Development of CG Technologies Based on the Geometric Model Represented by a Set of Points

基于点集几何模型的CG技术发展

基本信息

  • 批准号:
    16300021
  • 负责人:
  • 金额:
    $ 9.28万
  • 依托单位:
  • 依托单位国家:
    日本
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
  • 财政年份:
    2004
  • 资助国家:
    日本
  • 起止时间:
    2004 至 2006
  • 项目状态:
    已结题

项目摘要

In this study, we developed several kinds of CG techniques related to a set of points as a fundamental geometric model: modeling and rendering techniques, mutual transformation techniques among a set of points and another model, especially a polygon model. The following models are regarded as a set of points : 2D scalar grid fields such as depth images obtained by a range scanner and DEM(Digital Elevation Model), 3D scalar grid field such as medical images, voxel spaces, 3D textures and point clouds mainly obtained by a particle simulation. The approaches of rendering techniques are classified into those: to apply a conventional polygon rendering to a polygon model transformed from a set of point, to apply point-based rendering directly to a set of points, and to apply point-based rendering to a set of points transformed from another type of model. Especially, the latter approach is expected as a most possible method having the abilities of LOD(Level Of Detail) and anti-aliasing indispensable to render broad natural landscape sceneries including huge amount of complex objects like trees.In this study, we developed the following techniques for handling a set of points1.Modeling techniques for depth images(1.1)Position matching algorithms for integrating multiple depth images(1.2)Algorithms for making the distribution of points uniform(1.3)An algorithm for adapting geometric primitive to depth image using Genetic Algorithm2.Rendering algorithm for voxel spaces(2.1)An edge preserving algorithm for smoothing normal3.Surface generation algorithms from a set of points(3.1)A level-set algorithm using velocity fields(3.2)A recursive algorithm for finding a polygon hull4.Point-based rendering(4.1)Point-based rendering for simulating first order scattering(4.2)An algorithm for transforming a polygon model to a 3D texture(4.3)An algorithm for transforming a polygon model to a point cloud
在这项研究中,我们开发了几种与一组点作为基本几何模型相关的CG技术:建模和渲染技术,一组点与另一个模型,特别是多边形模型之间的相互转换技术。以下模型被认为是一组点:2D标量网格场,如深度图像的范围扫描仪和DEM(数字高程模型),3D标量网格场,如医学图像,体素空间,3D纹理和点云主要通过粒子模拟获得。绘制技术的方法分为:对点集转换的多边形模型进行传统的多边形绘制,对点集直接进行基于点的绘制,对另一类模型转换的点集进行基于点的绘制。特别是,后一种方法被认为是最有可能具有LOD能力的方法(细节层次)和抗锯齿是渲染包括大量复杂物体(如树木)在内的广阔自然景观不可缺少的技术。在本研究中,我们开发了以下技术来处理一组点1.深度图像的建模技术(1.1)用于整合多个深度图像的位置匹配算法(1.2)使点的分布均匀的算法(1.3)基于遗传算法的深度图像几何图元自适应算法2.体素空间绘制算法(2.1)保边法向平滑算法3.点集曲面生成算法(3.1)使用速度场的水平集算法(3.2)多边形外壳的递归算法4.基于点的绘制(4.1)模拟一阶散射的基于点的绘制(4.2)多边形模型到3D纹理的转换算法(4.3)多边形模型到点云的转换算法

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Point Splatting Based on Translucent Shadow Mapping and Hierarchical Bucket Sorting
基于半透明阴影贴图和层次桶排序的点喷射
特許
专利
  • DOI:
  • 发表时间:
    2008
  • 期刊:
  • 影响因子:
    0
  • 作者:
  • 通讯作者:
Efficient Rendering of Breaking Waves Using MPS Method
使用 MPS 方法高效渲染破碎波
測定点群を用いた建造物モデリングのための特徴線抽出法と特徴線マッチング法
利用测量点云进行建筑建模的特征线提取方法和特征线匹配方法
Surface Reconstruction for Particle Simulation Using Level Set Method
使用水平集方法进行粒子模拟的表面重建
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CHIBA Norishige其他文献

CHIBA Norishige的其他文献

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{{ truncateString('CHIBA Norishige', 18)}}的其他基金

Multilateral Approaches toward High Speed CG Animation Technologies for Flow Phenomena
针对流动现象的高速 CG 动画技术的多边方法
  • 批准号:
    24300032
  • 财政年份:
    2012
  • 资助金额:
    $ 9.28万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
Development of Cellular Automata Executable on 3D-object Surface and Multi-directional Projection Technique
3D 物体表面可执行元胞自动机和多向投影技术的开发
  • 批准号:
    23650038
  • 财政年份:
    2011
  • 资助金额:
    $ 9.28万
  • 项目类别:
    Grant-in-Aid for Challenging Exploratory Research
Development of Efficient CG Technologies for Producing Computer Animation of Large-scale Natural Scenery
开发用于制作大型自然风光计算机动画的高效 CG 技术
  • 批准号:
    19300022
  • 财政年份:
    2007
  • 资助金额:
    $ 9.28万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
A FUNDAMENTAL STUDY ON CG TECNOLOGIES FOR REPRESENTING JAPANESE AESTHETIC SENSIBILITY : CG OF BONSAI,CERAMIC-ART,AND SUIBOKUGA
代表日本审美情趣的CG技术基础研究:盆景、陶瓷艺术和水墨画的CG
  • 批准号:
    08458085
  • 财政年份:
    1996
  • 资助金额:
    $ 9.28万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
A FUNDAMENTAL STUDY TOWARDS THE DEVELOPMENT OF A VIRTUAL REALITY SYSTEM OF BONSAI-ART
盆景艺术虚拟现实系统开发的基础研究
  • 批准号:
    06452406
  • 财政年份:
    1994
  • 资助金额:
    $ 9.28万
  • 项目类别:
    Grant-in-Aid for General Scientific Research (B)

相似海外基金

Unified Visualization of 4D Particle System and Scalar Fields by Extending Point-Based Rendering
通过扩展基于点的渲染实现 4D 粒子系统和标量场的统一可视化
  • 批准号:
    15607008
  • 财政年份:
    2003
  • 资助金额:
    $ 9.28万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
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