Living With Interactive Decorative Patterns
Living With Interactive Decorative Patterns
批准号:
EP/L023717/1
负责人:
Boriana Koleva
金额:
$45.82万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --
中文摘要
装饰图案是我们日常生活中无处不在的特征。从图案和边框,到大片的颜色和质地,几乎每一件有价值的东西都被精心设计的图案点缀着,以增强其美感、意义和功能。我们的目标是使这种装饰图案具有互动性,这样各种日常物品只需装饰它们的表面就可以成为物联网的一部分。然后,将相机对准一个物体(或者实际上是将物体对准相机),可能会使人们了解它是什么,它是如何制作的,以及如何使用它;访问个人记忆或回顾他们的使用历史;或者触发其他与上下文相关的服务。我们的提议建立在一种名为美学代码的技术之上,我们已经开发了这项技术,并通过一个可行性项目进行了演示。这使设计师和工匠能够画出美丽的装饰图案,其中包含嵌入计算机可识别的视觉代码。到目前为止,我们已经将这项技术应用到智能手机上,与陶瓷设计师合作制作了最初的15个图案组合,并与Busaba Eathai连锁餐厅合作,将这些设计应用到盘子、餐垫和菜单上。这个项目将对这项技术在两个互补的现实世界环境中实际使用进行一次野外研究,以了解互动装饰图案如何改善日常生活,了解在测试现实世界条件下与包含嵌入代码的图案互动的挑战,并建立吸引设计师和最终用户设计和重新利用有图案的物体和表面的方法。我们的第一个背景是Busaba Eathai,我们将在那里建立我们已经建立的合作,开发生产餐具和公共应用程序,供客户在几个月的时间内部署和使用。我们的第二个背景是家居,我们将在那里与约翰逊瓷砖合作生产一系列家用瓷砖,这些瓷砖将作为产品在零售店销售。我们将邀请这些人加入我们的研究项目,这样我们就可以采用参与式设计方法,为增强型厨房和卫生间创造服务,用户可以在六个月的时间内生活(在此期间,我们将研究它们),甚至更长时间。这些干预措施将产生一系列论文,报告在野外环境中放置带有互动模式的物品的经验和挑战。这些还将对讨论与无形传感系统的相互作用以及在人机交互、普遍存在的计算和相关领域内设计新的有形材料作出更广泛的贡献。我们的项目还将制作两个案例研究的视频文档、应用程序的公开发布以及设计工具和支持库的开源发布。
英文摘要
Decorative patterns are an ever-present feature of our everyday world. From motifs and borders, to swathes of colour and texture, almost every 'thing' of value is embellished with a pattern that has been carefully designed to enhance its aesthetic, meaning and function.We aim to make such decorative patterns interactive so that all manner of everyday objects can become part of the Internet of Things simply by decorating their surfaces. Pointing a camera at a thing (or indeed pointing a thing at a camera) might then enable people to learn about what it is, how it was made, and how to use it; to access personal memories or review their history of use; or to trigger other contextually relevant services.Our proposal builds on a technology called Aestheticodes that we have already developed and demonstrated through a feasibility project. This enables designers and craftspeople to draw beautiful decorative patterns that contain computer-recognisable visual codes embedded within them. So far, we have implemented the technology to run on smartphones, worked with ceramic designers to produce an initial portfolio of fifteen patterns, and worked with the Busaba Eathai restaurant chain to apply these designs to plates, placemats and menus. These were then deployed in one of their restaurants to demonstrate an enhanced dining experience during London Design Week.This project will conduct an in the wild study of this technology actually being used in two complementary real world settings so as to learn how interactive decorative patterns can enhance everyday life, understand the challenges of interacting with patterns that contain embedded codes under testing real-world conditions, and establish ways of engaging designers and end-users in designing and reappropriating patterned objects and surfaces. Our first setting is Busaba Eathai where we will build on our established collaboration to develop production tableware and a public app to be deployed and used by customers over a period of months. Our second setting is the home, where we will collaborate with Johnson Tiles to produce a range of domestic tiles that will be sold as products in retail outlets. These will come with an invitation to join our research project so that we can employ participatory design methods to create services for enhanced kitchens and bathrooms that users can live with over a period of six months (during which time we will study them) and potentially beyond.These interventions will produce a series of papers reporting on the experiences and challenges of situating things that are decorated with interactive patterns in wild settings. These will also make broader contributions to discussions of interaction with invisible sensing systems and the design of new tangible materials within Human Computer Interaction, Ubiquitous Computing and related fields. Our project will also produce video documentation of the two case studies, public releases of the apps as well as an open source release of the design tools and supporting libraries.
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
DOI:
--
发表时间:
2017
期刊:
ACM Transactions on Computer-Human Interaction (ToCHI)
影响因子:
--
作者:
[Benford S]
通讯作者:
Benford S
DOI:
10.1145/3064663.3064746
发表时间:
2017-06
期刊:
Proceedings of the 2017 Conference on Designing Interactive Systems
影响因子:
--
作者:
[William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys]
通讯作者:
William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Thorne EC]
通讯作者:
Thorne EC
Horizon: Trusted Data-Driven Products
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批准号:EP/T022493/1
-
项目类别:Research Grant
-
资助金额:$519.3万
-
财政年份:2020
-
负责人:Boriana Koleva
-
依托单位:
Hybrid Gifts
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批准号:EP/S027440/1
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项目类别:Research Grant
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资助金额:$72.6万
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财政年份:2019
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负责人:Boriana Koleva
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依托单位:
海外基金