UCT for Games and Beyond
UCT for Games and Beyond
批准号:
EP/I001964/1
负责人:
Simon Colton
金额:
$59.42万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2010
资助国家:
英国
项目状态:
已结题
起止时间:
2010 至 --
中文摘要
人工智能(AI)研究和数十亿美元的视频游戏产业的发展已经齐头并进多年。到目前为止,视频游戏是公众日常接触人工智能技术的最普遍方式,对更好的视频游戏的渴望推动了人工智能在移动/路径规划、决策、非玩家角色(NPC)行为和游戏内容自动生成等领域的研究。蒙特卡洛方法的最新发展称为树的置信上限(UCT)方法,有望对游戏AI产生深远的影响。UCT的应用不仅限于游戏,而且对几乎任何可以使用模拟和统计建模来预测结果的领域都有潜在的好处,例如规划,决策支持,经济建模,行为分析等。自2006/7年出现以来,UCT已经彻底改变了计算机围棋的移动规划的要求问题,以产生能够击败职业球员的人工球员,这是今年的第一次,以前认为这是不可能的。UCT还成功地应用于一般游戏(GGP)的不太专业的领域,以产生2008年和2009年的世界冠军GGP程序。在Go中,使用了大量特定问题的知识,而在GGP中,不可能使用特定问题的知识,这一成功表明了在这两个极端之间广泛使用UCT的诱人可能性。游戏AI研究人员现在开始对UCT产生极大的兴趣,我们正在看到一个新的研究领域Monte Carlo Tree Search(MCTS)的诞生。然而,到目前为止,还没有统一的努力,以充分理解和利用UCT算法和相关的MCTS方法,一个国家的事务,我们计划纠正。拟议的研究将开发和评估新的扩展UCT方法,以增加其适用性,以广泛的游戏相关领域,包括:它的使用移动规划和决策,在无限的,连续的实时环境;它的应用情况下,涉及不确定性和不完整的信息;和它的应用,多目标和整体规划方法。我们还将研究其在更一般的游戏相关问题中的应用,包括检测和优化或纠正次优游戏设计和游戏内容,以及自动生成新的高质量游戏和游戏内容。此外,我们将展示我们开发的技术如何应用于更广泛的非游戏领域,通过展示它们在机器人控制和自动音乐生成中的应用,特别是在爵士乐即兴创作这一具有创造性挑战性的任务中。推动人工智能研究的里程碑事件包括树搜索方法的引入,自20世纪50年代该领域成立以来,树搜索方法一直是人工智能决策的支柱,以及20世纪70年代蒙特卡洛方法的形式化,用于更广泛的基于模拟的决策。UCT/MCTS有望成为人工智能方法的下一个重大突破,将树搜索的功能与基于模拟的搜索的通用性相结合。
英文摘要
Artificial Intelligence (AI) research and the development of the multi-billion dollar video games industry have gone hand in hand for many years. Video games are by far the most prevalent way that the public encounter AI techniques on a day to day basis, and the desire for better video games has driven AI research in areas such as move/path planning, decision making, non-player character (NPC) behaviour and the automated generation of game content. A recent development of Monte Carlo methods called the Upper Confidence Bounds for Trees (UCT) method promises to have a profound impact on AI for games. Applications of UCT are not limited to games and have potential benefits for almost any domain where simulation and statistical modelling can be used to forecast outcomes, such as planning, decision support, economic modelling, behavioural analysis, and so on.Since it appeared in 2006/7, UCT has revolutionised the demanding problem of move planning for computer Go to produce artificial players able to beat professional players for the first time this year, a feat previously thought infeasible. UCT has also been successfully applied to the less specialised domain of General Game Playing (GGP) to produce the 2008 and 2009 world champion GGP programs. This success in Go, where substantial problem-specific knowledge is used, and in GGP, where it is impossible to use problem-specific knowledge, points to the tantalising possibility of the broad use of UCT between these two extremes. Game AI researchers are now starting to take such a great interest in UCT that we are seeing the birth of a new research field of Monte Carlo Tree Search (MCTS). However, there has been to date no unified effort to fully understand and exploit the UCT algorithm and related MCTS methods, a state of affairs that we plan to redress.The proposed research will develop and evaluate novel extensions of the UCT method to increase its applicability to a broad range of game-related domains including: its use for move planning and decision making in infinite, continuous real-time environments; its application to situations involving uncertainty and incomplete information; and its application to multi-objective and ensemble planning approaches. We will also investigate its use for more general game-related problems including the detection and optimisation or correction of suboptimal game designs and game content, and the automated generation of new high quality games and game content. Further, we will demonstrate how the techniques we develop can be applied to broader non-game domains by demonstrating their application to robotic control and automated music generation, in particular the creatively challenging task of jazz improvisation.The potential impact of UCT and MCTS cannot be overstated. Landmark events that have driven AI research include the introduction of tree search methods which have been the backstay of AI decision making since the inception of this field in the 1950s, and the formalisation of Monte Carlo methods in the 1970s for simulation-based decision making in a broader range of more general and less well-defined problems. UCT/MCTS promises to be the next major breakthrough in AI methods that combines the power of tree search with the generality of simulation-based search.
