Developing videogames and play for hospitalised children
Developing videogames and play for hospitalised children
批准号:
AH/L009366/1
负责人:
Elizabeth Wood
金额:
$3.13万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --
中文摘要
在探索性网络会议中,我们发现缺乏满足住院儿童特定需求的视频游戏。医院里的游戏往往是基于传统的玩具和游戏,在数字游戏方面的创新有限,比如儿童使用家人探视带来的平板电脑/智能手机来玩视频游戏。我们已经确定了专为儿童设计的应用程序,用于将疼痛程度和其他症状传达给医生(例如,Small Talk重症监护、SmallTalk疼痛量表、Answers:Yesno、Speech Assistant、Easy Talk、AutoVerbal Talking Soundboard PRO)。然而,电子游戏行业还有相当大的发展空间,可以利用人文和艺术的专业知识,共同创造数字游戏机会,满足住院儿童的特定需求,在仅限于医疗和康复空间的情况下激发他们的游戏体验、想象力和创造力。界定视频游戏领域的研究和创新所面临的挑战,有可能产生重大影响。该网络整合了三类成员,以促进跨学科,并结合学术和行业专业知识:第一类:艺术领域的学术研究人员和儿童游戏方面的人文专家,以及跨文化和视觉媒体以图形表示医疗条件和情感的专家:伊丽莎白·伍德专门研究传统和数字形式的游戏,重点是儿童在自由游戏活动中的选择和代理(Wood,2013;2008;Wood and Hall,2011)。Dylan Yamada-Rice专门研究儿童对图像的理解和使用、他们不断变化的多模式交流实践以及视觉模式下的情感表达(Yamada-Rice 2013;2012;2011)。Matthew Cheeseman(http://eine.tumblr.com/page/2)将以凤凰艺术项目(由Nesta和谢菲尔德克鲁斯堡剧院资助)的知识为基础,该项目使用图形形式来促进文学比喻,如幽默、元转喻、歧义和隐喻,以便以富有想象力、影响、复杂和矛盾的方式解决心理、禁忌和医学问题(Cheeseman等人,2013年)。理查德·芬恩是英语学院的一名博士生,研究心理健康图解叙事的概念结构和读者体验。STRAND 2:儿童视频游戏设计师:3-18岁儿童视频游戏设计和制作的行业专家:与众不同的游戏http://www.distinctivegames.com/;奈杰尔·利特尔,艾玛·奥凯利·德·科内杰拉,以及斯蒂夫·泰勒,Striy http://www.stripeydesign.com/.第三条:医院游戏专家:谢菲尔德儿童医院的克里斯蒂娜·劳埃德和凯文·哈特肖恩。数字游戏是创意发展的一个重要领域,对管理英国五家儿童医院的NHS信托具有战略重要性:利物浦的阿尔德嘿;谢菲尔德的儿童医院;伦敦的大奥蒙德街;皇家曼彻斯特儿童医院;伯明翰儿童医院。对于视频游戏设计者来说,这是一个复杂但新的小众市场,需要对儿童的游戏选择和偏好,以及医院的游戏环境和做法,包括道德规范,有相当多的了解。医院游戏专家和视频游戏设计师将受益于该网络学术成员开发的方法创新,包括与空间和场所相联系的图形形式的情感表现(Cheeseman&Finn);环境图像的情感表现及其对儿童的吸引力(Yamada-莱斯),以及传统和数字游戏形式的儿童多模式交流实践(Wood)。为了共同制作这些类型的视频游戏(S),网络成员(和受邀的研讨会参与者)之间的知识交流至关重要。需要探索重要的战略和创造性领域,以便为未来的发展提供信息,并建立在现有实践的基础上(例如,创建、探索、学习)。
英文摘要
In exploratory network meetings, we identified a lack of videogames that meet the specific needs of hospitalised children. Hospital play tends to be based on 'traditional' toys and games, with limited innovation in digital play, such as children using tablets/ smart phones brought in by family visitors to access video games. We have identified apps designed for children to communicate pain levels and other symptoms to doctors (e.g. Small Talk Intensive Care, SmallTalk Pain Scale, Answers: YesNo, Speak Aid, Easy Speak, AutoVerbal Talking Soundboard PRO). However, there is considerable scope for development in the videogames industry that could use expertise from humanities and the arts to co-create digital play opportunities that respond to the specific needs of hospitalised children, to stimulate their play experiences, imaginations and creativity when confined to medical and recovery spaces. There is potential for significant impact from scoping the challenges to research and innovation in the videogames sector. The network integrates three strands of membership to promote interdisciplinarity and combine academic and industry expertise:Strand 1: Academic researchers in the arts and humanities Specialists in children's play and graphic representation of medical conditions and emotions across cultures and visual media:Elizabeth Wood specialises in researching traditional and digital forms of play, with a focus on children's choices and agency in free play activities (Wood, 2013; 2008; Wood and Hall, 2011). Dylan Yamada-Rice specialises in researching children's understanding and use of images, their changing multi-modal communication practices, and the expression of emotions in the visual mode (Yamada-Rice 2013; 2012; 2011). Matthew Cheeseman (http://eine.tumblr.com/page/2) will build on knowledge from The Phoenix Art Project (funded by NESTA and Sheffield Crucible theatre), which uses graphic forms to facilitate literary tropes such as humour, metanarrative, ambiguity and metaphor in order to address psychological, taboo and medical problems in imaginative, affecting, complex and contradictory ways (Cheeseman et al, 2013). Richard Finn is a PhD student in the School of English, researching the conceptual structure and reader experience of mental health graphic narratives. Strand 2: Children's videogames designers: Industry experts in the design and production of videogames for children age 3-18: Nigel Little, Distinctive Games http://www.distinctivegames.com/; Emma O'Kelly De Conejera, and Steve Taylor, Stripy Designs http://www.stripeydesign.com/. Strand 3: Hospital play specialists: Christina Lloyd and Kevin Hartshorn, Sheffield Children's Hospital.Digital play is a significant area for creative development, and has strategic importance to the NHS Trusts that manage the five children's hospitals in England: Alder Hey, Liverpool; Children's Hospital, Sheffield; Great OrOrmond Street, London; Royal Manchester Children's Hospital; Birmingham Children's Hospital. For videogames designers this is a complex but new niche market, which requires considerable knowledge about children's play choices and preferences and about hospital play contexts and practices, including ethics. Hospital play specialists and videogames designers will benefit from methodological innovations developed by the academic members of the network, including emotional representation in graphic form, linked to spaces and places (Cheeseman & Finn); emotional representations in environmental images and their appeal to children (Yamada-Rice) and children's multimodal communication practices in traditional and digital play forms (Wood). In order to co-produce these kinds of videogame(s), knowledge exchange amongst the network members (and invited workshop participants) is crucial. Important strategic and creative areas need to be explored in order to inform future developments, and build on existing practice (e.g Create Explore Learn).
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
Designing play for dark times
为黑暗时期设计游戏
DOI:
10.1177/1463949117714081
发表时间:
2017
期刊:
Contemporary Issues in Early Childhood
影响因子:
1.2
作者:
[Yamada-Rice D]
通讯作者:
Yamada-Rice D
Visual Methods with Children and Young People: Academics and visual Industries in Dialogue.
儿童和青少年的视觉方法:对话中的学术界和视觉产业。
DOI:
--
发表时间:
2015
期刊:
影响因子:
--
作者:
[Claisse, C.]
通讯作者:
Claisse, C.
海外基金