Playing Out with IoT
Playing Out with IoT
批准号:
EP/P025544/2
负责人:
Shaun Lawson
金额:
$84.09万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --
中文摘要
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英文摘要
Fewer and fewer children now play outside. This reduction in outdoor active play - or 'playing-out' - has led to a whole range of concerns around health, wellbeing and development as well as continued international calls-to-action to address the issue. Factors behind reductions in playing-out include an increased reluctance of parents to allow children to be unsupervised outside due to concerns about the safety of their neighbourhoods, and in particular, increasing traffic and 'strangers'. As fewer children play outside, neighbourhoods, towns and cities are becoming 'play deserts', places where there are neither formal nor informal opportunities for outdoor play, and where play is simply not welcome anymore. While children play outside less and less, children play online more and more. The under 9s use the internet to search for information, to socialize and to play games. But, while the under 9s are readily understood to consume increasing amounts of content online, they continue to have little opportunity to create and share their own digital content about their lives. This is made worse by an extensive focus on video media for sharing experiences using social media platforms such as YouTube and Vine, where parents and society share many concerns around children's internet safety, and where formal services such as YouTube Kids emphasizes the child as a content consumer, rather than producer.We respond to these real-world interrelated problems by investigating the opportunity for Internet of Things (IoT) technologies to enable children to transform their neighbourhoods into digitally enhanced playgrounds and adventures. IoT refers to the idea that objects within our environments can be continually connected with the environment and the internet to offer new kinds of services. We think about IoTs as an entirely new mode of digital content that children (or anyone) can create and share. We imagine, for example, how IoT technologies can scaffold a child's play - e.g. a child can create an IoT to augment bricks in a wall to provide temporal targets for her football practice - as well as provide alternative modes to document and share play - e.g. a child can share media of her football practice, and her play's meta-data can be used to program another child's IoT to test and compare their own skills. We propose that by creating new opportunities for play which draw on children's interests and use in digital and social technologies that we can motivate children to play out more. In order to facilitate these kinds of interactions we need to understand and test the kind of support children would need to set-up their own IoTs for playing out, as well as how children would negotiate and create stories around this content which they could safely share. We think making use of the data sensed and collected about a child's play with IoTs could be an interesting way to both record the experience of a child's play while preserving a child's anonymity, and help them share that play with others to try out. This project will pursue an action orientated 'in the wild' program of research, working directly with the Cedarwood Trust in Meadow Well, BeChange in Aylesham, Playing Out CIC in Bristol and SAMLabs. Together we will co-design and develop technologies which support the under 9s in creating digitally-augmented outside play. We will use participatory design methods to achieve this, working closely with under 9s in both communities to design the tools and the kinds of play they facilitate. We are keen to know whether our 'Playing Out' IoT changes children's play behaviours, changes a child's relationship with their neighbourhood, impacts on the play opportunities in a community, or improves parent-child interactions. To help us understand the impact of our technology we will undertake observations, interviews and questionnaire surveys in both locations. We will also undertake a content analysis of the kinds of play created.
期刊论文(6)
专著(0)
科研奖励(0)
会议论文
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Designing IoT Resources to Support Outdoor Play for Children
设计物联网资源以支持儿童户外玩耍
DOI:
10.1145/3313831.3376302
发表时间:
2020
期刊:
影响因子:
--
作者:
[Dylan T]
通讯作者:
Dylan T
Play Poles
玩杆子
DOI:
10.1145/3322276.3323693
发表时间:
2019
期刊:
影响因子:
--
作者:
[Dylan T]
通讯作者:
Dylan T
DOI:
10.3389/frai.2022.994967
发表时间:
2022
期刊:
FRONTIERS IN ARTIFICIAL INTELLIGENCE
影响因子:
4
作者:
[Gauthier, Andrea, Rizvi, Saman, Cukurova, Mutlu, Mavrikis, Manolis]
通讯作者:
Mavrikis, Manolis
Designing for Digital Playing Out
为数字播放而设计
DOI:
10.1145/3290605.3300909
发表时间:
2019
期刊:
影响因子:
--
作者:
[Wood G]
通讯作者:
Wood G
A systematic review of physical-digital play technology and developmentally relevant child behaviour
对物理数字游戏技术和与发展相关的儿童行为的系统回顾
DOI:
10.1016/j.ijcci.2021.100323
发表时间:
2021
期刊:
International Journal of Child-Computer Interaction
影响因子:
--
作者:
[Torres P]
通讯作者:
Torres P
共 6 条
CuRAtOR: Challenging online feaR And OtheRing
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批准号:ES/M003574/2
-
项目类别:Research Grant
-
资助金额:$71.47万
-
财政年份:2015
-
负责人:Shaun Lawson
-
依托单位:
EPSRC - NIHR HTC Partnership Award: Social Computing And Mental Health Research Network
-
批准号:EP/M000206/2
-
项目类别:Research Grant
-
资助金额:$11.81万
-
财政年份:2015
-
负责人:Shaun Lawson
-
依托单位:
CuRAtOR: Challenging online feaR And OtheRing
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批准号:ES/M003574/1
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项目类别:Research Grant
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资助金额:$98.54万
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财政年份:2014
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负责人:Shaun Lawson
-
依托单位:
EPSRC - NIHR HTC Partnership Award: Social Computing And Mental Health Research Network
-
批准号:EP/M000206/1
-
项目类别:Research Grant
-
资助金额:$17.16万
-
财政年份:2014
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负责人:Shaun Lawson
-
依托单位:
ENACT: Exploiting social Networks to Augment Cognitive behavioural Therapy
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批准号:EP/I000615/1
-
项目类别:Research Grant
-
资助金额:$59.1万
-
财政年份:2010
-
负责人:Shaun Lawson
-
依托单位:
国内基金
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