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Metamorphoses: Gaming Art and Science with Ovid

Metamorphoses: Gaming Art and Science with Ovid
变形:奥维德的游戏艺术与科学
批准号:
AH/M002802/1
负责人:
Charlotte Sleigh
金额:
$8.15万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --

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中文摘要
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英文摘要
In 2010, bio-artist Sarah Craske stumbled upon a very early English translation of Ovid's Metamorphoses in a cobwebby corner of an East Kent junk shop. It dated from 1735, and in its nearly 300 years of existence it had passed from reader to reader, picking up layers of biological history (bacteria, viruses, skin cells) just as surely as the gods of the stories in the volume themselves changed from one thing to another. Science & technology studies scholar Charlotte Sleigh, in conversation with Craske and another collaborator (scientist Simon Park), quickly realised that the book was both a great *object* of study for a science/art project, but also a metaphor for understanding the *ways* in which science and art hybridise to create meaning for us in a world that is packed with data of biological, literary and visual varieties. Just like the real world, this book could be read as a scientific experiment (on the bacteria etc.) or as a literary or aesthetic text. Under the direction (or refereeing) of Sleigh, Craske and Park will work together on the book to produce an exhibition of hybrid science-art knowledge. For example, they might try and recreate the organisms that have left their genes upon its pages. Or they might in some way metamorphose the book's materials back into their constituent parts (a cow for the leather, a tree for the wood pulp). The only rule is that they must agree on each research step that they take together. As they work together at the lab bench, their arguments and compromises will be documented. This record will be teased out and analysed by the project's observer, Sleigh, seeking out the ways in which Park and Craske understand and misunderstand one another from their positions in science and art. Their research choices, recorded via mind-mapping software and selected by Sleigh, will form the basis for web-based mobile game that encourages visitors to the exhibition (and other users) to reflect on their own opinions and experiences of the art/science boundary: the languages and the practices that are used in each field.
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
Nine-tenths of the iceberg: research as the unseen component of artists' work
冰山的十分之九:研究是艺术家作品中不为人知的组成部分
DOI: --
发表时间: 2017
期刊: Interalia
影响因子: --
作者: [Craske S]
通讯作者: Craske S
Art and science in the UK: a brief history and critical reflection
英国的艺术与科学:简史与批判性反思
DOI: 10.1080/03080188.2017.1381223
发表时间: 2017
期刊: Interdisciplinary Science Reviews
影响因子: 1.1
作者: [Sleigh C]
通讯作者: Sleigh C
Lowering the tone in art and science collaboration: An analysis from science and technology studies
降低艺术与科学合作的基调:科学技术研究的分析
DOI: 10.1386/jspc.2.1.37_1
发表时间: 2019
期刊: Journal of Science & Popular Culture
影响因子: --
作者: [Sleigh C]
通讯作者: Sleigh C
Contexts of Encounter: How and Where to Criticise Art and Science
相遇的背景:如何以及在哪里批评艺术和科学
DOI: --
发表时间: 2017
期刊: Journal of Literature and Science
影响因子: --
作者: [Sleigh CL]
通讯作者: Sleigh CL
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