I-Corps: Interactive digital book series to provide world history for middle school to college students
I-Corps: Interactive digital book series to provide world history for middle school to college students
批准号:
2333902
负责人:
Spencer Striker
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2023
资助国家:
美国
项目状态:
已结题
起止时间:
2023-08-01 至 2024-07-31
中文摘要
这个i-Corps项目的更广泛的影响/商业潜力是开发一套以历史教育为重点的互动数字图书系列。这项拟议的技术面向初中生和大学一年级学生,为他们准备AP世界历史:涵盖1200 CE的现代考试,并在一系列符合标准的历史评估中取得成功。根据对数字青年文化的研究,如伊藤水子的工作,建议的系列认识到非正式的、兴趣驱动的学习的重要性以及技术在塑造现代教育中的作用。托马斯和布朗的《学习的新文化》强调了游戏、创新和想象力的重要性,所有这些都体现在拟议的系列中。通过有意义的选择、多模式交互设计和基于系统的解释,该系列课程强调历史事件中的复杂性、相互依存性和因果关系。这种互动的方法鼓励学生感知过去和现在之间的联系,使历史变得更加有形和真实。最终,这种方法将历史从教科书中删除,将学生置于历史本身的世界中,点燃了他们学习过去的热情。该项目有可能提高历史素养和批判性思维技能,培养文化意识、同理心和全球公民身份。这个i-Corps项目基于一种结合了数字技术、多媒体和基于游戏的学习原则的教育技术的开发。它采用了“心理社会暂停”、“身份认同”和“多模式”原则,允许学习者在低风险的环境中冒险,探索不同的身份,并参与多种模式,以加深对历史的理解。使用的技术涉及移动媒体、叙事设计和交互设计,提供独特的身临其境的学习体验。为该项目提供信息的研究来自应用教育研究和数字青年文化研究,支持了该技术的互动性和吸引力。技术成果包括使历史生动活泼的数字学习系列,使其对学生来说变得有形、难忘和丰富。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The broader impact/commercial potential of this I-Corps project is the development of an interactive digital book series focused on history education. The proposed technology is aimed at middle and high school students, as well as first-year college students, preparing them for the AP World History: Modern exam covering 1200 CE to present, and for success across a broad swathe of standards-aligned history assessments. Informed by research on digital youth culture, such as the work of Mizuko Ito, the proposed series recognizes the importance of informal, interest-driven learning and the role of technology in shaping modern education. Thomas and Brown's "A New Culture of Learning" highlights the significance of play, innovation, and imagination, all of which are embodied in the proposed series. By immersing and engaging students through meaningful choice, multimodal interaction design, and systems-based interpretations, the series emphasizes complexity, interdependencies, and causal connections in historical events. This interactive approach encourages students to perceive connections between past and present, making history more tangible and real. Ultimately, this approach takes history out of the textbook, placing students into the world of history itself, igniting their enthusiasm for learning about the past. The project has the potential to improve historical literacy and critical thinking skills, fostering cultural awareness, empathy, and global citizenship.This I-Corps project is based on the development of an educational technology that combines digital technology, multimedia, and game-based learning principles. It employs the "Psychosocial Moratorium," "Identity," and "Multimodal" principles, which allow learners to take risks in a low-stakes environment, explore different identities, and engage with multiple modalities for a deeper understanding of history. The technology used involves mobile media, narrative design, and interaction design, providing a unique and immersive learning experience. The research informing this project comes from applied educational research and digital youth culture studies, underpinning the interactive and engaging nature of the technology. The technical results include a digital learning series that brings history alive, making it tangible, memorable, and enriching for students.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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