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We are developing a compact and affordable virtual reality locomotion system that provides a natural and safe walking experience aimed at enterprise and consumer markets.

We are developing a compact and affordable virtual reality locomotion system that provides a natural and safe walking experience aimed at enterprise and consumer markets.
我们正在开发一种紧凑且价格实惠的虚拟现实运动系统,为企业和消费者市场提供自然、安全的步行体验。
批准号:
10021143
负责人:
金额:
$3.01万
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --

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中文摘要
翻译
虚拟现实(VR)头戴设备自2012年Oculus在Kickstarter上筹资以来,在过去十年中取得了显著进展。大型VR公司(Oculus, Valve等)继续改进VR头显和控制器,然而,解决诸如在VR中自然无限行走之类的问题却陷入了停滞。目前的虚拟现实技术限制用户只能在家中的一个小“清理区域”内活动。用户可以走几步,但很快就会到达游戏区域的边界。这通常被描述为打破沉浸感。大多数VR应用程序使用软件解决方案,通过指向和点击目的地(传送)或使用操纵杆向前移动来移动用户。这是当前虚拟现实技术最大的缺点之一,因为用户坐着或站着都感觉自己在漂浮。此外,这些基于软件的解决方案可能会导致晕动病,因为实际运动和眼睛感知到的运动是不一样的。我们面临的挑战是创造一种技术解决方案,让用户可以正常地走到他们想走的最远的地方,停止,转弯等,同时保证用户的安全,防止他们身体移动到一个小区域之外。现有的选择,如Kat Walk C和Virtuix的滑梯,都是巨大的,笨重的,昂贵的,并且提供不自然的运动。Freeaim Technologies正在开发尖端的VR鞋,以提供在虚拟现实中最自然的行走方式。他们提供了一种身临其境的步行体验,与正常步行时相同的动作,没有学习曲线。他们是紧凑的,负担得起的消费者,并保持用户安全限制在一个小区域。这双鞋内部装有小型跑步机,可以将使用者带回到校准后的位置。我们目前有一个功能原型,可以在没有初始训练或额外支持设备的情况下行走。VR爱好者努力实现最好的沉浸式体验,我们的市场研究表明,他们看到了一个巨大的机会。在所有部门(包括军事、公共部门和企业)的企业对企业(B2B)培训和模拟中也有重要的机会。我们与一家英国初创公司Vidina Solutions合作,他们正在开发VR培训解决方案。他们打算利用沉浸式VR技术,如Haptics和VR运动技术来增强他们的培训解决方案。在这个项目中,我们希望评估一个新的原型,其中包括商业培训解决方案的回避。
英文摘要
Virtual Reality (VR) headsets have advanced significantly over the last decade since the Oculus Kickstarter in 2012\. Big VR companies (Oculus, Valve, etc) continue to improve VR headsets and controllers, however, solving problems such as naturally walking indefinitely in VR have come to a standstill.Current VR technology limits the user to move within the confines of a small 'cleared area' within their homes. The user can take a few steps but will soon reach the boundary of their play area. This is often described as immersion-breaking.Most VR applications use software workarounds to move the user by either pointing and clicking to a destination (teleportation) or using a joystick to move forwards. This is one of the biggest drawbacks of current VR technology because the user feels like they are floating around while sitting or standing still. Additionally, these software-based solutions may cause motion sickness since the actual motion and the motion the eyes perceive are not the same.The challenge is to create a technological solution that can allow the user to walk normally as far as they wish, and stop, turn, etc, while keeping the user safe and preventing them from physically moving outside a small area. Existing options, such as the Kat Walk C and Virtuix slidemills, are huge, bulky, expensive and provide unnatural movement.Freeaim Technologies is developing cutting-edge VR shoes to provide the most natural way to walk in virtual reality. They provide an immersive walking experience with the same movements as during normal walking and no learning curve. They are compact, affordable to consumers and keep the user safely confined within a small area. The shoes contain small internal treadmills that drive the user back to a calibrated position. We currently have a functional prototype, which can be walked on without initial training or additional supporting devices.VR enthusiasts strive to achieve the best possible immersive experience, and our market research indicates they see a large opportunity. There are also significant opportunities in Business to Business (B2B) with Training and Simulation across all sectors, including military, public sector, and enterprise.We have partnered with a UK early-stage company Vidina Solutions who are developing VR Training Solutions. They intend to utilise Immersive VR technologies such as Haptics and VR locomotion technologies to enhance their training solutions. In this project, we hope to evaluate a new prototype that includes sidestepping for business training solutions.
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