guidelines for haptics, Human-Computer Interaction (HCI), and Human-Robot Interaction (HRI) designers creating physical social systems, allowing them to avoid designs that lie in the uncanny valley to create interactions that are pleasant, immersive, and socially appropriate.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
社会触觉是人之间自然的交流方式,可以帮助维持关系,交流情绪并直接反映个人之间的身体和心理亲密关系。随着人类花在视频会议,电子邮件和文本消息的增加时,社交接触的重要性正成为证据。最近的大流行所要求的社会疏远指南加剧了这个问题,导致许多人遭受缺乏人类触觉的负面影响。如果没有人际关系交流的深度和微妙,远程交流会导致增加孤独感和社会隔离感,这可能会对精神和身体健康产生重大影响。尽管先前的工作创造了用于展示虚拟社会接触的触觉设备,但有限的工作探索了这些虚拟触摸感觉的可接受性或它们在虚拟社交互动中所扮演的角色。这项研究的假设是,与机器人的外观一样,由于用户的期望(人类社交触摸)和现实(从设备触摸)之间的不匹配,从而产生了用户厌恶或反感的感觉,从而产生了触觉的“ Uncancy Valley”。这项研究的目的是探索和定义触觉相互作用的不可思议的山谷,特别是因为它与定义适当且舒适的虚拟社交风格有关。由于用户的期望和现实之间的不匹配,该项目将试图发现虚拟触觉的实例,以使用户对用户产生厌恶或厌恶的感觉。通过一系列人类学科的研究,这项工作将在三种情况下定义触觉不可思议的山谷的参数:(1)触摸触觉设备; (2)具有虚拟现实的触摸和视觉表示; (3)与类人形机器人的触摸和物理实施例。该项目将评估执行器,材料,控制模式,视觉输入和物理实施例,以在用户的​​舒适性中发挥作用。通过确定社会触摸的不可思议山谷的存在和参数,该项目将为触觉,机器人技术和虚拟现实中未来的社交触摸系统设计。 The outcomes of this research will create design guidelines for haptics, Human-Computer Interaction (HCI), and Human-Robot Interaction (HRI) designers creating physical social systems, allowing them to Avoid designs that lie in the uncanny valley to create interactions that are pleasant, immersive, and socially appropriate.This award reflects NSF's statutory mission and has been deemed precious of support through evaluation using the Foundation's intellectual merit and broader影响审查标准。

项目成果

期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
The Importance of Contextual Grounding in Affective Mediated Touch
情境基础在情感中介触摸中的重要性
  • DOI:
  • 发表时间:
    2024
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Zhu, Xin;Su, Zhenghui Su;Tsai, Jocelyn;Nunez, Cara M.;Culbertson, Heather
  • 通讯作者:
    Culbertson, Heather
Vocalization for Emotional Communication in Crossmodal Affective Display
跨模态情感显示中情感交流的发声
Understanding the Effect of Speed on Human Emotion Perception in Mediated Social Touch Using Voice Coil Actuators
  • DOI:
    10.3389/fcomp.2022.826637
  • 发表时间:
    2022-03
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Xin Zhu;Tiantian Feng;Heather Culbertson
  • 通讯作者:
    Xin Zhu;Tiantian Feng;Heather Culbertson
Wearable System for Generating Mediated Social Touch through Force Mapping
通过力图生成中介社交接触的可穿戴系统
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Heather Culbertson其他文献

Data-Driven Sparse Skin Stimulation Can Convey Social Touch Information to Humans
数据驱动的稀疏皮肤刺激可以向人类传达社交触摸信息
  • DOI:
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    2.9
  • 作者:
    M. Salvato;Sophia R. Williams;Cara M. Nunez;Xin Zhu;A. Israr;Frances Lau;Keith Klumb;F. Abnousi;Allison M. Okamura;Heather Culbertson
  • 通讯作者:
    Heather Culbertson
FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing
FAR:端到端振动触觉分布式系统,旨在通过缓慢呼吸促进被诊断患有自闭症谱系障碍的儿童的情绪调节
  • DOI:
    10.1145/3491102.3517619
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Pardis Miri;Mehul Arora;Aman Malhotra;R. Flory;Stephanie Hu;Ashley Lowber;Ishan Goyal;Jacqueline Nguyen;J. Hegarty;Marlo D Kohn;David Schneider;Heather Culbertson;Daniel Yamins;Lawrence K. Fung;A. Hardan;J. Gross;Keith Marzullo
  • 通讯作者:
    Keith Marzullo
Design and Evaluation of Haptic Guidance in Ultrasound-Based Needle-Insertion Procedures
超声进针过程中触觉引导的设计和评估
  • DOI:
    10.1109/tbme.2023.3290919
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    4.6
  • 作者:
    Michael Raitor;Cara M. Nunez;Philipp J. Stolka;A. Okamura;Heather Culbertson
  • 通讯作者:
    Heather Culbertson
Wearable Haptic Pneumatic Device for Creating the Illusion of Lateral Motion on the Arm
可穿戴触觉气动装置,用于在手臂上产生横向运动的错觉
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Weicheng Wu;Heather Culbertson
  • 通讯作者:
    Heather Culbertson
Refined methods for creating realistic haptic virtual textures from tool-mediated contact acceleration data
从工具介导的接触加速数据创建逼真的触觉虚拟纹理的改进方法
  • DOI:
    10.1109/haptic.2012.6183819
  • 发表时间:
    2012
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Heather Culbertson;Joseph M. Romano;Pablo Castillo;M. Mintz;K. J. Kuchenbecker
  • 通讯作者:
    K. J. Kuchenbecker

Heather Culbertson的其他文献

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{{ truncateString('Heather Culbertson', 18)}}的其他基金

3rd Summer School on Cognitive Robotics: Proposed Summer School
第三届认知机器人暑期学校:拟议的暑期学校
  • 批准号:
    1929270
  • 财政年份:
    2019
  • 资助金额:
    $ 54.96万
  • 项目类别:
    Standard Grant

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使用机器学习逃离恐怖谷
  • 批准号:
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A method for easing the uncanny valley of a photorealistic CG character by applying 1/f fluctuation to its motion
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环境和我自己的心理边界引起的恐怖谷效应:使用计算方法证明存在的挑战
  • 批准号:
    16K12518
  • 财政年份:
    2016
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    Grant-in-Aid for Challenging Exploratory Research
Influencing human behavior with whole-body emotional humanoid robot
用全身情感人形机器人影响人类行为
  • 批准号:
    26870639
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CHS: Small: Looking Across the Uncanny Valley: Procedural and Data-Driven Methods for Gaze Modeling
CHS:小:纵观恐怖谷:注视建模的程序和数据驱动方法
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