Doctoral Dissertation Research in Economics: Two Experiments on the Behavioral Equivalence of Dirty Faces Games

经济学博士论文研究:脏脸游戏行为等价性的两个实验

基本信息

  • 批准号:
    2243268
  • 负责人:
  • 金额:
    $ 2.36万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2023
  • 资助国家:
    美国
  • 起止时间:
    2023-02-01 至 2025-01-31
  • 项目状态:
    未结题

项目摘要

One of the main goals of behavioral economics is to better understand the implications of human cognitive limitations on behavior in strategic settings related to economic, social, and political competition. This branch of behavioral economics, behavioral game theory, focuses on how people form expectations in strategic environments about the anticipated behavior of other individuals. This project will experimentally investigate the “dirty faces game”, a workhorse example of a strategic environment where individuals can observe some actions by other players in the game that enable them to make inferences leading to more informed decisions. This is a simple but illustrative game that models situations where people update their beliefs and make decisions based on others’ past behavior, such as choosing a restaurant or purchasing a new product by reading reviews by other people. Classical theory about behavior in games, based on assumptions of perfect rationality, makes behaviorally implausible predictions in this game. Relaxing the assumption of perfect rationality leads to drastically different predictions about behavior in the dirty faces game, which makes it an ideal test bed for a new “dynamic cognitive hierarchy theory” (DCH) that predicts that, in dirty faces games, players will generally behave differently under two different conventional experimental protocols (direct response vs. strategy method), while the standard theory does not predict any behavioral difference. This project designs two experiments to detect the behavioral differences predicted by DCH in these games. A long-run goal of this project is not only to test the theory, but also to provide insights to policy designs that take account of cognitive limitations. Armed with improved theoretical models, policy makers can design more cognitively robust auctions, tax schemes, regulations, and other mechanisms to improve economic performance. The dirty faces game is a strategic environment where each individual within a group of individuals has either a dirty or a clean face and can see all other players’ faces but not their own faces. Over a sequence of decision periods, each individual can take an action that provides some information about the faces they see, and the ultimate goal of each individual is to learn their own face type from observing the others’ actions. At the beginning of the game, an honest announcement is made by an observer about whether or not there is at least one dirty face. From the standard game-theoretic perspective, players will eventually learn whether their face is dirty or clean. Moreover, the extensive and strategic form representations of this game are strategically equivalent and make the same classical predictions. However, from the psychological perspective, the mental processes are completely different---in the strategic form representation, players make inferences based on hypothetical events while in the extensive form representation, players can make statistical inferences based on observed behavior. In a two-person dirty faces game, equilibrium theory predicts players will know their face type within two periods---regardless of the payoffs and the representations (extensive form vs. strategic form). Specifically, DCH predicts both the payoff structure and game-form representation will jointly affect behavior: (1) players will behave closer to the equilibrium in the extensive form representation if they are sufficiently impatient and payoffs are sufficiently low; and (2) the representation effect exists depends on the number of decision periods (horizon). Experiment 1 uses a 2x2 design where the representations (extensive vs. strategic form) and the payoffs (high vs. low) are systematically varied. Experiment 2 manipulates the horizon of the game. DCH predicts when the horizon of the game is shorter, the representation effect detected in Experiment 1 will vanish.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
行为经济学的主要目标之一是更好地理解人类认知限制对与经济、社会和政治竞争有关的战略环境中的行为的影响。行为经济学的这个分支,行为博弈论,专注于人们如何在战略环境中形成对其他个人预期行为的预期。这个项目将对“脏脸游戏”进行实验研究,这是一个战略环境的主要例子,在这个环境中,个人可以观察游戏中其他玩家的一些行为,使他们能够做出推理,从而做出更明智的决定。这是一个简单但具有说明性的游戏,模拟了人们根据他人过去的行为更新自己的信念并做出决定的情景,比如通过阅读其他人的评论来选择餐厅或购买新产品。关于游戏中行为的经典理论,基于完全理性的假设,在这场游戏中做出了行为上不可信的预测。放松完全理性的假设导致了对脏脸游戏中行为的截然不同的预测,这使得它成为一种新的“动态认知层次理论”(DCH)的理想试验台,该理论预测,在脏脸游戏中,玩家在两种不同的传统实验协议(直接反应和策略方法)下通常会有不同的行为,而标准理论不会预测任何行为差异。本项目设计了两个实验来检测DCH在这些游戏中预测的行为差异。这个项目的一个长期目标不仅是检验这一理论,而且还为考虑认知限制的政策设计提供见解。有了改进的理论模型,政策制定者可以设计出更具认知力的稳健拍卖、税收计划、监管和其他机制,以改善经济表现。脏脸游戏是一个战略环境,在这个环境中,一组人中的每个人都有一张肮脏或干净的脸,可以看到所有其他玩家的脸,但不能看到自己的脸。在一系列的决策阶段,每个人都可以采取行动,提供关于他们看到的面孔的一些信息,每个人的最终目标是从观察其他人的行动中学习自己的面孔类型。在游戏开始时,观察者诚实地宣布是否至少有一张脏脸。从标准博弈论的角度来看,玩家最终会知道自己的脸是脏的还是干净的。此外,这个游戏的广泛形式和战略形式在战略上是等价的,并做出了相同的经典预测。然而,从心理学的角度来看,心理过程是完全不同的-在策略形式表征中,玩家根据假设的事件进行推理,而在广泛的形式表征中,玩家可以根据观察到的行为进行统计推理。在两人脏脸游戏中,均衡理论预测玩家将在两个阶段内知道他们的面孔类型-无论收益和表现形式(扩展形式与策略形式)如何。具体地说,DCH预测支付结构和博弈形式表征将共同影响行为:(1)如果参与者足够不耐烦且回报足够低,他们将在广泛形式表征中表现出更接近均衡的行为;(2)表征效应的存在取决于决策周期(水平)的数量。实验一采用2x2设计,其中表征(广泛形式与策略形式)和回报(高与低)是系统不同的。实验2操纵游戏的地平线。DCH预测,当游戏的视野变短时,在实验1中检测到的表征效应将消失。这一奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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Thomas Palfrey其他文献

