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Robust Methods for the Physically-Based Animation of Large Deformations in Computer Graphics

Robust Methods for the Physically-Based Animation of Large Deformations in Computer Graphics
计算机图形学中基于物理的大变形动画的鲁棒方法
批准号:
281466253
负责人:
Professor Dr. Jan Stephen Bender
金额:
$0.0万
依托单位:
依托单位国家:
德国
项目类别:
Research Grants
财政年份:
2016
资助国家:
德国
项目状态:
已结题
起止时间:
2015-12-31 至 2023-12-31

项目摘要

项目成果

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中文摘要
翻译
本研究项目的目标是为计算机图形学应用中基于物理的大变形动画开发健壮而高效的方法。这个项目已经由德国研究基金会(DFG)资助了18个月。在这段时间里,本课题组首先研究了退化单元和倒置单元在有限元模拟中的稳定性问题。我们能够使用基于解析极分解的方法来解决这些问题。此外,在第一个项目阶段,我们开发了一种新的、非常高效的基于协转弹性模型的模拟方法,比以前使用相同模型的方法快一百多倍。这使我们能够实时地执行具有数十万个元素的动画。在计算机图形学中,时间积分大多采用隐式欧拉法,因为隐式欧拉法具有很好的稳定性。然而,这种方法存在数值衰减的问题,这导致失去了重要的细节和真实感。因此,我们课题组发展了一种稳定的高阶隐式时间积分方法,它提供了更准确的结果,并显著降低了数值阻尼。在这个项目的继续中,我们计划研究新材料模型的应用,以有力地模拟大变形。更准确地说,我们想要研究微极模型,这些模型已经在计算机图形学中成功地用于模拟弹性棒和流体。这些模型定义了额外的旋转自由度,从而能够更好地表示可变形物体的弯曲和扭转。改进的表示法具有在弹性杆模拟中所需单元较少的优点。此外,研究还表明,在用微极模型模拟湍流时,可以显著降低数值阻尼。在这个研究项目的下一阶段,我们计划使用微极材料模型来制作二维和三维可变形物体的动画。据我们所知,这在以前的计算机图形学中还没有做过。通过这种方式,我们希望受益于微极模型的优势,特别是在模拟带有旋转的大变形时。首先,我们计划开发一种体积物体的模拟方法。然后,我们想将这种方法扩展到模拟二维壳。为了进行时间积分,我们在第一阶段发展的方法应该扩展到求解微极模型所需的附加方程。此外,我们计划研究考虑旋转自由度的塑性变形的动画。最后,我们希望使用增加的自由度来实现高分辨率曲面网格的详细可视化。
英文摘要
The goal of this research project is the development of robust and efficient methods for the physically-based animation of large deformations in computer graphics applications. This project has been funded by the German Research Foundation (DFG) for 18 months. In this time period our research group first investigated the stability problems in finite element simulations caused by degenerate and inverted elements. We were able to solve these problems using a method based on an analytic polar decomposition. Further, in the first project phase we developed a novel, very efficient simulation method based on a corotated elasticity model, which is more than a hundred times faster than previous methods using the same model. This enabled us to perform animations with multiple hundred thousand elements in real-time. In computer graphics time integration is mostly performed using the implicit Euler method due to its good stability. However, this method suffers from numerical damping which leads to a loss of important details and realism. Therefore, our group developed a stable implicit time integration method of higher order, which provides more accurate results and which reduces the numerical damping significantly. In the continuation of this project we plan to investigate the application of new material models to robustly simulate large deformations. More precisely, we want to investigate micropolar models, which were already successfully used in computer graphics to simulate elastic rods and fluids. These models define additional rotational degrees of freedom which enable a better representation of the bending and torsion of a deformable body. The improved representation has the advantage that less elements are required in elastic rods simulations. Moreover, it was shown that the numerical damping could be significantly reduced in simulations of turbulent fluids using a micropolar model. In the next phase of this research project we plan to use micropolar material models for the animation of two- and three-dimensional deformable bodies. To the best of our knowledge this has not been done before in computer graphics. In this way we want to benefit from the advantages of micropolar models, especially when simulating large deformations with rotations. First, we plan to develop a simulation method for volumetric bodies. Then we want to extend this method to simulate two-dimensional shells. To perform the time integration, the method, which we developed in the first phase, should be extended to solve the additional equations required for the micropolar models. Further, we plan to investigate the animation of plastic deformations considering the rotational degrees of freedom. Finally, we want to use the additional degrees of freedom to realize a detailed visualization with high-resolution surface meshes.
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Physically-Based Animation of Cutting, Tearing and Fracturing in Computer Graphics
  • 批准号:
    411281008
  • 项目类别:
    Research Grants
  • 资助金额:
    $0.0万
  • 财政年份:
    2018
  • 负责人:
    Professor Dr. Jan Stephen Bender
  • 依托单位:
Entwicklung echtzeitfähiger geometrischer Verfahren für eine interaktive chirurgische Simulation
  • 批准号:
    221909711
  • 项目类别:
    Research Grants
  • 资助金额:
    $0.0万
  • 财政年份:
    2012
  • 负责人:
    Professor Dr. Jan Stephen Bender
  • 依托单位:
Physically-based animation of deformable solids using Eulerian approaches in computer graphics
国内基金
海外基金
Computational Methods for Analyzing Toponome Data