MoVir: Movement-based games in VR to help people in isolation stay active
MoVir: Movement-based games in VR to help people in isolation stay active
批准号:
57724
负责人:
金额:
$6.34万
依托单位:
依托单位国家:
英国
项目类别:
Responsive Strategy and Planning
财政年份:
2021
资助国家:
英国
项目状态:
已结题
起止时间:
2021 至 --
中文摘要
**愿景**新冠肺炎的全球影响力将代代相传。但伴随着这种令人难以置信的颠覆,我们有机会利用技术的力量来改变我们的生活和工作方式。这个项目代表着如何利用身临其境的技术来远程提供经过科学验证的基于运动的锻炼计划的一步变化。**关键目标**这个项目将利用我们的科学专业知识开发一种新的方法来训练不得不呆在家里的人的平衡和协调。通过使用身临其境的互动虚拟现实(VR)的力量,我们将开发有趣、引人入胜的游戏,这些游戏可以用来恢复和提高处于孤立状态的最脆弱群体的运动能力。我们的人工智能算法将自动检测玩家的移动能力,并相应地调整游戏难度,在需要时增加挑战。在游戏过程中从控制器获取的数据提供了一种创新但可靠的方式来监控进展和合规性。**主要关注领域**提供远程锻炼或康复计划可能非常具有挑战性。虽然这可以通过视频来完成,但通常不适合行动不便的人。此外,如果没有直接的反馈或监控进度的手段,就很难知道某人的进度有多好。该项目将利用VR技术的力量,设计和开发两款有趣且引人入胜的游戏,训练平衡和运动协调,从而显著改善目前的技术水平。使用人工智能算法,我们将动态调整游戏难度级别,以便针对每个玩家进行个性化设置。这将确保游戏立即做出反应,提供不同的内容,允许玩家随着他们控制移动的能力提高而自动进步。来自VR控制器的数据将被分析,以给出反映他们运动表现的分数,同时也衡量他们的遵从性。这个项目的生命力超越了当前的大流行。未来的工作将包括开发一个更复杂的基于云的平台,可供专业医护人员(物理治疗师)使用,以远程提供康复和基于运动的治疗。**创新**我们对如何设计引人入胜的基于VR运动的游戏并在互动游戏期间从VR控制器获取运动数据的深入了解,将使我们能够提供可以远程交付的新型锻炼计划。同时,医疗保健提供者还将能够监控运动质量和锻炼合规性。
英文摘要
**Vision**The global impact of Covid-19 will be felt for generations to come. But with this incredible disruption comes an opportunity to exploit the power of technologies to change how we live and work. This project represents a step-change in how immersive technologies can be exploited to deliver scientifically validated movement-based exercise programmes remotely.**Key Objectives**This project will use our scientific expertise to develop a novel means of training balance and coordination in people who have to stay at home. By using the power of immersive, interactive virtual reality (VR), we will develop fun, engaging games that can be used to rehabilitate and improve movement abilities in the most vulnerable groups who are in isolation. Our AI algorithms will automatically detect a player's movement abilities and adjust the level of game difficulty accordingly, increasing the challenge when required. Data captured, from the controllers, during gameplay offers an innovative, yet reliable way of monitoring progress and compliance.**Main Area of Focus**Delivering remote exercise or rehabilitation programmes can be very challenging. Although this can be done through video, these are often not adapted for those with limited mobility. Furthermore, without direct feedback or a means of monitoring progress it can be difficult to know how well someone is progressing. This project will significantly improve on the current state of the art by using the power of VR technology to design and develop two fun and engaging games that train both balance and movement coordination. Using AI algorithms, we will dynamically adapt the level of game difficulty so it is personalised for each player. This will ensure games are immediately responsive, providing varied content to allow the player to automatically progress as their abilities to control their movements improves. The data from the VR controllers will be analysed to give a score that reflects their movement performance but that also measures compliance.This project has life beyond the current pandemic. Future work will include the development of a more sophisticated cloud-based platform that can be used by professional healthcare workers (physiotherapists) to deliver rehabilitation and movement-based therapies remotely.**Innovation**Our deep knowledge of how to design engaging VR movement-based games and harvest movement data from the VR controllers during interactive gameplay will allow us to deliver new types of exercise programme that can be delivered remotely. In parallel, healthcare providers will also be able to monitor movement quality and exercise compliance.
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