Collaborative Research: The Smart Playground: Computational Thinking through Robotics in Early Childhood
Collaborative Research: The Smart Playground: Computational Thinking through Robotics in Early Childhood
批准号:
2301248
负责人:
Marina Bers
金额:
$69.69万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2023
资助国家:
美国
项目状态:
未结题
起止时间:
2023-08-01 至 2027-07-31
中文摘要
技术和计算在孩子们的生活中越来越重要,从小培养计算思维的基本技能是国家的当务之急。幼儿可以通过游戏和在维持其文化习俗和身份的教育环境中学习。这个探索研究幼儿园-12年级(DRK-12)项目将共同创建和研究一个名为“智能操场”的户外机器人增强操场以及相应的一系列课堂课程。智能游乐场将与拉丁裔家庭和教育工作者共同设计,让幼儿(幼儿园)参与开发计算思维技能,并使用文化可持续的方法在物理环境中学习机器人。该项目将用电路板、传感器和执行器改造一个以拉丁裔为主的低收入学区的现有操场。这些板将允许年幼的孩子们规划他们的游乐场,以不同的方式与他们互动。通过使用操场结构的编程活动,孩子们将学习基本的计算思维技能。此外,通过与拉丁裔家庭和教育工作者共同设计,该项目将把技术和活动集中在家庭的日常生活、价值观和文化知识中。研究和评估将检查接触智能操场和相应的课堂活动是否对幼儿计算思维的发展有影响。该项目将通过解决以适合发展和文化可持续的方式与技术进行教学的新方法的需求,为早期儿童教育中新兴的机器人领域做出贡献。这项工作将提高对早期机器人的认识,培养儿童的计算思维能力和STEM身份,并将儿童在操场、教室和公共空间的学习机会整合到一起。探索研究preK-12项目(DRK-12)旨在通过研究和开发创新资源、模型和工具,显著提高preK-12学生和教师对科学、技术、工程和数学(STEM)的学习和教学。DRK-12计划中的项目建立在STEM教育的基础研究和先前的研究和开发工作的基础上,为拟议的项目提供了理论和实证依据。该项目旨在创建和测试一种创新的教育方法,将STEM学习经验带给服务不足的青少年。采用文化可持续的方法,该项目将与来自加利福尼亚州圣安娜市的大约500名拉丁裔幼儿园学生及其老师和家庭共同设计、扩展和评估智能操场,以促进计算思维。使用基于设计的实施研究方法和各种参与式设计技术,该项目将创建几个智能操场的原型和相应的课堂活动。本工作以以下研究问题为指导:1.)参与智能游乐场对儿童的计算思维有何影响?2.) 智能游乐场的不同设计元素如何支持儿童不同方面的计算思维发展?3)。在共同设计活动中,圣安娜的拉丁裔儿童、教师和家庭建议以何种方式将当地文化和学习实践融入智能游乐场?广泛的定量和定性数据控制学生在基线、实施和后续阶段在计算思维方面的收获,将告知设计-测试-重新设计的迭代过程。该项目还将收集、转录和分析观察、访谈和会议记录,以形成对智能游乐场元素的文化持续性设计和重新设计的专题见解。最终,该项目将产生一套基于证据的原型和课程,以促进计算思维,并从拉丁儿童的文化优势中建立。设计和课程将优先考虑可用和可扩展的材料,在全国和世界各地的教室和操场上创造有趣的计算思维机会。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
Technology and computing are increasingly central in the lives of children, and building foundational skills in computational thinking in the early years is a national imperative. Young children can learn best through play and in educational environments that sustain their cultural practices and identities. This Discovery Research preK-12 program (DRK-12) project will co-create and study an outdoor robotic-augmented playground called the “Smart Playground” and a corresponding series of classroom lessons. The Smart Playground will be co-designed with Latinx families and educators to engage young children (kindergarten) in developing computational thinking skills and learning about robotics in a physical environment using a culturally sustaining approach. The project will retrofit existing playgrounds in a low-income, predominantly Latinx school district with circuit boards, sensors, and actuators. These boards will allow young children to program their playground to interact with them in different ways. By programming activities that use the playground structures, children will learn foundational computational thinking skills. Further, through co-designing with Latinx families and educators the project will center the technology and activities in families’ routines, values, and cultural funds of knowledge. Research and evaluation will examine whether exposure to the Smart Playground and corresponding classroom activities have an impact on the development of computational thinking in young children. This project will contribute to the emerging field of robotics in early childhood education by addressing the need for new approaches to teach with and about technology in a developmentally appropriate and culturally sustaining way. This work will increase awareness of early robotics, develop children’s computational thinking skills and STEM identities, and integrate learning opportunities throughout children’s experiences in playgrounds, classrooms, and public spaces. The Discovery Research preK-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools. Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. Using a culturally sustaining approach, this project will co-design, augment, and evaluate the Smart Playground to promote computational thinking with approximately 500 Latinx kindergarten students and their teachers and families from Santa Ana, CA. Using a Design Based Implementation Research approach and a variety of participatory design techniques, this project will create several prototypes of the Smart Playground and corresponding classroom activities. This work is guided by the following research questions: 1.) What is the impact of engaging with the Smart Playground on children’s computational thinking? 2.) How do varied design elements in the Smart Playground support the development of different aspects of computational thinking among children? 3.) In what ways do Latinx children, teachers, and families in Santa Ana propose to integrate local, cultural, and learning practices into the Smart Playground during co-design activities? A wide range of quantitative and qualitative data governing student gains in computational thinking during baseline, implementation, and follow-up phases will inform the iterative process of design-test-redesign. The project will also collect, transcribe, and analyze observations, interviews, and meeting records to develop thematic insights into culturally sustaining designs and re-design of the Smart Playground elements. Ultimately, this project will result in an evidenced based set of prototypes and lessons that promote computational thinking and build from the cultural strengths of Latinx children. Designs and lessons will prioritize usable and scalable materials to create playful computational thinking opportunities in classrooms and playgrounds across the country and the world.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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会议论文
The cognitive and neural mechanisms of computer programming in young children: storytelling or solving puzzles?
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批准号:1744802
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项目类别:Standard Grant
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资助金额:$15.0万
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财政年份:2017
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负责人:Marina Bers
-
依托单位:
CHS: Medium: Collaborative Research: Making the Invisible Tangible: Reimagining Science Education in Kindergarten through Reality-Based Interfaces
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批准号:1564019
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项目类别:Continuing Grant
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资助金额:$65.0万
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财政年份:2016
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负责人:Marina Bers
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依托单位:
Ready for Robotics: The Missing T and E of STEM in Early Childhood Education
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批准号:1118897
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项目类别:Standard Grant
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资助金额:$40.83万
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财政年份:2011
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负责人:Marina Bers
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依托单位:
Collaborative Research: ScratchJr: Computer Programming in Early Childhood Education as a Pathway to Academic Readiness and Success
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批准号:1118664
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项目类别:Standard Grant
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资助金额:$79.65万
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财政年份:2011
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负责人:Marina Bers
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依托单位:
Tangible programming in early childhood: Revisiting developmental assumptions through new technologies
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批准号:0735657
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项目类别:Continuing Grant
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资助金额:$44.51万
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财政年份:2008
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负责人:Marina Bers
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依托单位:
CAREER: Virtual communities of learning and care: multi-user virtual environments that promote positive youth development
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批准号:0447166
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项目类别:Continuing Grant
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资助金额:$0.0万
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财政年份:2005
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负责人:Marina Bers
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依托单位:
国内基金
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