Developing a new generation of collaborative scientists and citizens through popular media
通过大众媒体培养新一代合作科学家和公民
基本信息
- 批准号:2314107
- 负责人:
- 金额:$ 338.16万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-09-01 至 2027-08-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
This project will focus on understanding how media can improve boys' and girls' perceptions of female scientists and engineers and increase children's understanding of mixed-gender collaborations in STEM. Two main products will be developed and disseminated. The first will be eight 11-minute episodes of the popular children's program, Elinor Wonders Why, which reaches 16.5 million viewers. This will be used as an intervention within a series of rigorous research studies and broadcast to audiences for public use and subsequent benefit. The second will be a game-based, Draw-a-Scientist, assessment in which 3-6 year old participants and their caregivers will create sticker-based scenes that include scientist or engineer avatars 'at work' in a variety of contexts in order to clarify young children's perceptions of science and engineering. This project has the potential to benefit society by modeling and celebrating mixed gender STEM collaborative work.The project builds knowledge and understanding on gender-based STEM research and provides learnings for future ways of exploring the impact of youth perceptions in media. The project uses mixed methods research and an iterative design process that involves stakeholders, youth and their adult caretakers, and partnerships among university faculty, PBS station educators, and media developers to address these questions: To what degree do children perceive science as a gendered occupation? How do children and their caregivers perceive women in science? Do children perceive science as a collaborative process? Do children perceive science as important to the community? A second study will include (1) embedding the gamified assessment into a larger Elinor Wonders Why PBS digital game, (2) linking the assessment directly to the media via a digital throw transition, and (3) disseminating the intervention (episode) and the assessment (game) linked together for public engagement through social media, broadcast, and streaming. This Type 5, Research in Support of Wide-reaching Public Engagement with STEM, project is funded by the Advancing Informal STEM Learning (AISL) program, which supports projects that: (a) contribute to research and practice that considers informal STEM learning's role in equity and belonging in STEM; (b) promote personal and educational success in STEM; (c) advance public engagement in scientific discovery; (d) foster interest in STEM careers; (e) create and enhance the theoretical and empirical foundations for effective informal STEM learning; (f) improve community vibrancy; and/or (g) enhance science communication and the public's engagement in and understanding of STEM and STEM processes. This project is jointly funded by Advancing Informal Science Learning (AISL), and the Established Program to Stimulate Competitive Research (EPSCoR).This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目将着重理解媒体如何改善男孩和女孩对女科学家和工程师的看法,并提高儿童对STEM中性别合作的理解。将开发和传播两个主要产品。第一个是流行儿童计划的八集11分钟,埃利诺(Elinor)想知道为什么,观众达到1650万。 这将用作一系列严格的研究研究和向观众广播的公共用途和随后的收益的干预措施。第二个将是一个基于游戏的绘画,科学家评估,其中3-6岁的参与者及其护理人员将在各种情况下创建基于贴纸的场景,其中包括科学家或工程师的头像“工作”,以澄清幼儿对科学和工程的看法。 该项目有可能通过建模和庆祝混合性别STEM协作工作来使社会受益。该项目建立了对基于性别的STEM研究的知识和理解,并为探索青年观念在媒体中影响的未来方式提供了学习。该项目使用混合的方法研究和迭代设计过程,涉及利益相关者,青年及其成人看护者,以及大学教师,PBS站教育者和媒体开发人员之间的合作伙伴关系:在什么程度上,孩子将科学视为性别的职业?儿童及其照顾者如何看待科学妇女?孩子们认为科学是一个协作过程吗?孩子们认为科学对社区很重要吗?第二项研究将包括(1)将游戏化的评估嵌入更大的Elinor,想知道为什么PBS数字游戏,(2)通过数字投掷过渡将评估直接链接到媒体,以及(3)分发干预(情节)和评估(游戏)以及通过社交媒体,广播和流媒体进行公众参与的评估(游戏)。这一类型5,研究支持与STEM的广泛参与的研究,项目是由前进的非正式STEM学习(AISL)计划资助的,该计划支持:(a)为研究和实践做出贡献的项目,这些项目促进了考虑非正式的STEM学习在公平中的作用,并属于STEM中的作用; (b)在STEM中促进个人和教育成功; (c)提高公众参与科学发现; (d)促进对STEM职业的兴趣; (e)为有效的非正式STEM学习创建和增强理论和经验基础; (f)改善社区活力;和/或(g)增强科学交流以及公众对STEM和STEM过程的参与和理解。该项目是通过推进非正式科学学习(AISL)的共同资助的,既定的竞争研究(EPSCOR)的既定计划。本奖反映了NSF的法定任务,并被认为是值得通过基金会的知识分子优点和更广泛影响的评估来评估的审查标准。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Sara Sweetman其他文献
Predicting Computational Thinking in Elementary Science Lessons Using a Multilevel Model Approach
使用多级模型方法预测基础科学课程中的计算思维
- DOI:
10.1155/2023/3136885 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Jennifer Pietros;Minsuk K. Shim;Sara Sweetman - 通讯作者:
Sara Sweetman
P68 A Formative Evaluation of a STEAM and Nutrition Education Summer Program for Low-Income Youth
- DOI:
10.1016/j.jneb.2021.04.127 - 发表时间:
2021-07-01 - 期刊:
- 影响因子:
- 作者:
Jacquelyn Potvin;Kelsi Chappell;Kate Balestracci;Geoffrey Greene;Sara Sweetman;Sarah Amin - 通讯作者:
Sarah Amin
Formative evaluation of a STEAM and nutrition education summer program for low-income youth.
针对低收入青年的 STEAM 和营养教育暑期项目的形成性评估。
- DOI:
10.1016/j.evalprogplan.2023.102255 - 发表时间:
2023 - 期刊:
- 影响因子:1.6
- 作者:
Jacquelyn Potvin;Kelsi Chappell;K. Balestracci;Geoffrey Greene;Sara Sweetman;Sarah A. Amin - 通讯作者:
Sarah A. Amin
Evaluation of a Nutrition-Focused STEAM Summer Program for Urban Youth
- DOI:
10.1016/j.jneb.2024.05.136 - 发表时间:
2024-08-01 - 期刊:
- 影响因子:
- 作者:
Jacquelyn Potvin;Kate Balestracci;Kelsi Chappell;Sara Sweetman;Geoffrey Greene;Sarah Amin - 通讯作者:
Sarah Amin
Teacher Practices for Computational Thinking Implementation in Elementary Science
基础科学中计算思维实施的教师实践
- DOI:
10.1109/csci58124.2022.00370 - 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
Jennifer Pietros;Sara Sweetman;Minsuk K. Shim - 通讯作者:
Minsuk K. Shim
Sara Sweetman的其他文献
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{{ truncateString('Sara Sweetman', 18)}}的其他基金
Computing in Elementary School: An Exploration of Computational Thinking Approaches and Concepts Across Disciplines
小学计算:跨学科计算思维方法和概念的探索
- 批准号:
1813224 - 财政年份:2018
- 资助金额:
$ 338.16万 - 项目类别:
Standard Grant
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