Glastonbury Abbey: Storytelling through Immersive Heritage Practice
格拉斯顿伯里修道院:通过沉浸式遗产实践讲述故事
基本信息
- 批准号:AH/W002787/1
- 负责人:
- 金额:$ 10.28万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2022
- 资助国家:英国
- 起止时间:2022 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This Follow-on Funding project will draw on research undertaken in 'The Glastonbury Abbey Archaeological Archive Project' (AH/G010269/1) and the related FoF project, 'Glastonbury Abbey: Archaeology, Legend and Public Engagement' (AH/N002865/1 FoF) to develop 'mixed reality' approaches to immersive storytelling that will engage young people and families visiting the heritage site. It will support Glastonbury Abbey to transform its visitor offer towards self-exploration in a safe, open-air environment and to expand the 'explorer family' audience segment through interactive visitor participation and location-based gameplay. It responds directly to challenges to the heritage sector resulting from COVID-19, by developing a more resilient visitor offer tailored to the audience segment with most potential to grow during post-COVID recovery.The project will create an Augmented Reality app that draws on the original archaeological research and provides a narrative structure for storytelling that interacts with live (costumed) performance and interactive family trails. It will guide visitors through the physical spaces of the monastic precinct, providing an opportunity for family trails involving role play of historical characters. It harnesses archaeological evidence for monastic life beyond the cloister, including Glastonbury's exceptional abbot's 'palace', its extensive facilities for hospitality and charity, and the agricultural resources of the outer court. It will reveal how spatial access to monastic zones was regulated according to a medieval person's social identity, whether monk, servant, male or female, adult or child, pilgrim or patron. This approach provides an opportunity for more inclusive interpretation of a medieval monastery, contrasting the experience of (male) monks with a diverse range of medieval characters. The app, in combination with trail-finding and costumed performance and demonstrations, will encourage visitors to explore Glastonbury Abbey's wider monastic precinct of 36 acres, moving beyond the core area of the monastic church and Lady Chapel. It will offer multi-vocality both in the degree of agency exercised by the user, and in the range of historical voices represented.The project team combines expertise from Archaeology, Heritage and Creative Industries, building on the PI's long-standing collaboration with Glastonbury Abbey, and introducing collaborating organisations Arcade (a digital practice that designs immersive experiences) and Thread (specialist conservation and design architects). The team will address the design challenges and potential solutions for immersive heritage practices in open-air sites. They will develop stational markers that signal the boundaries between monastic zones and provide essential information for the app's self-exploration and role-play options. Extensive pilot work will develop light-touch, imaginative solutions suitable for a Scheduled Monument. The narrative and game mechanics for the AR app will be refined through two stages of on-site testing and evaluation using family groups.Two Knowledge Exchange workshops will co-create approaches for Glastonbury Abbey's Living History team to interact with and complement the AR app. They will also feature as characters in the app's narrative, providing a direct and embodied connection between the digital and real worlds. These opportunities for knowledge exchange will inform the design of Glastonbury Abbey's marketing campaign for the AR app and their development of family trail activity packs. Glastonbury Abbey will integrate the app in their interpretation policy and in the daily work of the Living History team, and they will fund ongoing support and upgrades for the app. They will develop ongoing event programmes and marketing to sustain visitor numbers, with the aim of doubling the family explorer audience segment within three years.
