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Shared Immersion - innovations in production efficiency and art.

Shared Immersion - innovations in production efficiency and art.
共享沉浸——生产效率和艺术的创新。
批准号:
105163
负责人:
金额:
$12.35万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

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中文摘要
翻译
“自从最早的人们聚集在篝火旁,分享他们的希望和恐惧以来,人类就迷上了一起经历故事。沉浸式技术允许休闲和娱乐消费者以新的方式体验内容,但这些体验通常是基于个人的,有时是孤立的消费,例如使用VR头显。Fulldome(Planetarium)是一个平台,允许观众集体体验沉浸式内容。然而,它一直被视为教育和纪录片的媒介,目前的制作过程繁琐耗时,限制了创造性的想法和创造性冒险的机会。总部位于泰恩赛德的Arcus动画工作室正在与Fulldome退伍军人Philippa Day和Ruth Coalson合作,开发新的技术和制作技巧,这将大大加快Fulldome的制作流程,让创作者有更多的灵活性和时间来尝试他们的作品。我们将利用这段时间开始为fulldome开发一种视觉素养,类似于电影和电视,这将使创作者和观众能够在沉浸式环境中理解和分享故事。观众渴望体验。我们的主张为沉浸式故事找到了共享的出口。一个出口,建立在现有的成功模式(剧院,电影院,公共活动)和人类行为-参观一个场地,体验一个故事,并与他人一起离开。我们有天文馆,我们有艺术家,现在我们所需要的是工具,使一个新的和令人兴奋的360度媒体世界成为现实。"
英文摘要
"Since the earliest peoples gathered around a campfire and shared their hopes and fears, humans have been hooked on experiencing stories together. Immersive technology is allowing consumers of leisure and entertainment to experience content in new ways, but these experiences are often based on individual and sometimes isolating consumption, such as with VR headsets. Fulldome (Planetarium) is a platform that allows an audience to experience immersive content collectively. However it has always been seen as a medium for education and documentary, and the current production process is cumbersome and time consuming, limiting creative ideas and opportunities for creative risk- taking.Tyneside based Arcus Animation Studios, are pairing up with fulldome veterans, Philippa Day and Ruth Coalson to develop new technology and production techniques that will speed up the fulldome production pipeline immensely, giving creators more flexibility and time to experiment with their work. We will use this time to begin to develop a visual literacy for fulldome, akin to cinema and television, that will allow creators and audiences to understand and share and stories in the immersive environment. Audiences crave experiences. Our proposition finds the shared outlet for immersive stories. An outlet which builds from existing successful models (theatre, cinema, public events) and human behaviour - to visit a venue, experience a story, and leave with others. We have the planetariums, we have the artists now all we need are the tools to make a new and exciting world of 360 degree media a reality for all."
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