Collaborative Research: HCC: Medium: Connecting Practitioners to Design: Methods and Tools for Live Participatory Design Fiction
合作研究:HCC:媒介:将从业者与设计联系起来:现场参与式设计小说的方法和工具
基本信息
- 批准号:2106402
- 负责人:
- 金额:$ 23.42万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-07-01 至 2024-04-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project will develop a novel approach to doing participatory design through live streaming media: Live Participatory Design Fiction (LPDF). Live media have the ability to stream video and afford interaction by participants. Previously, live media afforded audience participation through text-based chat. Now, new live media forms and democratizing systems have progressively enabled viewers to participate more directly and collectively. Participatory design incorporates stakeholders in the design process to provide subject-matter expertise and surface issues; however, prior approaches work with small, co-located groups with banal results. The work draws on playing out design fiction - imagining technology futures in service to designing systems well and equitably - as part of the design process. We can envision a future wherein live media affords participation not only for entertainment, but to shape the future of a specific design, a field, or an entire industry. Further, rendering a design fiction system into an interactive artifact holds promise to make these imagined systems more real for potential users. The objective of this project is to establish new methodologies that broaden participation of diverse stakeholders in designing new technologies, enabling participatory design at scale while evaluating how best to use live data to iterate designs and uncover design principles for live media collaboration and active involvement. To better support building future systems for specialized, geographically distributed populations, innovative and realistic simulation methods and tools will be developed. LPDF will facilitate participatory design at distance and scale by asking participants to play out a role in a design fiction, in this case one focused on the future of information technology in emergency management. This project will iteratively develop LPDF methods and tools, building on an existing live media platform. In parallel, it will develop scenarios, grounded in practice, for design fictions to be developed within the emergency management domain to foster technology integration and influence systems being designed on other projects. The project's broader impacts will come through releasing and promoting open-source tools for doing LPDF that support designers and researchers, impacting emergency management practice through system designs, releasing reusable scenarios based on practice, and developing educational resources for doing LPDF in conference courses and college classes.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目将开发一种通过实时流媒体进行参与式设计的新方法:现场演示设计小说(LPDF)。现场媒体有能力流视频和参与者的互动。以前,现场媒体通过基于文本的聊天提供观众参与。现在,新的现场媒体形式和民主化系统已逐步使观众能够更直接和集体地参与。参与式设计将利益相关者纳入设计过程中,以提供主题专业知识和表面问题;然而,以前的方法适用于小型,共同定位的团体,结果平庸。这项工作借鉴了设计虚构-想象技术未来服务于设计系统良好和公平-作为设计过程的一部分。我们可以设想一个未来,其中现场媒体提供参与不仅是为了娱乐,但塑造一个特定的设计,一个领域,或整个行业的未来。此外,将设计虚构的系统渲染成交互式工件有望使这些想象的系统对潜在用户来说更加真实的。该项目的目标是建立新的方法,扩大不同利益相关者在设计新技术方面的参与,实现大规模的参与式设计,同时评估如何最好地使用实时数据来验证设计,并揭示实时媒体合作和积极参与的设计原则。为了更好地支持为专门的、地理上分散的人口建立未来的系统,将开发创新的和现实的模拟方法和工具。LPDF将通过要求参与者在设计小说中发挥作用来促进远程和规模的参与式设计,在这种情况下,设计小说的重点是应急管理中信息技术的未来。该项目将在现有的实时媒体平台上迭代开发LPDF方法和工具。与此同时,它将开发基于实践的场景,以便在应急管理领域内开发设计虚构,以促进技术集成并影响其他项目正在设计的系统。该项目更广泛的影响将通过发布和推广支持设计师和研究人员的LPDF开源工具,通过系统设计影响应急管理实践,发布基于实践的可重用场景,和开发在会议课程和大学课程中进行LPDF的教育资源。该奖项反映了NSF的法定使命,并被认为值得通过使用基金会的学术价值和更广泛的影响审查标准。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
The Crisis of Designing for Disaster: How to Help Emergency Management During The Technology Crisis We Created
灾难设计的危机:如何在我们制造的技术危机期间帮助应急管理
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:LaLone, Nicolas;Toups Dugas, Phoebe O.;Semaan, Bryan
- 通讯作者:Semaan, Bryan
A Quest?!: The Secret Life of Gameworld Punctuation
任务?!:游戏世界标点符号的秘密生活
- DOI:10.1145/3611040
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:LaLone, Nicolas;Toups Dugas, Phoebe O.;Cormier, Michelle V.
- 通讯作者:Cormier, Michelle V.
“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
“我看到你了!”:基于视频游戏主题分析的智能体视觉感知界面线索设计框架
- DOI:10.1145/3491102.3517699
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:Rueben, Matthew;Horrocks, Matthew R;Martinez, Jennifer Eleanor;Cormier, Michelle V;LaLone, Nicolas;Fraune, Marlena;Toups Dugas, Z
- 通讯作者:Toups Dugas, Z
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Nicolas LaLone其他文献
Nicolas LaLone的其他文献
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{{ truncateString('Nicolas LaLone', 18)}}的其他基金
Collaborative Research: HCC: Medium: Connecting Practitioners to Design: Methods and Tools for Live Participatory Design Fiction
合作研究:HCC:媒介:将从业者与设计联系起来:现场参与式设计小说的方法和工具
- 批准号:
2425383 - 财政年份:2023
- 资助金额:
$ 23.42万 - 项目类别:
Standard Grant
CRII: HCC: Practical Steps Toward Integrating the Tools of Emergency Management with Crisis Informatics Techniques
CRII:HCC:将应急管理工具与危机信息学技术相结合的实际步骤
- 批准号:
2105069 - 财政年份:2021
- 资助金额:
$ 23.42万 - 项目类别:
Standard Grant
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Cell Research
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- 批准号:10774081
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