这个后续资助项目将利用“格拉斯顿伯里修道院考古档案项目”(AH/G010269/1)和相关的FoF项目“格拉斯顿伯里修道院:考古、传说和公众参与”(AH/N002865/1 FoF)进行的研究,开发“混合现实”方法,以沉浸式讲述故事,吸引年轻人和家庭参观遗产遗址。它将支持格拉斯顿伯里教堂将其游客服务转变为在安全的露天环境中进行自我探索,并通过互动游客参与和基于位置的游戏来扩大“探索者家庭”的受众群体。它直接应对了2019冠状病毒病给遗产行业带来的挑战,通过开发更具弹性的游客服务,为在疫情后恢复期间最有增长潜力的受众群体量身定制。该项目将创建一个增强现实应用程序,该应用程序将借鉴原始的考古研究,并提供一个与现场(服装)表演和互动家庭路径互动的叙事结构。它将引导游客穿过修道院区域的物理空间,为家庭小径提供机会,其中包括历史人物的角色扮演。它利用了修道院之外的修道院生活的考古证据,包括格拉斯顿伯里独特的修道院院长的“宫殿”,其广泛的接待和慈善设施,以及外部宫廷的农业资源。它将揭示进入修道院区域的空间通道是如何根据中世纪人的社会身份进行调节的,无论是僧侣、仆人、男性还是女性、成人还是儿童、朝圣者还是赞助人。这种方法提供了一个对中世纪修道院更具包容性的解释的机会,将(男性)僧侣的经历与各种各样的中世纪人物进行对比。这款应用结合了寻径和服装表演和示范,将鼓励游客探索格拉斯顿伯里修道院更广阔的36英亩修道院区,超越修道院教堂和夫人教堂的核心区域。它将在用户行使权力的程度和所代表的历史声音的范围上提供多重声音。项目团队结合了考古学、遗产和创意产业的专业知识,建立在PI与格拉斯顿伯里教堂的长期合作基础上,并引入了合作组织Arcade(设计沉浸式体验的数字实践)和Thread(专业保护和设计建筑师)。该团队将解决露天场地沉浸式遗产实践的设计挑战和潜在解决方案。他们将开发标记寺院区域边界的站点标记,并为应用程序的自我探索和角色扮演选项提供必要信息。广泛的试点工作将开发出适合于法定古迹的轻触式、富有想象力的解决方案。AR应用程序的叙述和游戏机制将通过现场测试和家庭小组评估两个阶段进行完善。两个知识交流研讨会将为格拉斯顿伯里教堂的生活史团队共同创造与AR应用互动和补充的方法。他们还将在应用程序的叙述中扮演角色,在数字世界和现实世界之间提供直接和具体的联系。这些知识交流的机会将为格拉斯顿伯里教堂的AR应用程序营销活动的设计提供信息,以及他们开发的家庭小径活动包。格拉斯顿伯里教堂将把这款应用程序整合到他们的解说政策和生活史团队的日常工作中,他们将为该应用程序的持续支持和升级提供资金。他们将开发持续的活动计划和营销,以维持游客数量,目标是在三年内将家庭探险家的受众群体增加一倍。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Roberta Gilchrist其他文献
Roberta Gilchrist的其他文献
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{{ truncateString('Roberta Gilchrist', 18)}}的其他基金
The Medieval Ritual Landscape: Archaeology, Material Culture and Lived Religion
中世纪的仪式景观:考古学、物质文化和宗教信仰
- 批准号:
AH/X004929/1 - 财政年份:2023
- 资助金额:
$ 10.28万 - 项目类别:
Research Grant
Glastonbury Abbey: Archaeology, Legend and Public Engagement
格拉斯顿伯里修道院:考古学、传说和公众参与
- 批准号:
AH/N002865/1 - 财政年份:2015
- 资助金额:
$ 10.28万 - 项目类别:
Research Grant
Collaborative Doctoral 2010 Grant - Presenting the ruins of Glastonbury Abbey: monks, myths and multi-vocality
2010 年合作博士补助金 - 展示格拉斯顿伯里修道院的废墟:僧侣、神话和多声部
- 批准号:
AH/I505253/1 - 财政年份:2010
- 资助金额:
$ 10.28万 - 项目类别:
Training Grant
Glastonbury Abbey: Archaeological Archive Project
格拉斯顿伯里修道院:考古档案项目
- 批准号:
AH/G010269/1 - 财政年份:2009
- 资助金额:
$ 10.28万 - 项目类别:
Research Grant
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