Research on Generation of Internal Models in Games and Their Dynamics

博弈内部模型的生成及其动力学研究

基本信息

  • 批准号:
    09640454
  • 负责人:
  • 金额:
    $ 2.3万
  • 依托单位:
  • 依托单位国家:
    日本
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
  • 财政年份:
    1997
  • 资助国家:
    日本
  • 起止时间:
    1997 至 1998
  • 项目状态:
    已结题

项目摘要

The purpose of this research is to propose a new modeling framework to study dynamical aspects of games and to discuss rationality of game players and social norms through the simulations of the model. The followings are the results from this project.(a) We study the iterated prisoner's dilemma game as played by cognitive players, where each player optimizes his or her own future actions by making an internal model of the opponent's behavior. A kind of recurrent neural network called a dynamical recognizer (DR) is used to make these internal models, providing the advantage that the opponent's images are represented by complicated geometrical patterns in a context space of the DR.The dynamical behavior of these geometrical patterns will give a new chaotic dynamics by varying its dimensionality.(b) The internal model of each player's behavior is constructed from a finite history, and various possible models can be generated from each history. That is, many internal models are equally acc … More urate in mimicking the opponent's behavior. If the optimized future action varies depending on which of the models is chosen, we construct branches in the world line to represent several possible future worlds. Depending on the game situation (e.g. the payoff structures, the length of past sequences to be considered, the uncertainty level in choosing models, etc.), the structures of the branching of world lines (i.e., of possible worlds) will vary. In some situations, the world line is surrounded by many possible worlds, each with different behaviors.(c) The same approach is applied to the Rashevskyan game, where players move along his own spatial axis to take an advantageous position over the other player. Though those players are egocentric in principle, it is shown that some altruistic behavior will be performed as a dynamical attractor phase. The altruistic behavior is no longer attainable by merely having the opponent player's model as a Tit for Tat player. Rather players have to dynamically change his model of imitation to achieve mutual cooperation. Otherwise they go to a static noncooperative Nash solution. Less
本研究的目的是提出一个新的建模框架来研究游戏的动态方面,并通过模型的模拟来讨论游戏参与者和社会规范的合理性。以下是这个项目的结果。(a)我们研究了认知参与者所玩的迭代囚徒困境游戏,其中每个参与者通过建立对手行为的内部模型来优化自己的未来行动。利用一种称为动态识别器(DR)的递归神经网络来建立这些内部模型,其优点是对手的图像在动态识别器的上下文空间中由复杂的几何模式来表示,这些几何模式的动态行为会通过改变其维数而产生新的混沌动力学。(b)每个玩家行为的内部模型是从有限的历史中构建的,并且每个历史可以生成各种可能的模型。也就是说,许多内部模型在模仿对手的行为时同样准确。如果优化的未来行为取决于选择的模型,我们在世界线上构建分支来表示几个可能的未来世界。根据游戏情境(游戏邦注:如收益结构、过去序列的长度、选择模式的不确定性等),世界线分支的结构(即可能世界)也会发生变化。在某些情况下,世界线被许多可能的世界所包围,每个世界都有不同的行为。(c)同样的方法也适用于Rashevskyan游戏,即玩家沿着自己的空间轴移动以获得比其他玩家更有利的位置。虽然这些参与者原则上是自我中心的,但研究表明,一些利他行为将作为一个动态吸引阶段进行。利他行为不再仅仅是通过对手玩家的模型来实现的。相反,玩家必须动态地改变自己的模仿模式,以实现相互合作。否则他们就会得到一个静态的非合作纳什解。少

项目成果

期刊论文数量(0)
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专利数量(0)
池上 高志: "「進化経済学とは何か」第4章「ノイズからカオスさらに複雑系へ」" 有斐閣, 61-68 (1998)
池上隆:“什么是进化经济学?第 4 章:从噪声到混沌到复杂系统” Yuhikaku,61-68 (1998)
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    0
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Ikegami, T., Taiji, M.: "Imitation and Cooperation in Coupled Dynamical Recognizers" the European Conference for Artificial Life. (submitted to). (1999)
Ikegami, T., Taiji, M.:“耦合动态识别器中的模仿与合作”欧洲人工生命会议。
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    0
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M.Taij, T.Ikegami: "Dynamics of Internal Modelsin Game players" physica D. (発表予定). (1999)
M.Taij,T.Ikegami:“游戏玩家内部模型的动力学”物理学 D.(即将发表)。
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泰地 真弘人、池上高志: "ゲームにおける学習プレイヤーのダイナミクス" 認知科学. 6. 21-30 (1999)
Masahito Yasuchi,Takashi Ikegami:“学习游戏中的玩家动态”认知科学 6. 21-30 (1999)。
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  • 影响因子:
    0
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金子邦彦、池上高志: "複雑系の進化的シナリオ" 朝倉出版, 316 (1998)
Kunihiko Kaneko、Takashi Ikegami:“复杂系统的进化场景”朝仓出版社,316(1998)
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IKEGAMI Takashi其他文献

IKEGAMI Takashi的其他文献

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{{ truncateString('IKEGAMI Takashi', 18)}}的其他基金

Theoretical Studies on Cognitive Space and Time Diversity through Virtual and Artificial Systems
通过虚拟和人工系统进行认知空间和时间多样性的理论研究
  • 批准号:
    24650117
  • 财政年份:
    2012
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Challenging Exploratory Research
Studies on Homeo-dynamics with Embodied cultured and Artificial Neural Circuits
具身培养和人工神经回路的顺势动力学研究
  • 批准号:
    24300080
  • 财政年份:
    2012
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
Development and Experiment of a Revolutionary Experimental System for a study of Extended Artificial Life systems
用于研究延长人工生命系统的革命性实验系统的开发和实验
  • 批准号:
    22650044
  • 财政年份:
    2010
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Challenging Exploratory Research
Developing Shape Language and Building a Special Purpose Computer for Simulating Abstract Chemical Systems
开发形状语言并构建模拟抽象化学系统的专用计算机
  • 批准号:
    19300104
  • 财政年份:
    2007
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
Simultaneous brain imaging of 2-agents interaction and dynamical system model : A case-study of mother-infant interaction
2 主体相互作用和动力系统模型的同步脑成像:母婴相互作用的案例研究
  • 批准号:
    15300086
  • 财政年份:
    2003
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
Research on Dynamics of Learning and De-velopments by Combining Models of Morphology and Information dynamics
形态学与信息动力学相结合模型的学习与发展动力学研究
  • 批准号:
    13831003
  • 财政年份:
    2001
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
A Study on Emergence of Game and dynamical Complexity by Covpled Dynamical Recog
利用Covpled动态识别研究博弈的出现和动态复杂性
  • 批准号:
    11837003
  • 财政年份:
    1999
  • 资助金额:
    $ 2.3万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)

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