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We are developing a compact and affordable virtual reality locomotion system that provides a natural and safe walking experience aimed at enterprise and consumer markets.

We are developing a compact and affordable virtual reality locomotion system that provides a natural and safe walking experience aimed at enterprise and consumer markets.
我们正在开发一种紧凑且价格实惠的虚拟现实运动系统,为企业和消费者市场提供自然、安全的步行体验。
批准号:
10021143
负责人:
金额:
$3.01万
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --

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中文摘要
翻译
自2012年Oculus Kickstarter以来,虚拟现实(VR)头显在过去十年中取得了显着进步。大的VR公司(Oculus,Valve等)继续改进VR头戴设备和控制器,然而,解决VR中自然行走等问题已经陷入停滞。当前的VR技术限制用户在家中的一个小的“净空区域”内移动。用户可以走几步,但很快就会到达他们的游戏区域的边界。这通常被描述为沉浸式破坏。大多数VR应用程序使用软件解决方案来移动用户,通过指向并点击目的地(远距传送)或使用操纵杆向前移动。这是当前VR技术的最大缺点之一,因为用户坐着或站着不动时感觉自己在漂浮。此外,这些基于软件的解决方案可能会导致晕动病,因为实际的运动和眼睛感知的运动是不一样的。挑战在于创建一种技术解决方案,可以允许用户正常地走多远,停下来,转弯等,同时保持用户的安全,并防止他们在小区域外移动。现有的选择,如Kat Walk C和Virtuix slidemills,是巨大的,笨重的,昂贵的,并提供不自然的运动。Freeaim Technologies正在开发尖端的VR鞋,以提供最自然的方式在虚拟现实中行走。它们提供了一种身临其境的步行体验,与正常步行过程中的动作相同,没有学习曲线。它们结构紧凑,消费者负担得起,并将用户安全地限制在小范围内。鞋内装有小的旋转装置,可将使用者推回校准位置。我们目前有一个功能性原型,可以在没有初始培训或额外支持设备的情况下行走。VR爱好者努力实现最佳的沉浸式体验,我们的市场研究表明他们看到了巨大的机会。在企业对企业(B2B)的培训和模拟中也有大量的机会,包括军事,公共部门和企业。我们与英国早期公司Vidina Solutions合作,该公司正在开发VR培训解决方案。他们打算利用Haptics和VR运动技术等沉浸式VR技术来增强他们的培训解决方案。在这个项目中,我们希望评估一个新的原型,其中包括回避业务培训解决方案。
英文摘要
Virtual Reality (VR) headsets have advanced significantly over the last decade since the Oculus Kickstarter in 2012\. Big VR companies (Oculus, Valve, etc) continue to improve VR headsets and controllers, however, solving problems such as naturally walking indefinitely in VR have come to a standstill.Current VR technology limits the user to move within the confines of a small 'cleared area' within their homes. The user can take a few steps but will soon reach the boundary of their play area. This is often described as immersion-breaking.Most VR applications use software workarounds to move the user by either pointing and clicking to a destination (teleportation) or using a joystick to move forwards. This is one of the biggest drawbacks of current VR technology because the user feels like they are floating around while sitting or standing still. Additionally, these software-based solutions may cause motion sickness since the actual motion and the motion the eyes perceive are not the same.The challenge is to create a technological solution that can allow the user to walk normally as far as they wish, and stop, turn, etc, while keeping the user safe and preventing them from physically moving outside a small area. Existing options, such as the Kat Walk C and Virtuix slidemills, are huge, bulky, expensive and provide unnatural movement.Freeaim Technologies is developing cutting-edge VR shoes to provide the most natural way to walk in virtual reality. They provide an immersive walking experience with the same movements as during normal walking and no learning curve. They are compact, affordable to consumers and keep the user safely confined within a small area. The shoes contain small internal treadmills that drive the user back to a calibrated position. We currently have a functional prototype, which can be walked on without initial training or additional supporting devices.VR enthusiasts strive to achieve the best possible immersive experience, and our market research indicates they see a large opportunity. There are also significant opportunities in Business to Business (B2B) with Training and Simulation across all sectors, including military, public sector, and enterprise.We have partnered with a UK early-stage company Vidina Solutions who are developing VR Training Solutions. They intend to utilise Immersive VR technologies such as Haptics and VR locomotion technologies to enhance their training solutions. In this project, we hope to evaluate a new prototype that includes sidestepping for business training solutions.
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