Collaborative Research: The Smart Playground: Computational Thinking through Robotics in Early Childhood

合作研究:智能游乐场:幼儿期通过机器人进行计算思维

基本信息

  • 批准号:
    2301248
  • 负责人:
  • 金额:
    $ 69.69万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2023
  • 资助国家:
    美国
  • 起止时间:
    2023-08-01 至 2027-07-31
  • 项目状态:
    未结题

项目摘要

Technology and computing are increasingly central in the lives of children, and building foundational skills in computational thinking in the early years is a national imperative. Young children can learn best through play and in educational environments that sustain their cultural practices and identities. This Discovery Research preK-12 program (DRK-12) project will co-create and study an outdoor robotic-augmented playground called the “Smart Playground” and a corresponding series of classroom lessons. The Smart Playground will be co-designed with Latinx families and educators to engage young children (kindergarten) in developing computational thinking skills and learning about robotics in a physical environment using a culturally sustaining approach. The project will retrofit existing playgrounds in a low-income, predominantly Latinx school district with circuit boards, sensors, and actuators. These boards will allow young children to program their playground to interact with them in different ways. By programming activities that use the playground structures, children will learn foundational computational thinking skills. Further, through co-designing with Latinx families and educators the project will center the technology and activities in families’ routines, values, and cultural funds of knowledge. Research and evaluation will examine whether exposure to the Smart Playground and corresponding classroom activities have an impact on the development of computational thinking in young children. This project will contribute to the emerging field of robotics in early childhood education by addressing the need for new approaches to teach with and about technology in a developmentally appropriate and culturally sustaining way. This work will increase awareness of early robotics, develop children’s computational thinking skills and STEM identities, and integrate learning opportunities throughout children’s experiences in playgrounds, classrooms, and public spaces. The Discovery Research preK-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools. Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. Using a culturally sustaining approach, this project will co-design, augment, and evaluate the Smart Playground to promote computational thinking with approximately 500 Latinx kindergarten students and their teachers and families from Santa Ana, CA. Using a Design Based Implementation Research approach and a variety of participatory design techniques, this project will create several prototypes of the Smart Playground and corresponding classroom activities. This work is guided by the following research questions: 1.) What is the impact of engaging with the Smart Playground on children’s computational thinking? 2.) How do varied design elements in the Smart Playground support the development of different aspects of computational thinking among children? 3.) In what ways do Latinx children, teachers, and families in Santa Ana propose to integrate local, cultural, and learning practices into the Smart Playground during co-design activities? A wide range of quantitative and qualitative data governing student gains in computational thinking during baseline, implementation, and follow-up phases will inform the iterative process of design-test-redesign. The project will also collect, transcribe, and analyze observations, interviews, and meeting records to develop thematic insights into culturally sustaining designs and re-design of the Smart Playground elements. Ultimately, this project will result in an evidenced based set of prototypes and lessons that promote computational thinking and build from the cultural strengths of Latinx children. Designs and lessons will prioritize usable and scalable materials to create playful computational thinking opportunities in classrooms and playgrounds across the country and the world.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
技术和计算在儿童的生活中越来越重要,在早期建立计算思维的基础技能是国家的当务之急。幼儿可以通过游戏和在维持其文化习俗和特性的教育环境中获得最佳学习效果。这个发现研究preK-12项目(DRK-12)项目将共同创建和研究一个名为“智能游乐场”的户外机器人增强游乐场以及相应的一系列课堂课程。智能游乐场将与Latinx家庭和教育工作者共同设计,让幼儿(幼儿园)使用文化可持续的方法在物理环境中发展计算思维技能和学习机器人技术。该项目将改造现有的操场在低收入,主要是拉丁裔学区与电路板,传感器和执行器。这些板将允许幼儿规划他们的游乐场,以不同的方式与他们互动。通过使用操场结构的编程活动,孩子们将学习基础的计算思维技能。此外,通过与拉丁家庭和教育工作者共同设计,该项目将把技术和活动集中在家庭的日常生活、价值观和文化知识基金中。研究和评估将检查是否暴露于智能游乐场和相应的课堂活动对幼儿计算思维的发展产生影响。该项目将通过解决新方法的需求,以适合发展和文化可持续的方式教授技术,为幼儿教育中的新兴机器人领域做出贡献。这项工作将提高人们对早期机器人的认识,培养儿童的计算思维能力和STEM身份,并将学习机会融入儿童在游乐场,教室和公共空间的体验中。探索研究preK-12计划(DRK-12)旨在通过研究和开发创新资源,模型和工具,显着提高preK-12学生和教师的科学,技术,工程和数学(STEM)的学习和教学。DRK-12计划中的项目建立在STEM教育的基础研究和为拟议项目提供理论和经验依据的先前研究和开发工作的基础上。该项目旨在创建和测试一种创新的教育方法,将STEM学习经验带给服务不足的青少年。使用文化上可持续的方法,该项目将共同设计,增强和评估智能游乐场,以促进计算思维与大约500名拉丁幼儿园的学生和他们的老师和家庭从圣安娜,加利福尼亚州。使用基于设计的实施研究方法和各种参与式设计技术,该项目将创建智能游乐场和相应的课堂活动的几个原型。这项工作是由以下研究问题指导:1。参与Smart Playground对儿童的计算思维有什么影响?2.)的情况。智能游乐场中的各种设计元素如何支持儿童计算思维的不同方面的发展?3.)第三章圣安娜的拉丁裔儿童、教师和家庭建议在共同设计活动中以何种方式将当地、文化和学习实践融入智能游乐场?一个广泛的定量和定性数据控制学生在基线,实施和后续阶段的计算思维的收益将通知设计-测试-重新设计的迭代过程。该项目还将收集,转录和分析观察,采访和会议记录,以开发主题见解,以支持文化设计和智能游乐场元素的重新设计。最终,该项目将产生一套基于证据的原型和课程,促进计算思维,并从拉丁裔儿童的文化优势中建立。设计和课程将优先考虑可用和可扩展的材料,在全国和世界各地的教室和操场上创造有趣的计算思维机会。该奖项反映了NSF的法定使命,并被认为值得通过使用基金会的智力价值和更广泛的影响审查标准进行评估来支持。

