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Subjective measurement and instrumental estimation of mobile online gaming quality based on perceptual dimensions

Subjective measurement and instrumental estimation of mobile online gaming quality based on perceptual dimensions
基于感知维度的移动网络游戏质量主观测量与工具评价
批准号:
279244726
负责人:
Professor Dr.-Ing. Sebastian Möller
金额:
$0.0万
依托单位国家:
德国
项目类别:
Research Grants
财政年份:
2015
资助国家:
德国
项目状态:
已结题
起止时间:
2014-12-31 至 2019-12-31

项目摘要

项目成果

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中文摘要
翻译
本研究旨在探讨与移动的线上游戏相关的品质构面之辨识、主观测量与工具预测。该想法是描述流传输的移动的游戏的质量,其听觉和视觉输出在基于IP的信道上以真实的时间传输,作为多维空间中的感知事件,并在此基础上定义有效且可靠的质量预测模型。这样的模型不仅估计整体质量,而且诊断质量下降的原因和相关的感知影响。在先前关于在固定设置中与游戏的交互的质量的感知维度的工作之后,第一步是识别与移动的游戏相关联的感知质量维度(即,在具有有限计算资源和受限网络连接的手持设备上与游戏的交互)。这是通过使用适配的开源云游戏测试床进行多维心理测量分析来实现的,该测试床允许人类测试参与者通过有损传输信道发送压缩音频和视频数据的典型质量降级。为了量化所确定的维度,将建立一种新的主观测试方法,该方法包括结构化交互测试,并有效地测量所有维度以及整体质量。该测试方法用于收集测试台参数和相应主观评级的数据库。数据库形成用于导出各个感知维度的质量估计的基础,并且在第二步骤中,导出整体游戏质量的基础。最后使用进一步研究中收集的数据对所导出的模型进行验证。
英文摘要
This research project aims at the identification, subjective measurement and instrumental prediction of quality dimensions associated with mobile online gaming. The idea is to describe the quality of a streamed mobile game, with its audible and visual output being transmitted over an IP-based channel in real time, as a perceptual event in a multidimensional space, and to define a valid and reliable quality prediction model on this basis. Such a model estimates not only overall quality, but also diagnoses causes and related perceptual effects of quality degradations. Following prior work on perceptual dimensions of the quality of an interaction with a game in a stationary setting, the first step is to identify perceptual quality dimensions associated with mobile gaming (i.e. the interaction with a game on a handheld device with limited computational resources and constrained network connectivity). This is achieved via multidimensional psychometric analyses using an adapted open-source cloud gaming test bed, which allows typical quality degradations of sending compressed audio- and video data over a lossy transmission channel to be experienced by human test participants. In order to quantify the identified dimensions, a new subjective test method will be established which consists of a structured interaction test and efficiently measures all dimensions as well as the overall quality. This test method is used to collect databases of test bed parameters and corresponding subjective ratings. The databases form the basis for deriving quality estimations of individual perceptual dimensions and - in a second step - of overall gaming quality. The derived model is finally validated using data gathered in a further study.
期刊论文(6)
专著(0)
科研奖励(0)
会议论文
DOI: 10.1109/qomex.2018.8463417
发表时间: 2018-05
期刊: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)
影响因子: --
作者: [Steven Schmidt;Sebastian Möller;Saman Zadtootaghaj]
通讯作者: Steven Schmidt;Sebastian Möller;Saman Zadtootaghaj
GamingVideoSET: A Dataset for Gaming Video Streaming Applications
GamingVideoSET:游戏视频流应用程序的数据集
DOI: 10.1109/netgames.2018.8463362
发表时间: 2018
期刊: 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)
影响因子: --
作者: [Barman, Schmidt, Zadtootaghaj, Martini, Möller]
通讯作者: Möller
DOI: 10.1109/qomex.2018.8463416
发表时间: 2018-05
期刊: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)
影响因子: --
作者: [Saman Zadtootaghaj;Steven Schmidt;Sebastian Möller]
通讯作者: Saman Zadtootaghaj;Steven Schmidt;Sebastian Möller
Towards the delay sensitivity of games: There is more than genres
对于游戏的延迟敏感度:不只是类型
DOI: 10.1109/qomex.2017.7965676
发表时间: 2017
期刊: 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX)
影响因子: --
作者: [Schmidt, Zadtootaghaj, Möller]
通讯作者: Möller
Quantification of perceived location privacy, and its relationship to privacy behaviour
  • 批准号:
    409241470
  • 项目类别:
    Research Grants
  • 资助金额:
    $0.0万
  • 财政年份:
    2019
  • 负责人:
    Professor Dr.-Ing. Sebastian Möller
  • 依托单位:
Social Perceptions of Synthetic Speakers
  • 批准号:
    423651352
  • 项目类别:
    Research Grants
  • 资助金额:
    $0.0万
  • 财政年份:
    2019
  • 负责人:
    Professor Dr.-Ing. Sebastian Möller
  • 依托单位:
Simulation of Conversation Behavior in Case of Impaired Telephone Transmission
  • 批准号:
    320253669
  • 项目类别:
    Research Grants
  • 资助金额:
    $0.0万
  • 财政年份:
    2016
  • 负责人:
    Professor Dr.-Ing. Sebastian Möller
  • 依托单位:
Quality Attributes and Overall Quality of Transmitted Speech
国内基金
海外基金
Development of a Linear Stochastic Model for Wind Field Reconstruction from Limited Measurement Data
  • 批准号:
    --
  • 项目类别:
    --
  • 资助金额:
    40万元
  • 批准年份:
    2020
  • 负责人:
    Vikrant Gupta
  • 依托单位:
基于太赫兹光谱近场成像技术的应力场测量方法
  • 批准号:
    11572217
  • 项目类别:
    面上项目
  • 资助金额:
    120.0万元
  • 批准年份:
    2015
  • 负责人:
    王志勇
  • 依托单位:
阵风场中非定常大气湍流对沙粒跃移运动的影响
  • 批准号:
    11102153
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    25.0万元
  • 批准年份:
    2011
  • 负责人:
    杨斌
  • 依托单位:
个性化近场头相关传输函数的测量与快速定制
  • 批准号:
    11104082
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    25.0万元
  • 批准年份:
    2011
  • 负责人:
    余光正
  • 依托单位: