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Shared Immersion - innovations in production efficiency and art.

Shared Immersion - innovations in production efficiency and art.
共享沉浸——生产效率和艺术的创新。
批准号:
105163
负责人:
金额:
$12.35万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

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中文摘要
翻译
“自从最早的人类聚集在篝火旁,分享他们的希望和恐惧以来,人类就沉迷于一起经历故事。沉浸式技术使休闲和娱乐的消费者能够以新的方式体验内容,但这些体验通常是基于个人的,有时是孤立的消费,比如使用VR头显。Fulldome(天文馆)是一个让观众共同体验沉浸式内容的平台。然而,它一直被视为一种教育和纪录片的媒介,目前的制作过程繁琐而耗时,限制了创造性的想法和创造性冒险的机会。位于泰恩赛德的Arcus动画工作室正在与fulldome资深人士Philippa Day和Ruth Coalson合作开发新的技术和制作技术,这将极大地加快fulldome的制作流程,为创作者提供更多的灵活性和时间来试验他们的工作。我们将利用这段时间开始开发一种类似于电影和电视的视觉素养,使创作者和观众能够在沉浸式环境中理解和分享故事。观众渴望体验。我们的提议是为沉浸式故事找到一个共享的出口。一个建立在现有成功模式(剧院、电影院、公共活动)和人类行为基础上的出口——参观一个场所,体验一个故事,并与他人一起离开。我们有了天文馆,我们有了艺术家,现在我们需要的是工具,为所有人创造一个全新的、令人兴奋的360度媒体世界。”
英文摘要
"Since the earliest peoples gathered around a campfire and shared their hopes and fears, humans have been hooked on experiencing stories together. Immersive technology is allowing consumers of leisure and entertainment to experience content in new ways, but these experiences are often based on individual and sometimes isolating consumption, such as with VR headsets. Fulldome (Planetarium) is a platform that allows an audience to experience immersive content collectively. However it has always been seen as a medium for education and documentary, and the current production process is cumbersome and time consuming, limiting creative ideas and opportunities for creative risk- taking.Tyneside based Arcus Animation Studios, are pairing up with fulldome veterans, Philippa Day and Ruth Coalson to develop new technology and production techniques that will speed up the fulldome production pipeline immensely, giving creators more flexibility and time to experiment with their work. We will use this time to begin to develop a visual literacy for fulldome, akin to cinema and television, that will allow creators and audiences to understand and share and stories in the immersive environment. Audiences crave experiences. Our proposition finds the shared outlet for immersive stories. An outlet which builds from existing successful models (theatre, cinema, public events) and human behaviour - to visit a venue, experience a story, and leave with others. We have the planetariums, we have the artists now all we need are the tools to make a new and exciting world of 360 degree media a reality for all."
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