First encounters with quantum computing: can games teach quantum reasoning?
First encounters with quantum computing: can games teach quantum reasoning?
批准号:
BB/T018666/1
负责人:
Nicholas Chancellor
金额:
$2.53万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2020
资助国家:
英国
项目状态:
已结题
起止时间:
2020 至 --
中文摘要
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英文摘要
Quantum computing is expected to have far-reaching benefits as well as potential security concerns for a wide range of industries in coming years. At present, there is little understanding of, or expertise in, the skills required for effective quantum computational reasoning outside specialists in physics and mathematics. The goal of this work is to conduct a pilot project in collaboration with participants from across a range of ages and sectors to develop an understanding of how non-specialists develop their understanding of counter-intuitive quantum computational concepts and whether this can be assisted through the use of a visual game-like interface. Our project partner Quarks Interactive have developed a game which visually, rather than mathematically, represents the most common model of quantum computing; the gate model which is universal in the sense that it can model all quantum information processing. This project will allow us to develop and test the effectiveness of this game as a learning tool, as well as to assess its relative performance with different groups. The game consists of a visual Plinko (grid of pins) board like system where coloured balls travel down the board following different tracks. Players are tasked to solve increasingly complex puzzles using picture tiles to change the path the balls take down the board, or to introduce actions on the balls. Behind the scenes each picture tile accurately represents a quantum mechanical rule and the player's sequence of tiles is writing a functioning quantum algorithm. However, crucially, the player does not have to have any knowledge of the complex mathematics behind the scenes to be able to successfully complete the puzzles. The puzzles therefore enable the player to develop an intuition about quantum mechanics as well as generating genuine quantum computing algorithms, which can be implemented on quantum computers. Developing a more effective way for quantum non-specialists across diverse industries to develop intuition about quantum mechanics is crucial for businesses to understand the implications of quantum computing for their own context and to stay ahead of the game as quantum computing advances. Additionally, management and government will increasingly be expected to make decisions related to quantum computing and will have to become quantum literate to avoid falling victim to misconceptions and hype.Higher levels of quantum literacy will enable citizens from a wide variety of backgrounds to bring the potential benefits of exponentially faster and more complex data processing to their own businesses, industries and disciplines, enabling them to re-imagine the possibilities for data analysis and problem solving in their fields. At present, a relatively small number of quantum computing experts have this knowledge and understanding. The benefit of a broader range of citizens being able to access this understanding than is currently possible when quantum computing must be learned through maths and physics, is therefore a wider understanding of the potential applications of quantum computing in diverse areas of society, which currently do not benefit from this technological revolution. Quantum literacy equates to a different way of understanding reality and therefore, a potentially different way of conceiving of problems in a range of diverse fields.A quantum computing visualization learning tool could also have an important function in engaging the next generation of learners in the building blocks of quantum computing at an earlier age. We aim to discover whether learning through this puzzle visualization process also potentially increases engagement and motivation in groups who are traditionally under-represented in more advanced study of computer science, mathematics and physics.
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
The challenge and opportunities of quantum literacy for future education and transdisciplinary problem-solving
量子素养对未来教育和跨学科问题解决的挑战和机遇
DOI:
--
发表时间:
2020
期刊:
影响因子:
--
作者:
[L. Nita]
通讯作者:
L. Nita
Inclusive learning for quantum computing: supporting the aims of quantum literacy using the puzzle game Quantum Odyssey
量子计算的包容性学习:使用益智游戏 Quantum Odyssey 支持量子素养的目标
DOI:
10.48550/arxiv.2106.07077
发表时间:
2021
期刊:
影响因子:
--
作者:
[Nita L]
通讯作者:
Nita L
Quantum games and interactive tools for quantum technologies outreach and education
用于量子技术推广和教育的量子游戏和互动工具
DOI:
10.1117/1.oe.61.8.081809
发表时间:
2022
期刊:
Optical Engineering
影响因子:
1.3
作者:
[Seskir, Zeki C., Migdał, Piotr, Weidner, Carrie, Anupam, Aditya, Case, Nicky, Davis, Noah, Decaroli, Chiara, Ercan, İlke, Foti, Caterina, Gora, Paweł]
通讯作者:
Gora, Paweł
Quantum Algorithms for Nonlinear Differential Equations - QuANDiE
-
批准号:EP/Y004515/1
-
项目类别:Research Grant
-
资助金额:$33.77万
-
财政年份:2023
-
负责人:Nicholas Chancellor
-
依托单位:
海外基金