The Virtual Environment on the Inter-network Realizing, the Real-time Interaction

网络虚拟环境实现实时交互

基本信息

  • 批准号:
    14580442
  • 负责人:
  • 金额:
    $ 2.05万
  • 依托单位:
  • 依托单位国家:
    日本
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
  • 财政年份:
    2002
  • 资助国家:
    日本
  • 起止时间:
    2002 至 2003
  • 项目状态:
    已结题

项目摘要

<Year 2002>1.The author studies the context of competitive task model, and proposed to employ the Markov model for analysis of the opponent player's behavior in the online battle game. The workability of the proposed method is evaluated. On the otter hand, the online racing game is prototyped to examine the adaptive prediction filter 'invented by the author and confirm its range of adaptability2.As an application of the, context of co-operative Task model, a path-tracing type of,task performance is implemented which provides both users (i.e., the leader and the follower) with linear prediction of opponent avatar's attributes, for evaluation of the validity of the CSCW system depending on the prediction algorithm and the amount of lag3.As a method of real-tithe three-dimensional remodeling of 3D shape, the authors invented a high-speed and ambiguity-free remodeling scheme<Year 2003>4.The relationship between a latency factor including time lag and update frequency, and the loss of infor … More mation caused by the factor is theoretically analyzed. That is, by employing the update frequency teased Taylor expansion f「r upcoming data from the remote peer, the author proposed that the prediction of arbitrary accuracy is performed for remote avatar's behavior. The numerical simulations evaluate the applicable range of this schema5.As an application of' the context of competitive task model, networked field type of DVE is mathematically defined and the peer-to-peer protocol Is originally introduced for the model6.As an application of the context of co-operative task model, multi-player type of "coro-coro maze" is prototyped. This is the game where users collaboratively manipulate a virtual plate on which a ball moves on the path of the maze, so as to get the goal. By using this game as a benchmark for a basic collaboration task, various algorithms and protocols can be examined7.As an application of a weak interactivity model, the demote musical ensemble system and the communication tool for remote education were developed. The former is based on concept of regulation of latency considering the amenity of musical play. The latter is for both of synchronous end asynchronous type of remote education Less
<Year 2002>1.研究了竞争性任务模型的上下文,提出了用马尔可夫模型来分析在线对战游戏中对手的行为。所提出的方法的可操作性进行评估。另一方面,以在线赛车游戏为原型,检验作者发明的自适应预测滤波器,并确认其适应范围。2.作为合作任务模型上下文的应用,实现了一种路径跟踪类型的任务性能,该任务性能为两个用户(即,3.作为一种实时的三维形状重构方法,提出了一种快速无歧义的重构方案4.研究了时延和更新频率等延迟因素与信息丢失之间的关系,并给出了相应的仿真结果<Year 2003> ...更多信息 从理论上分析了该因素引起的振动。即通过对来自远程节点的即将到来的数据采用更新频率的泰勒展开,作者提出了对远程化身的行为进行任意精度的预测。5.作为竞争任务模型的应用,对DVE的网络场类型进行了数学定义,并首次引入了P2P协议。6.作为合作任务模型的应用,对多人"coro-coro迷宫"进行了原型设计。这是一个游戏,用户协同操作一个虚拟的盘子,一个球在迷宫的路径上移动,以获得目标。通过使用这个游戏作为一个基本的协作任务的基准,各种算法和协议可以检查7.作为一个弱交互性模型的应用,降级音乐合奏系统和远程教育的通信工具的开发。前者是基于潜伏期调节的概念,考虑到音乐游戏的舒适性。后者是用于同步端异步端的远程教育型的。

项目成果

期刊论文数量(42)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Kazuki Hiraki: "Web. Com : Web-Browser-fur-Communication ; Aiming for Web-Based Class"AACE Proc.on ED-Media World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004. Vol.1(In press). (2004)
Kazuki Hiraki:“Web.Com:Web-Browser-fur-Communication;瞄准网络课堂”AACE Proc.on ED-Media World Conference on Educational Multimedia, Hypermedia and Te communications 2004. Vol.1(印刷中)。
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
  • 通讯作者:
塙 大: "分散仮想環境上の協調型タスクモデルにおける遅延による情報損失とパフォーマンス劣化の関連について"電子情報通信学会論文誌A分冊. (発行予定). (2000)
Dai Hanawa:“分布式虚拟环境中协作任务模型中延迟导致的信息丢失与性能下降之间的关系”IEICE Transactions Volume A(即将出版)。
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
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  • 通讯作者:
Dai Hanawa: "Relationship Between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment"IEEE Proceedings of Virtual Reality 2004. Vol.1. 227-228 (2004)
Dai Hanawa:“同步分布式虚拟环境中网络延迟与信息质量之间的关系”IEEE 虚拟现实会议记录 2004 年。第 1 卷。
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
  • 通讯作者:
Dai Hanawa: "The relationship between performance degradation and loss of information caused by tag attributes on collaborative task models in a DVE"VRSJ Proceedings of International Conference on Artificial reality and Telexistence 2002. Vol.l. 133-140 (
Dai Hanawa:“DVE 中协作任务模型上的标签属性引起的性能下降和信息丢失之间的关系”VRSJ 人工现实和远程存在国际会议记录 2002。Vol.l。
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
  • 通讯作者:
Dai Hanawa: "The Relationship between Performance Degradation and Loss of Information Caused by Lag Attributes on Collaborative Task Models in a DVE"Proceedings of ICAT2002. Vol.1. 133-140 (2002)
Dai Hanawa:“DVE 中协作任务模型的滞后属性导致的性能下降和信息丢失之间的关系”ICAT2002 论文集。
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    0
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YONEKURA Tatsuhiro其他文献

YONEKURA Tatsuhiro的其他文献

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{{ truncateString('YONEKURA Tatsuhiro', 18)}}的其他基金

Fundamentals of Edutainment Contents' Creation on the Internet
互联网寓教于乐内容创作基础
  • 批准号:
    18300027
  • 财政年份:
    2006
  • 资助金额:
    $ 2.05万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
On the Environment of the Virtual Real-Time Media via the Networks
论网络虚拟实时媒体环境
  • 批准号:
    12680404
  • 财政年份:
    2000
  • 资助金额:
    $ 2.05万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
On Human Factor in a Virtual Space Integrating Visual Auditory and tactile Modalities
视觉听觉触觉相结合的虚拟空间中的人为因素
  • 批准号:
    09838004
  • 财政年份:
    1997
  • 资助金额:
    $ 2.05万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
A Stydy of Noulineer Data Analysis by Using Connectinonist Model
应用Connectinonist模型的Noulineer数据分析研究
  • 批准号:
    05808028
  • 财政年份:
    1993
  • 资助金额:
    $ 2.05万
  • 项目类别:
    Grant-in-Aid for General Scientific Research (C)

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