Development of Haptic Device for Advanced Technical Skills in the Immersive Virtual Environment
开发用于沉浸式虚拟环境中高级技术技能的触觉设备
基本信息
- 批准号:16560112
- 负责人:
- 金额:$ 1.98万
- 依托单位:
- 依托单位国家:日本
- 项目类别:Grant-in-Aid for Scientific Research (C)
- 财政年份:2004
- 资助国家:日本
- 起止时间:2004 至 2005
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The environment in which Japanese industry has achieved great respect is changing tremendously due to the globalization of economics, where Asian countries are undergoing economic and technical development as well as benefiting from the advances in information technology. For example, in the design of custom-made casting product, a designer whom lacking of casting knowledge may not be able to produce a good design. In order to obtain a good design and manufacturing result, it is necessary to equip the designer and manufacturer with a support system related to casting design or so called, knowledge transfer and creation system. This paper proposes a new virtual reality based knowledge acquisition and job training system for casting design, which is composed of the explicit and tacit knowledge transfer system using synchronized multimedia and the knowledge internalization system using portable virtual environment. In our proposed system, the education content is displayed in the immersiv … More e virtual environment, where by a trainee may experience himself in the virtual site operations. Provided that the trainee has gained explicit and tacit knowledge of casting through the multimedia-based knowledge transfer system, the immersive virtual environment catalyzes the internalization of knowledge and also enable the trainee to gain tacit knowledge before undergoing on the job training at real operation site. The advantage of our system is that it provides the user an opportunity to visually and haptically experience the foundry workflow in a virtually-real manner. By combining the usages of our system and OJT, training program is expected to become a highly efficient and effective futuristic means of human resources development of engineers and technicians. When using the "Portable immersive Virtual Environment System", the user enters a "3D Visualized System". By wearing 3D stereoscopic glasses (eye-gear) the user can see a stereoscopic 3D image of the workflow, in which even the shape and form of a product can be experienced and "felt" by using the haptic system as shown in Fig.10. Simply put, this robot can be used as a system to support the internalization process of learning which is the Phase 4 of the knowledge conversion process defined by the SECI Model. There are many advantages in using this system for in-house education and training purpose. Notable advantages are : (1)The worker can virtually experience the foundry workflow prior to actually performing the works at the worksite in the foundry factory. (2)Learn about the work procedures beforehand. (3)Fully learn about the risks and danger throughout the work process. (4)Train beginner/intermediate level workers that haven't reached veteran level yet, so they can smoothly perform their tasks at the worksite. Less
随着经济全球化,亚洲国家正在经历经济和技术发展,并受益于信息技术的进步,日本工业获得巨大尊重的环境正在发生巨大变化。例如,在定制铸造产品的设计中,缺乏铸造知识的设计师可能无法产生好的设计。为了获得良好的设计和制造效果,有必要为设计者和制造者配备一个与铸件设计相关的支持系统或所谓的知识转移和创造系统。本文提出了一种基于虚拟现实的铸造设计知识获取与岗位培训系统,该系统由同步多媒体的显性和隐性知识传递系统和便携式虚拟环境的知识内化系统组成。在我们提出的系统中,教育内容以沉浸式方式显示, ...更多信息 e虚拟环境,其中受训者可以在虚拟现场操作中体验自己。如果受训者通过基于多媒体的知识传递系统获得了铸造的显性和隐性知识,沉浸式虚拟环境促进了知识的内化,也使受训者在真实的操作现场进行在职培训之前获得了隐性知识。我们的系统的优点是,它为用户提供了一个机会,以虚拟现实的方式在视觉和触觉上体验铸造工作流程。结合本系统与在职培训的使用,培训计划有望成为未来工程技术人员人力资源开发的一种高效、有效的手段。当使用“便携式沉浸式虚拟环境系统”时,用户进入“3D可视化系统”。通过佩戴3D立体眼镜(眼镜),用户可以看到工作流程的立体3D图像,其中甚至可以通过使用如图10所示的触觉系统来体验和“感觉”产品的形状和形式。简单地说,这个机器人可以作为一个系统来支持学习的内化过程,这是SECI模型定义的知识转换过程的第四阶段。使用此系统进行内部教育和培训有许多优点。显著的优点是:(1)工人可以在铸造工厂的工地实际执行工作之前虚拟地体验铸造工作流程。(2)事先了解工作程序。(3)充分了解整个工作过程中的风险和危险。(4)培训未达到熟练程度的初级/中级工人,使他们能够在现场顺利执行任务。少
项目成果
期刊论文数量(166)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
バーチャルリアリティ技術による技能伝承と人材育成
利用虚拟现实技术进行技能转移和人力资源开发
- DOI:
- 发表时间:2006
- 期刊:
- 影响因子:0
- 作者:綿貫啓一;他;綿貫啓一;綿貫啓一;綿貫啓一;綿貫啓一;綿貫啓一
- 通讯作者:綿貫啓一
組立/分解性を考慮した製品設計およびバーチャルリアリティ空間における製品評価
考虑虚拟现实空间中的组装/拆卸和产品评估的产品设计
- DOI:
- 发表时间:2005
- 期刊:
- 影响因子:0
- 作者:綿貫啓一;他;綿貫啓一;綿貫啓一;綿貫啓一;綿貫啓一;綿貫啓一
- 通讯作者:綿貫啓一
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WATANUKI Keiichi其他文献
SNSカウンセリングのロールプレイにおける感情の同期
SNS咨询角色扮演中的情绪同步
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
OSAWA Yusuke;WATANUKI Keiichi;KAEDE Kazunori;MURAMATSU Keiichi;中山真孝・畑中千紘・鈴木優佳・粉川尚枝・内田由紀子・杉原保史・河合俊雄 - 通讯作者:
中山真孝・畑中千紘・鈴木優佳・粉川尚枝・内田由紀子・杉原保史・河合俊雄
Learning and visualization of features using MC-DCNN for gait training considering physical individual differences
考虑身体个体差异,使用 MC-DCNN 进行步态训练的特征学习和可视化
- DOI:
10.1299/jbse.20-00337 - 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
OSAWA Yusuke;WATANUKI Keiichi;KAEDE Kazunori;MURAMATSU Keiichi - 通讯作者:
MURAMATSU Keiichi
日本の子どもにおける敵意帰属バイアスと攻撃性の関連.
