Online Gaming - An Economic Analysis

在线游戏 - 经济分析

基本信息

项目摘要

Online gaming on the internet has become a multi-billion dollar industry. The size of the industry clearly justifies a careful investigation of the regulatory, economic, and legal issues that come with it. In the last 18 months, we focused our attention on two important aspects of online gaming. The first aspect was the question what distinguishes games of skill from games of chance. This question has important legal and regulatory implications since in many jurisdictions games of chance are prohibited or tightly regulated. Legislators or courts often consider a game as legal if the skill content is more than 50%. However, no generally accepted measure exists that would allow to measure the content of skill versus chance. We were successful in creating a new measure, the best-fit ELO rating, which is applicable to all games. We have obtained large data sets from leading providers of various online games and use them to compare the degree of skill and chance of different games empirically. Our approach attempts to capture the heterogeneity of players' abilities. First results indicate that poker fails to pass the 50% reference point for skill and is therefore closer to a game of chance. In the proposed extension period we will build on these foundations and finish this work (and PhD student Marco Lambrecht his dissertation) by classifying other games, extending the analysis to multi-player games and sports, and performing various robustness checks.The second aspect dealt with dynamic aspects of gaming, including problem gambling and rational choice. Our focus is specifically on the hot hand fallacy and chasing after losses. We have formulated corresponding hypothesis, cleaned the data set and performed preliminary analyses on the continuation behavior of online players. During the requested extension, we intend to investigate on changes in risk taking behavior and categorize players by individual indicators in order to establish markers of addiction. In addition, we will run a laboratory experiment, which should help us to distinguish the phenomena of chasing after losses from the gambler's fallacy. From empirical data, this difference cannot be observed.
互联网上的在线游戏已经成为一个数十亿美元的产业。这个行业的规模显然证明了对随之而来的监管、经济和法律的问题进行仔细调查的必要性。在过去的18个月里,我们把注意力集中在网络游戏的两个重要方面。第一个方面是技能游戏与机会游戏的区别。这一问题具有重要的法律的和管理方面的影响,因为在许多司法管辖区,机会游戏是被禁止的或受到严格管制的。立法者或法院通常认为如果技能含量超过50%,则游戏是法律的。然而,没有普遍接受的衡量标准,可以衡量技能与机会的内容。我们成功地创建了一个新的衡量标准,即最适合的ELO评级,适用于所有游戏。我们从各种在线游戏的领先供应商那里获得了大量数据集,并使用它们来比较不同游戏的技能和机会程度。我们的方法试图捕捉球员的能力的异质性。第一个结果表明,扑克未能通过50%的参考点的技能,因此更接近一个游戏的机会。在建议的延长期内,我们将在这些基础上完成这项工作(以及博士生Marco Lambrecht的论文),对其他游戏进行分类,将分析扩展到多人游戏和体育运动,并执行各种鲁棒性检查。第二个方面涉及游戏的动态方面,包括问题赌博和理性选择。我们的重点是特别热手谬误和追逐损失。我们提出了相应的假设,清理了数据集,并对在线玩家的继续行为进行了初步分析。在请求的延期期间,我们打算调查冒险行为的变化,并按个人指标对玩家进行分类,以建立成瘾标记。此外,我们将进行一个实验室实验,这应该有助于我们区分追逐损失的现象和赌徒谬误。从经验数据来看,无法观察到这种差异。

项目成果

期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Regulation of online gambling
  • DOI:
    10.17811/ebl.7.4.2018.162-168
  • 发表时间:
    2018-01-01
  • 期刊:
  • 影响因子:
    0.9
  • 作者:
    Fiedler, Ingo
  • 通讯作者:
    Fiedler, Ingo
Copy Trading
  • DOI:
    10.1287/mnsc.2019.3508
  • 发表时间:
    2020-12-01
  • 期刊:
  • 影响因子:
    5.4
  • 作者:
    Apesteguia, Jose;Oechssler, Joerg;Weidenholzer, Simon
  • 通讯作者:
    Weidenholzer, Simon
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Professor Dr. Jörg Oechssler其他文献

Professor Dr. Jörg Oechssler的其他文献

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{{ truncateString('Professor Dr. Jörg Oechssler', 18)}}的其他基金

Theories of Rationality and Bounded Rationality on Market Interaction - An Experimental Analysis
市场互动的理性与有限理性理论——实验分析
  • 批准号:
    5410553
  • 财政年份:
    2003
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Experimentelle Überprüfung von Lerntheorien: Imitation und Trial & Error
学习理论的实验检验:模仿和尝试
  • 批准号:
    5251740
  • 财政年份:
    2000
  • 资助金额:
    --
  • 项目类别:
    Research Grants

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