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Collaborative innovative study system for digital museums

Collaborative innovative study system for digital museums
数字博物馆协同创新学习系统
批准号:
12558017
负责人:
HASHIZUME Hiromichi
金额:
$6.78万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (B)
财政年份:
2000
资助国家:
日本
项目状态:
已结题
起止时间:
2000 至 2002

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中文摘要
翻译
近年来,一些艺术和科学博物馆试图利用展示的数字技术来实现自己的数字化。然而,这些传统的数字博物馆通常是利用技术向参观者提供信息,因此是单向的交通--没有一个鼓励参观者的积极参与和相互之间的协作,以丰富博物馆展示中的信息。相比之下,研究《数字博物馆协同创新教育系统》利用数字博物馆展示,利用最新的硬件设备技术、软件代理技术和小组学习技术来改善现有博物馆的上述缺陷,成功地提出了一种新的博物馆风格。一块RFID板布置了数百个扇区的微型天线阵列,以检测放置在其表面的RFID的位置和类型。我们之前通过在日本小学的实验证明了它的性能,在社会文化课上使用它来解决环境问题和国际理解问题。在本研究中,我们将该技术扩展到协同创新教育系统中。在研究中,我们假设博物馆是参观者体验创新教育和传递信息的场所,因此术语数字博物馆是这种活动的框架。我们将该实验系统带到法国拉瓦尔的虚拟现实展览中,获得了实地考察的结果和参观者的热烈反响。我们还将其用于日本国立科技馆的博物馆导览系统进行了实验,发表了一些研究论文,并将其汇编成最终的研究报告。
英文摘要
In recent years some art and science museums try to make themselves digitalized using digital technology on the display. These conventional digital museums, however, usually use the technology to offer information towards visitors, hence one way traffic - none of them encourages the active participation of the visitors and collaboration in between to enrich the information obtaining from the museum displays.The research "Collaborative innovative education system for digital museum, " in the contrast, has utilized digital museum display utilizing the latest hardware device technology, software agent technology and group learning technology to improve the above mentioned flaw of current museums and successed in proposing a new style of museums.The key technology in this research is the combination of RFID board-game system and real-time computer simulation system. An RFID board arranges a few hundred sectors' array of micro antennas to detect the position and the type of RFIDs placed on its surface. We previously proved its performance through the experiments in Japanese elementary schools, using it for environment issues and international mutual understanding issues in the social culture classes. In this research we extended the technology to the collaborative innovative education system. In the research we assume a museum as the field where visitors experience innovative education and transmit some information, therefore the term digital museum is the framework for such an activity.We brought the experiment system to Virtual Reality exhibition in city Laval, France and obtained field study result as well as an enthusiastic response from the visitors. We also made experiment for utilizing it for museum guide system in National Science and Technology Museum, Japan.We published some papers out from the research, so we compiled them for the final research report.
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Sugimoto, M., Kusunoki, F., Hashizume, H.: "E2board : An Electronically Enharced Board for Games and Group Activity Support"In Proc. of Affective Human Factors Design. 227-234 (2001)
Sugimoto, M.、Kusunoki, F.、Hashizume, H.:“E2board:用于游戏和团体活动支持的电子增强板”In Proc。
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共 30 条
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    • 批准号:
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    • 财政年份:
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    • 项目类别:
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    • 资助金额:
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