日本儿童敌意归因偏差与攻击行为的关系。
- DOI:
- 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
OSAWA Yusuke;WATANUKI Keiichi;KAEDE Kazunori;MURAMATSU Keiichi;中山真孝・畑中千紘・鈴木優佳・粉川尚枝・内田由紀子・杉原保史・河合俊雄;伊藤大幸・片桐正敏・望月直人・野々宮京子・前川圭一郎・荻野昌秀・村山恭朗・原田新・野村信威;山本希・大東将・森口佑介 - 通讯作者:
山本希・大東将・森口佑介
実践論文がつなぐ研究と実践(編集委員会企画シンポジウム)
通过实用论文连接研究和实践(编辑委员会策划的研讨会)
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
OSAWA Yusuke;WATANUKI Keiichi;KAEDE Kazunori;MURAMATSU Keiichi;中山真孝・畑中千紘・鈴木優佳・粉川尚枝・内田由紀子・杉原保史・河合俊雄;伊藤大幸・片桐正敏・望月直人・野々宮京子・前川圭一郎・荻野昌秀・村山恭朗・原田新・野村信威 - 通讯作者:
伊藤大幸・片桐正敏・望月直人・野々宮京子・前川圭一郎・荻野昌秀・村山恭朗・原田新・野村信威
Generation of gait data less prone to stumbling considering the physical differences among trainees
考虑到受训者之间的身体差异,生成不易绊倒的步态数据
- DOI:
10.1299/jbse.20-00478 - 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
OSAWA Yusuke;WATANUKI Keiichi;KAEDE Kazunori;MURAMATSU Keiichi - 通讯作者:
MURAMATSU Keiichi
WATANUKI Keiichi的其他文献
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{{ truncateString('WATANUKI Keiichi', 18)}}的其他基金
Virtual Reality-Based Skills Training and Real Skills Training Based on Brain Activity Assessment Using Near-Infrared Spectroscopy
基于虚拟现实的技能训练和基于近红外光谱大脑活动评估的真实技能训练
- 批准号:
22560241 - 财政年份:2010
- 资助金额:
$ 1.98万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Development of Knowledge Acquisition and Skill Transfer System Using Immersive Virtual Environment
使用沉浸式虚拟环境开发知识获取和技能转移系统
- 批准号:
19560251 - 财政年份:2007
- 资助金额:
$ 1.98万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Study on Optimal Design of snap-fit Considering Assembly/Disassembly
考虑装拆的卡扣优化设计研究
- 批准号:
13650144 - 财政年份:2001
- 资助金额:
$ 1.98万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
相似国自然基金
基于Haptic的盲人空间认知及其在路径诱导过程中的应用模式研究
- 批准号:41361084
- 批准年份:2013
- 资助金额:52.0 万元
- 项目类别:地区科学基金项目
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$ 1.98万 - 项目类别:
Alexander Graham Bell Canada Graduate Scholarships - Master's
Using virtual reality and haptic touch to treat phantom limb pain: A development and usability study
使用虚拟现实和触觉触摸来治疗幻肢痛:一项开发和可用性研究
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Design and integration of haptic tools into a novel physics-based virtual reality spine surgery simulator
将触觉工具设计并集成到基于物理的新型虚拟现实脊柱手术模拟器中
- 批准号:
553753-2020 - 财政年份:2020
- 资助金额:
$ 1.98万 - 项目类别:
Alexander Graham Bell Canada Graduate Scholarships - Master's
Big Data Analytics for Haptic Garment Analytics with ARAIG in Virtual Reality Games
虚拟现实游戏中使用 ARAIG 进行触觉服装分析的大数据分析
- 批准号:
543863-2019 - 财政年份:2019
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Virtual Reality-Enhanced Haptic Simulation to Improve Self-Regulation of Applied Delivery Force During Shoulder Dystocia
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Virtual Reality-Enhanced Haptic Simulation to Improve Self-Regulation of Applied Delivery Force During Shoulder Dystocia
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Virtual Reality-Enhanced Haptic Simulation to Improve Self-Regulation of Applied Delivery Force During Shoulder Dystocia
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Development of a molecular visualization system with virtual reality and haptic technologies
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