Pet Sounds: Creating Music using Social Media and Mobile Technologies
宠物声音:使用社交媒体和移动技术创作音乐
基本信息
- 批准号:AH/M010163/1
- 负责人:
- 金额:$ 5.04万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2015
- 资助国家:英国
- 起止时间:2015 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The proposed project seeks to explore the ways in which the power of social media and social interactions-whether online or in the real world-can be harnessed to create digital music. The core methodology of the project is to develop a mobile app, Pet Sounds, which will be used to study these interactions. Pet Sounds will enable users to create a musical self-portrait or 'musical selfie', a musical representation of the user that reflects social experiences. In order to modify this composition, users must engage in different kinds of social interactions. These interactions might take place via social media like Facebook or Instagram. For example, chatting with another user might result in one kind of musical outcome, while tagging friends in a photo might result in another kind of musical outcome. The composition can evolve only through these kinds of social interactions, as well as by undertaking real-world social activities with friends. The musical selfie logs these interactions via different kinds of compositional transformations. For example, the composition might grow longer or shorter in duration; it might add a new voice or voices; it may change timbral qualities, tempo, rhythms, harmonies, and so on. The sounds and music will be generated almost entirely via social activities. Users will be able to share their musical selfies with each other, and collaborate with other users in developing their compositions.This study entails an interdisciplinary collaboration that spans musicology, ethnography, and composition and software design. The researchers will develop Pet Sounds in the context of workshops with diverse groups of participants who have varying backgrounds in music, music technologies, and social media use. The app will be designed to appeal to specialist and non-specialist users alike. While the app itself will not be released as an output during the lifespan of the project, its prototyping will provide the basis for studying socially-based musical interactions. These interactions will be studied via critical perspectives in musicology, sound studies, composition, and interaction design. The outputs of the project will include a co-authored journal article, conference paper, public presentations and performances that will examine the many creative, critical/theoretical and technical dimensions of the research.The research team will be based at the Sonic Arts Research Centre at Queen's University Belfast, the University of Oxford, and the University of Bristol. Workshops will take place at the Pervasive Media Studio at Watershed, Bristol. This non-academic partner will be important in attracting a diverse community of creative practitioners, technologists, and general audiences. At Watershed, the research team will conduct a series of Design and Play Workshops, and a Lunchtime Talk. In Belfast, the research team will partner with the Junior Academy of Music to reach music educators and young people aged 12 to 17 years in the context of workshops on 'App-ifying Music'. Other key elements of impact will include hosting a panel for media artists and technologists at an international media arts centre, and a presentation for creative industry professionals at a major industry event.The aim of the research is to show how music making can evolve as a social activity using new digital technologies. The proposed project will be playful, collaborative, interactive, participative and fundamentally social. In this way it diverges from projects in music technology that either require a great deal of skill on the part of the performer or expertise on the part of the listener. Pet Sounds will show that 'new music' and digital music cultures can be inclusive, engaging, and friendly. It will further show that users or participants themselves can play a large role in collaboratively creating compositions that are musically interesting and that draw upon users' own experiences in meaningful ways.
该项目旨在探索如何利用社交媒体和社交互动的力量(无论是在线还是在真实的世界)来创作数字音乐。该项目的核心方法是开发一个移动的应用程序,宠物声音,这将被用来研究这些互动。宠物声音将使用户能够创建一个音乐自画像或“音乐自拍”,一个音乐代表的用户,反映社会经验。为了改变这种组合,用户必须参与不同类型的社交互动。这些互动可能通过Facebook或Instagram等社交媒体进行。例如,与另一个用户聊天可能会产生一种音乐效果,而在照片中标记朋友可能会产生另一种音乐效果。只有通过这些类型的社会互动,以及与朋友进行真实世界的社会活动,这种组合才能发展。音乐自拍通过不同类型的组合变换记录这些交互。例如,作品的持续时间可能会变长或变短;可能会增加一个或多个新的声音;可能会改变音色、克里思、节奏、和声等等。声音和音乐几乎完全是通过社会活动产生的。用户将能够相互分享他们的音乐自拍,并与其他用户合作开发他们的作品。这项研究需要跨学科的合作,跨越音乐学,民族志,作曲和软件设计。研究人员将在研讨会的背景下开发宠物声音,参与者来自不同的群体,他们在音乐,音乐技术和社交媒体使用方面具有不同的背景。该应用程序的设计将吸引专业用户和非专业用户。虽然应用程序本身不会在项目的生命周期内作为输出发布,但其原型设计将为研究基于社交的音乐交互提供基础。这些互动将通过音乐学,声音研究,作曲和交互设计的关键观点进行研究。该项目的成果将包括一个共同撰写的期刊文章,会议论文,公开演讲和表演,将检查许多创造性的,关键/理论和技术方面的研究。研究小组将设在声波艺术研究中心在女王大学贝尔法斯特,牛津大学和布里斯托大学。研讨会将在布里斯托分水岭的普适媒体工作室举行。这种非学术合作伙伴将在吸引创意从业者,技术专家和普通观众的多元化社区方面发挥重要作用。在分水岭,研究团队将进行一系列的设计和游戏研讨会,和午餐时间谈话。在贝尔法斯特,研究小组将与音乐少年学院合作,在“应用音乐”研讨会的背景下接触12至17岁的音乐教育工作者和年轻人。其他重要的影响因素包括在国际媒体艺术中心举办媒体艺术家和技术专家小组讨论会,以及在大型行业活动中为创意行业专业人士举办演讲会。研究的目的是展示音乐制作如何利用新的数字技术发展成为一种社会活动。拟议的项目将是有趣的,协作的,互动的,参与性的,基本上是社会性的。这样,它就与音乐技术项目不同,后者要么需要表演者的大量技能,要么需要听众的专业知识。宠物声音将表明,“新音乐”和数字音乐文化可以是包容性的,吸引人的,友好的。它将进一步表明,用户或参与者本身可以发挥很大的作用,在合作创造的作品是音乐上有趣的,并借鉴用户自己的经验,在有意义的方式。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
EchoSnap and PlayableAle: Exploring Audible Resonant Interaction
EchoSnap 和 PlayableAle:探索听觉共振交互
- DOI:
- 发表时间:2017
- 期刊:
- 影响因子:0
- 作者:Bennett, P
- 通讯作者:Bennett, P
EchoSnap and PlayableAle
EchoSnap 和 PlayableAle
- DOI:10.1145/3024969.3025091
- 发表时间:2017
- 期刊:
- 影响因子:0
- 作者:Bennett P
- 通讯作者:Bennett P
Speculative Designs: Towards a Social Music.
思辨设计:迈向社交音乐。
- DOI:
- 发表时间:2017
- 期刊:
- 影响因子:0
- 作者:Ouzounian, G.
- 通讯作者:Ouzounian, G.
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Gascia Ouzounian其他文献
Gascia Ouzounian的其他文献
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{{ truncateString('Gascia Ouzounian', 18)}}的其他基金
Hearing Trouble: Sound Art in Post-Conflict Cities
听力障碍:冲突后城市的声音艺术
- 批准号:
AH/M008037/2 - 财政年份:2016
- 资助金额:
$ 5.04万 - 项目类别:
Research Grant
Hearing Trouble: Sound Art in Post-Conflict Cities
听力障碍:冲突后城市的声音艺术
- 批准号:
AH/M008037/1 - 财政年份:2015
- 资助金额:
$ 5.04万 - 项目类别:
Research Grant
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