项目成果

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Marina Bers其他文献

Robotics in universal prekindergarten classrooms
通用幼儿园教室中的机器人
The impact of a block-based visual programming curriculum: Untangling coding skills and computational thinking
基于块的可视化编程课程的影响:解开编码技能和计算思维
  • DOI:
    10.1016/j.learninstruc.2024.102041
  • 发表时间:
    2025-02-01
  • 期刊:
  • 影响因子:
    4.900
  • 作者:
    Zhanxia Yang;Jessica Blake-West;Dandan Yang;Marina Bers
  • 通讯作者:
    Marina Bers
The virtual campus of the future: stimulating and simulating civic actions in a virtual world

Marina Bers的其他文献

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{{ truncateString('Marina Bers', 18)}}的其他基金

The cognitive and neural mechanisms of computer programming in young children: storytelling or solving puzzles?
幼儿计算机编程的认知和神经机制:讲故事还是解决难题?
  • 批准号:
    1744802
  • 财政年份:
    2017
  • 资助金额:
    $ 69.69万
  • 项目类别:
    Standard Grant
CHS: Medium: Collaborative Research: Making the Invisible Tangible: Reimagining Science Education in Kindergarten through Reality-Based Interfaces
CHS:媒介:协作研究:使无形有形:通过基于现实的界面重新想象幼儿园的科学教育
  • 批准号:
    1564019
  • 财政年份:
    2016
  • 资助金额:
    $ 69.69万
  • 项目类别:
    Continuing Grant
Ready for Robotics: The Missing T and E of STEM in Early Childhood Education
为机器人做好准备:幼儿教育中 STEM 缺失的 T 和 E
  • 批准号:
    1118897
  • 财政年份:
    2011
  • 资助金额:
    $ 69.69万
  • 项目类别:
    Standard Grant
Collaborative Research: ScratchJr: Computer Programming in Early Childhood Education as a Pathway to Academic Readiness and Success
合作研究:ScratchJr:幼儿教育中的计算机编程作为学术准备和成功的途径
  • 批准号:
    1118664
  • 财政年份:
    2011
  • 资助金额:
    $ 69.69万
  • 项目类别:
    Standard Grant
Tangible programming in early childhood: Revisiting developmental assumptions through new technologies
幼儿期的有形规划:通过新技术重新审视发展假设
  • 批准号:
    0735657
  • 财政年份:
    2008
  • 资助金额:
    $ 69.69万
  • 项目类别:
    Continuing Grant
CAREER: Virtual communities of learning and care: multi-user virtual environments that promote positive youth development
职业:学习和关怀的虚拟社区:促进青少年积极发展的多用户虚拟环境
  • 批准号:
    0447166
  • 财政年份:
    2005
  • 资助金额:
    $ 69.69万
  • 项目类别:
    Continuing Grant

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