I-Corps: Interactive digital book series to provide world history for middle school to college students
I-Corps: Interactive digital book series to provide world history for middle school to college students
批准号:
2333902
负责人:
Spencer Striker
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2023
资助国家:
美国
项目状态:
已结题
起止时间:
2023-08-01 至 2024-07-31
中文摘要
这个I-Corps项目的更广泛的影响/商业潜力是开发一个以历史教育为重点的交互式数字图书系列。这项提议的技术针对的是初高中学生,以及大学一年级的学生,帮助他们为AP世界史:现代考试做准备,涵盖公元1200年至今的内容,并帮助他们在一系列符合标准的历史评估中取得成功。通过对数字青年文化的研究,如伊藤Mizuko Ito的工作,该系列认识到非正式的、兴趣驱动的学习的重要性以及技术在塑造现代教育中的作用。Thomas和Brown的“一种新的学习文化”强调了游戏、创新和想象力的重要性,所有这些都体现在拟议的系列中。通过有意义的选择、多模式交互设计和基于系统的解释,该系列强调了历史事件的复杂性、相互依赖性和因果关系。这种互动的方式鼓励学生感知过去和现在之间的联系,使历史更加有形和真实。最终,这种方法将历史带出教科书,将学生置于历史本身的世界中,点燃他们学习过去的热情。该项目有可能提高历史素养和批判性思维技能,培养文化意识、同理心和全球公民意识。I-Corps项目的基础是开发一种结合了数字技术、多媒体和基于游戏的学习原理的教育技术。它采用“社会心理暂停”、“身份”和“多模式”原则,允许学习者在低风险的环境中冒险,探索不同的身份,并参与多种模式,以更深入地了解历史。所使用的技术包括移动媒体、叙事设计和交互设计,提供独特的沉浸式学习体验。该项目的研究来自于应用教育研究和数字青年文化研究,巩固了这项技术的互动性和吸引力。技术成果包括一个数字学习系列,使历史栩栩如生,使其有形,难忘,丰富学生。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The broader impact/commercial potential of this I-Corps project is the development of an interactive digital book series focused on history education. The proposed technology is aimed at middle and high school students, as well as first-year college students, preparing them for the AP World History: Modern exam covering 1200 CE to present, and for success across a broad swathe of standards-aligned history assessments. Informed by research on digital youth culture, such as the work of Mizuko Ito, the proposed series recognizes the importance of informal, interest-driven learning and the role of technology in shaping modern education. Thomas and Brown's "A New Culture of Learning" highlights the significance of play, innovation, and imagination, all of which are embodied in the proposed series. By immersing and engaging students through meaningful choice, multimodal interaction design, and systems-based interpretations, the series emphasizes complexity, interdependencies, and causal connections in historical events. This interactive approach encourages students to perceive connections between past and present, making history more tangible and real. Ultimately, this approach takes history out of the textbook, placing students into the world of history itself, igniting their enthusiasm for learning about the past. The project has the potential to improve historical literacy and critical thinking skills, fostering cultural awareness, empathy, and global citizenship.This I-Corps project is based on the development of an educational technology that combines digital technology, multimedia, and game-based learning principles. It employs the "Psychosocial Moratorium," "Identity," and "Multimodal" principles, which allow learners to take risks in a low-stakes environment, explore different identities, and engage with multiple modalities for a deeper understanding of history. The technology used involves mobile media, narrative design, and interaction design, providing a unique and immersive learning experience. The research informing this project comes from applied educational research and digital youth culture studies, underpinning the interactive and engaging nature of the technology. The technical results include a digital learning series that brings history alive, making it tangible, memorable, and enriching for students.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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