A Theoretical and Empirical Study of Product Development and Distribution in the Japanese Video Game industry
A Theoretical and Empirical Study of Product Development and Distribution in the Japanese Video Game industry
批准号:
19730292
负责人:
OHKITA Kenichi
金额:
$2.39万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Young Scientists (B)
财政年份:
2007
资助国家:
日本
项目状态:
已结题
起止时间:
2007 至 2010
中文摘要
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英文摘要
The purpose of this research is to investigate product development and distribution in the Japanese home video game industry both theoretically and empirically.(1) A platform competition model in markets of system products composed of hardware and complementary software is analyzed, with a specific focus on exclusive contracting. When hardware products are strongly differentiated, or when consumers value the marginal benefit of additional software variety highly, we find that, in equilibrium, hardware firms will engage in exclusive contracting of software development. This finding is strongly supported by our empirical results in the Japanese home video game industry, dominated by Nintendo from 1984 to 1994.(2) Empirical studies are conducted to examine the factors determining the developers' choices of video game platforms from 1994 to 1996 by using the mixed logit model.(3) The competitive and cooperative strategies pursued by game software firms facing the problem of intellectual property rights violation are analyzed.
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Platform Strategy of Video Game Software: Theorv and Evidence
视频游戏软件的平台策略:理论与证据
DOI:
--
发表时间:
2007
期刊:
影响因子:
--
作者:
[Kenichi Ohkita, Kazumitsu Minamikawa, Masayoshi Maruyama, Masayoshi Maruyama, 大北健一, Masayoshi Maruyama, Masayoshi Maruyama]
通讯作者:
Masayoshi Maruyama
Platform Strategy of Video Game Software in Japan, 1984-1994 : Theory and Evidence
日本视频游戏软件的平台战略,1984-1994:理论与证据
DOI:
--
发表时间:
2011
期刊:
Managerial and Decision Economics
影响因子:
2.2
作者:
[Kenta Ikeuchi, Hiroyuki Okamuro, Hisayuki Hara, 大門正克・柳沢遊, Masayoshi Maruyama and Kenichi Ohkita]
通讯作者:
Masayoshi Maruyama and Kenichi Ohkita
Platform Strategy of Video Game Software: Theory and Evidence
视频游戏软件的平台策略:理论与证据
DOI:
--
发表时间:
2007
期刊:
The Proceedings of the Australia & New Zealand Marketing Academy Conference 2007
影响因子:
--
作者:
[Masayoshi, Maruyama, Kenichi, Ohkita]
通讯作者:
Ohkita
The Determinants of Platform Selection in the Japanese Home Video Game Software Industry : An Empirical Approach
日本家庭视频游戏软件行业平台选择的决定因素:实证方法
DOI:
--
发表时间:
2010
期刊:
影响因子:
--
作者:
[細野薫, 美帆滝澤, 鶴光太郎, Kazumitsu Minamikawa and Kenichi Ohkita]
通讯作者:
Kazumitsu Minamikawa and Kenichi Ohkita
家庭用テレビゲームソフトのプラットフォーム選択行動の分析
家庭游戏软件平台选择行为分析
DOI:
--
发表时间:
2007
期刊:
南山大学経営研究センターワーキングペーパー No.0702, 9P
影响因子:
--
作者:
[Masayoshi Maruyama, Kenichi Ohkita, 南川和充・大北健一]
通讯作者:
南川和充・大北健一
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