Maximising the Impact of Games as Effective Participative Tools: The Rufopoly Resource Kit
Maximising the Impact of Games as Effective Participative Tools: The Rufopoly Resource Kit
批准号:
ES/M006522/1
负责人:
Alister Scott
金额:
$7.46万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --
中文摘要
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英文摘要
Rufopoly is a participatory learning board game enabling players to undertake a journey through a fictitious rural urban fringe called RUFshire, answering questions and making decisions on development challenges and place-making; those answers then inform each player's vision for RUFshire. The encountered questions are determined by the roll of a die and based on primary data collected for a Relu project (2010-2012) about Managing Environmental Change at the Rural Urban Fringe. Rufopoly has been used extensively in early stages of projects and plans such as the pioneering Greater Birmingham and Solihull Local Enterprise Partnership spatial plan and has been used by government, EU project groups, local authorities, business, community groups, universities and schools. It has exposed audiences to issues associated with the delivery and trade-offs associated with planning and environmental issues at the fringe but crucially without the use of complex jargon.We believe that the full potential and impact of Rufopoly has yet to be fully realised. There are several reasons for this: 1. Rufopoly was developed towards the end of our Relu project as an unplanned output for a conference run by Relu in 2011 on 'Who Should run the Countryside?'. Its success prompted its inclusion as an output. 2. There were insufficient funds for it to be successfully tested and integrated with policy and practice communities to maximise its utility as a learning tool as this was never the original intention of the project.3. It is currently presented as a one size fits all board game of a hypothetical place. More time is needed to explore the potential of Rufopoly to become a generic platform for stakeholders wishing to develop their own versions of the tool to meet their own needs and to fill a widely recognised gap in the effectiveness of participatory tools for improved decsion making. This knowledge exchange project addresses these deficiencies by drawing together the shared knowledge and previous experiences of designers and users of Rufopoly. This informs a series of interactive workshops in Wales, England and Scotland to identify how this kind of game-format can be enhanced into a more effective and multifunctional tool. This will help extend and embed the impact for a range of policy and practice partners in the form of a Rufopoly Resource Kit. By working collaboratively with end users we can identify how Rufopoly can be reconfigured across different user groups and organisations in tune with their agendas and needs. There are four stages to this project: WP1: Review and learn lessons from previous Rufopoly experiences. This involves (1) an assessment of the actual results and findings from past games that were written up and the results analysed. (2) critical assessments of the strengths and weaknesses of Rufopoly from facilitators and core participants. We will draw priamirly from our UK experiences but are also able to secure insights from the international adaptations of Rufopoly from Nebraska (November 2013) and Sweden (2014). WP2: Conduct a series of interactive workshops with different policy and practice audiences. These workshops will be held in England, Scotland and Wales using members of the research team and other participants. The purpose of these workshops is to (1) share results of WP1; (2) assess how the tool could be reconfigured to address the principla needs and challenges facing participants; and (3) prioritise feasible options for a Rufopoly Resource Kit.WP3: Using WP1 and WP2 outcomes, we will design and trial (across our team) the Rufopoly 'Mk2' resource kit and associated materials/guidance. WP4: Launch the Rufopoly Resource Kit and guidance in a live streamed global workshop event. This would; reveal the basic resource kit as co-designed by the team and enable testers of the resource kit to share their experiences maximising knowledge exchange and its range of potential applications.
期刊论文(10)
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Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play
在地理和规划相关教学中使用游戏:严肃游戏、寓教于乐、棋盘游戏和角色扮演
DOI:
10.1016/j.ssaho.2021.100208
发表时间:
2021
期刊:
Social Sciences & Humanities Open
影响因子:
--
作者:
[Robinson G]
通讯作者:
Robinson G
Playing and participating: engaging communities in rural development through Participology
玩耍和参与:通过参与学让社区参与农村发展
DOI:
--
发表时间:
2017
期刊:
影响因子:
--
作者:
[Robinson G]
通讯作者:
Robinson G
Food provision in later life A study about people's experiences of getting food in the UK.
晚年的食物供应 一项关于人们在英国获得食物的经历的研究。
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Wills W]
通讯作者:
Wills W
The Rufopoly Resource Kit Proposed version 1 May 2015.
Rufopoly 资源工具包提议版本 2015 年 5 月 1 日。
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Scott AJ]
通讯作者:
Scott AJ
Learning lessons from Rufopoly as a participatory tool, November 2011 to March 2015
学习 Rufopoly 作为参与工具的经验教训,2011 年 11 月至 2015 年 3 月
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Carter C]
通讯作者:
Carter C
共 9 条
Mainstreaming green infrastructure in planning policy and decision making: Translating NERC science into a co-produced spatial planning toolkit
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批准号:NE/R00398X/1
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项目类别:Fellowship
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资助金额:$21.53万
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财政年份:2017
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负责人:Alister Scott
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依托单位:
Managing Environmental Change at the Fringe: Reconnecting Science and Policy with the Rural-Urban Fringe
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资助金额:$14.96万
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财政年份:2010
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负责人:Alister Scott
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依托单位:
国内基金
海外基金
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