The B.E. Journal of Theoretical Economics Contributions
该会。
  • DOI:
  • 发表时间:
    2010
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Roland Fryer;Matthew O. Jackson;Michael Alvarez;Josh Angrist;John Bargh;Gary Becker;Douglas Bernheim;John Cacioppo;Colin F. Camerer;Gerald Clore;Glenn El;Daniel Gilbert;Edward Glaeser;Susan Fiske;Dan Friedman;D. Fudenberg;Claire Hill;Bengt Holmstrom;P. Jéhiel;Vijay Krishna;Steven Levitt;Glenn Loury;George Lowen;Robert Marshall;Barry Mazur;Scott Page;Thomas Palfrey;Michael Piore;Antonio Rangel;Andrei Shleifer;Tomas Sj¨ostr¨om;Steve Tadelis
  • 通讯作者:
    Steve Tadelis
Axiom of Monotonicity: An Experimental Test
单调性公理:实验测试
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Tridib Sharma;Radovan Vadovič;David Ahn;Andrew Caplin;Tim Ca;Jim Cox;Rachel Croson;M. Dufwenberg;Drew Fudenberg;Konrad Grabiszewski;Thomas Palfrey;Ariel Rubinstein;Tomas Sjstrm;Ricard Torres;J. Wooders
  • 通讯作者:
    J. Wooders
Like Mother Like Son ? Experimental Evidence on the Transmission of Values from Parents to Children 1 April 2007
有其母必有其子?
  • DOI:
  • 发表时间:
    2007
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Marco Cipriani;Paola Giuliano;Olivier Jeanne Imf;Alberto Bisin;Pedro Dal Bo;A. Guarino;Steffen Huck;D. Laibson;Thomas Palfrey;David Ribar;Alvin Roth;Thierry Verdier
  • 通讯作者:
    Thierry Verdier
Network architecture, salience and coordination
  • DOI:
    10.1016/j.geb.2011.01.001
  • 发表时间:
    2011-09-01
  • 期刊:
  • 影响因子:
  • 作者:
    Syngjoo Choi;Douglas Gale;Shachar Kariv;Thomas Palfrey
  • 通讯作者:
    Thomas Palfrey

Thomas Palfrey的其他文献

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{{ truncateString('Thomas Palfrey', 18)}}的其他基金

Theoretical and Experimental Research on Voting and Bargaining Games
投票与讨价还价博弈的理论与实验研究
  • 批准号:
    1426560
  • 财政年份:
    2014
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Standard Grant
Theoretical and Experimental Research on Voting and Bargaining Games
投票与讨价还价博弈的理论与实验研究
  • 批准号:
    0962802
  • 财政年份:
    2010
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant
Theoretical and Experimental Research on Games of Incomplete Information: Applications to Voting and Bargaining
不完全信息博弈的理论与实验研究:在投票和谈判中的应用
  • 批准号:
    0617820
  • 财政年份:
    2006
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant
Imperfect Play in Games of Incomplete Information: Theory and Experiments
不完全信息博弈中的不完美博弈:理论与实验
  • 批准号:
    0450712
  • 财政年份:
    2004
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant
Imperfect Play in Games of Incomplete Information: Theory and Experiments
不完全信息博弈中的不完美博弈:理论与实验
  • 批准号:
    0079301
  • 财政年份:
    2000
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant
U.S.-France Cooperative Research: The Political Economy of Federalism
美法合作研究:联邦制的政治经济学
  • 批准号:
    9815573
  • 财政年份:
    1999
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Standard Grant
Collaborative Research on Spending and Incumbency in Congressional Elections: A Game-Theoretic Approach
国会选举中支出和任职的合作研究:博弈论方法
  • 批准号:
    9224787
  • 财政年份:
    1993
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Standard Grant
Imperfect Play and Incomplete Information In Multi-Stage Games: Theory and Experiments
多阶段博弈中的不完美游戏和不完整信息:理论与实验
  • 批准号:
    9223701
  • 财政年份:
    1993
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant
Strategic Learning in Games of Incomplete Information: Theory and Experiments
不完全信息博弈中的策略学习:理论与实验
  • 批准号:
    9011828
  • 财政年份:
    1990
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant
Collaborative Research in Individual and Group Decisions In Voluntary Collective Decision Making
自愿集体决策中个人和群体决策的协作研究
  • 批准号:
    8718650
  • 财政年份:
    1988
  • 资助金额:
    $ 2.36万
  • 项目类别:
    Continuing Grant

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