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The Proteus Effect in Engineering Virtual Reality

The Proteus Effect in Engineering Virtual Reality
工程虚拟现实中的Proteus效应
批准号:
22K02949
负责人:
Vallance Michael
金额:
$1.58万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2022
资助国家:
日本
项目状态:
未结题
起止时间:
2022-04-01 至 2025-03-31

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中文摘要
翻译
受以前工作的启发,决定创造一种虚拟现实体验,目标是建造一台个人计算机(PC)。VR空间的设计考虑了交互性、沉浸性、用户参与性和照片真实感。PC的基本组件是主板、RAM、SSD、CPU、GPU、风扇和电源线。相关的3D模型是从TurBosquid购买的,因为它们是以负担得起的价格专业制作的。接下来,在Unity中构建了开放式实验室形式的环境,并导入了3D组件。之后,以特定的程序方式对构建PC的交互过程进行编程。来自NPC的个性化支持是由InWorld Studio中创建的化身提供的。角色需要核心描述,动机,身份,个性和情感,最初的事实和知识,不同音调和速度的首选声音,以及对话风格。定制这些设置会产生高度个性化的NPC;例如,直率的NPC会直接回答问题,而好奇的NPC还会尝试进行离题的互动。然后,联合项目被编程为使用Oculus Rift HMD及其相关控制器在VR中操作。最后,InWorld的AI角色;取名为Bob-然后被整合。Bob的设计目的是回答口头问题,特别是在构建PC时支持人类对话者。这种互动也可以是离题和随意的,因为鲍勃正在进行一场不可思议的现实对话;从而促进了Proteus效应。
英文摘要
Informed by the previous work it was decided to create a VR experience with the goal of constructing a Personal Computer (PC). The design of the VR space considered interaction, immersion, user participation and photorealism. The basic components of a PC are a motherboard, RAM, SSD, CPU, GPU, fan, and a power cable. Associated 3D models were purchased from Turbosquid as they were professionally created at an affordable price. An environment in the form of an open lab was next constructed within Unity and the 3D components imported. After that, the interactive process of building the PC was programmed in a specific procedural manner. Personalized support from a NPC was provided by an avatar created in Inworld Studio. The character requires a core description, motivation, identity, personality and emotions, initial facts and knowledge, a preferred voice with varied pitch and speed, and dialogue style. Customizing these settings result in a highly personalized NPC; for instance, a blunt NPC will simply answer a question directly whereas an inquisitive NPC will additionally attempt to engage in off-topic interactions. The Unity Project was then programmed to operate in VR using the Oculus Rift HMD and its associate controllers. Finally, the Inworld AI character; named Bob - was then integrated. Bob was designed to respond to spoken questions, specifically supporting the human interlocutor in building the PC. The interactions can also be off-topic and casual as Bob engages in an uncannily realistic conversation; thereby facilitating the Proteus Effect.
期刊论文(0)
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会议论文
DOI: --
发表时间: 2022
期刊: What is Computational Thinking? Think like a computer scientist
影响因子: --
作者: [Vallance Michael, Towndrow Phillip A.]
通讯作者: Towndrow Phillip A.
Reflecting on research: a virtual GLAM proposal
反思研究:虚拟 GLAM 提案
DOI: --
发表时间: 2022
期刊: Proceedings of 8th International Conference of the Immersive Learning Research Network
影响因子: --
作者: [Vallance, M. and Towndrow, P.A., VALLANCE Michael, Vallance Michael]
通讯作者: Vallance Michael
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
Dr. Michael Vallance Research Portfolio
Michael Vallance 博士的研究成果
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
9
    Engineering virtual reality for real learning
    • 批准号:
      18K02940
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $2.83万
    • 财政年份:
      2018
    • 负责人:
      Vallance Michael
    • 依托单位:
    Engineering active learning in a 3D virtual world
    • 批准号:
      15K01080
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $2.83万
    • 财政年份:
      2015
    • 负责人:
      Vallance Michael
    • 依托单位:
    海外基金