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Evolutionary game design automated game design comes of age
进化游戏设计自动化游戏设计时代已经到来
DOI:
10.1145/2597453.2597454
发表时间:
2014
期刊:
ACM SIGEVOlution
影响因子:
--
作者:
[Browne C]
通讯作者:
Browne C
DOI:
10.1109/tciaig.2012.2212900
发表时间:
2012
期刊:
IEEE Transactions on Computational Intelligence and AI in Games
影响因子:
--
作者:
[Browne C]
通讯作者:
Browne C
Handbook of Digital Games
数字游戏手册
DOI:
10.1002/9781118796443.ch1
发表时间:
2014
期刊:
影响因子:
--
作者:
[Browne C]
通讯作者:
Browne C
Bitwise-Parallel Reduction for Connection Tests
连接测试的按位并行缩减
DOI:
10.1109/tciaig.2012.2195003
发表时间:
2012
期刊:
IEEE Transactions on Computational Intelligence and AI in Games
影响因子:
--
作者:
[Browne C]
通讯作者:
Browne C
The Dangers of Random Playouts
随机播放的危险
DOI:
10.3233/icg-2011-34105
发表时间:
2011
期刊:
ICGA Journal
影响因子:
0.4
作者:
[Browne C]
通讯作者:
Browne C
共 10 条
Computational Creativity Theory
-
批准号:EP/J004049/3
-
项目类别:Fellowship
-
资助金额:$55.87万
-
财政年份:2015
-
负责人:Simon Colton
-
依托单位:
Computational Creativity Theory
-
批准号:EP/J004049/2
-
项目类别:Fellowship
-
资助金额:$85.32万
-
财政年份:2013
-
负责人:Simon Colton
-
依托单位:
Creative Code Generation for Interactive Media
-
批准号:EP/L00206X/1
-
项目类别:Research Grant
-
资助金额:$22.74万
-
财政年份:2013
-
负责人:Simon Colton
-
依托单位:
UCT for Games and Beyond
-
批准号:EP/I001964/2
-
项目类别:Research Grant
-
资助金额:$17.27万
-
财政年份:2013
-
负责人:Simon Colton
-
依托单位:
Computational Creativity Theory
-
批准号:EP/J004049/1
-
项目类别:Fellowship
-
资助金额:$123.62万
-
财政年份:2011
-
负责人:Simon Colton
-
依托单位:
AI Social Agents
-
批准号:TS/G002886/1
-
项目类别:Research Grant
-
资助金额:$25.78万
-
财政年份:2009
-
负责人:Simon Colton
-
依托单位:
A cognitive model of axiom formulation and reformulation with application to AI and software engineering
-
批准号:EP/F036647/1
-
项目类别:Research Grant
-
资助金额:$9.93万
-
财政年份:2008
-
负责人:Simon Colton
-
依托单位:
Enhancing Objet Trouve Methods in Graphic Design (A Feasibility Study)
-
批准号:EP/F067127/1
-
项目类别:Research Grant
-
资助金额:$12.18万
-
财政年份:2008
-
负责人:Simon Colton
-
依托单位:
CAD-GAME: Computer-Aided Game Design
-
批准号:TS/G002835/1
-
项目类别:Research Grant
-
资助金额:$41.79万
-
财政年份:2008
-
负责人:Simon Colton
-
依托单位:
An Industry/Academia Research Network on Artificial Intelligence and Games Technologies
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批准号:EP/F033834/1
-
项目类别:Research Grant
-
资助金额:$10.62万
-
财政年份:2007
-
负责人:Simon Colton
-
依托单位:
国内基金
海外基金
Graphon mean field games with partial observation and application to failure detection in distributed systems
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批准号:
-
项目类别:省市级项目
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资助金额:--
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批准年份:2025
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负责人:MATHIEULOUROCHLAURIERE
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依托单位: