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Maximising the Impact of Games as Effective Participative Tools: The Rufopoly Resource Kit

Maximising the Impact of Games as Effective Participative Tools: The Rufopoly Resource Kit
最大限度地发挥游戏作为有效参与工具的影响:Rufopoly 资源工具包
批准号:
ES/M006522/1
负责人:
Alister Scott
金额:
$7.46万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --

项目摘要

项目成果

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中文摘要
翻译
Rufopoly是一款参与式学习棋盘游戏,让玩家在一个名为RUFshire的虚构农村城市边缘进行旅行,回答问题并就发展挑战和地方决策做出决定;这些答案然后告知每个玩家对RUFshire的愿景。所遇到的问题是由一个模具的滚动,并根据收集的主要数据为Relu项目(2010-2012年)在农村城市边缘的环境变化管理。Rufopoly已被广泛用于项目和计划的早期阶段,如开创性的大伯明翰和索利赫尔地方企业伙伴关系空间计划,并已被政府、欧盟项目组、地方当局、企业、社区团体、大学和学校使用。它让观众了解与交付相关的问题以及与边缘规划和环境问题相关的权衡,但关键是没有使用复杂的术语。我们相信,Rufopoly的全部潜力和影响尚未完全实现。有几个原因:1. Rufopoly是在我们的Relu项目接近尾声时开发的,作为Relu在2011年举办的一个关于“谁应该管理农村?”的会议的计划外产出。'.它的成功促使它被列为产出。2.没有足够的资金使其能够成功地进行测试并与政策和实践社区相结合,以最大限度地发挥其作为学习工具的效用,因为这从来不是该项目的初衷。它目前是作为一个大小适合所有棋盘游戏的一个假设的地方。需要更多的时间来探索Rufopoly的潜力,使其成为希望开发自己版本的工具以满足自己需求的利益攸关方的通用平台,并填补广泛承认的参与性工具有效性方面的差距,以改善决策。 这个知识交流项目通过汇集Rufopoly的设计者和用户的共同知识和以往经验来解决这些不足之处。这为威尔士、英格兰和苏格兰的一系列互动研讨会提供了信息,以确定如何将这种游戏形式增强为更有效和多功能的工具。这将有助于以Rufopoly资源包的形式扩大和嵌入对一系列政策和实践伙伴的影响。通过与最终用户合作,我们可以确定如何在不同的用户群体和组织中重新配置Rufopoly,以适应他们的议程和需求。该项目有四个阶段:WP 1:审查和吸取以往Rufopoly经验教训。这包括(1)对过去游戏的实际结果和发现进行评估,并对结果进行分析。(2)引导者和核心参与者对Rufopoly的优势和劣势的批判性评估。我们将从英国的经验中汲取经验,但也能够从内布拉斯加州(2013年11月)和瑞典(2014年)的Rufopoly的国际适应中获得见解。工作方案2:与不同的政策和做法受众举办一系列互动式讲习班。这些讲习班将在英格兰、苏格兰和威尔士举行,由研究小组成员和其他参与者参加。这些研讨会的目的是(1)分享WP 1的成果;(2)评估如何重新配置该工具以解决参与者面临的主要需求和挑战;以及(3)为Rufopoly资源包确定可行选项的优先级。WP 3:使用WP 1和WP 2的成果,我们将设计和试用(在我们的团队中)Rufopoly 'Mk2'资源包和相关材料/指南。WP 4:在全球研讨会现场直播活动中推出Rufopoly资源包和指导。这将;展示由团队共同设计的基本资源包,并使资源包的测试人员能够分享他们的经验,最大限度地扩大知识交流及其潜在应用范围。
英文摘要
Rufopoly is a participatory learning board game enabling players to undertake a journey through a fictitious rural urban fringe called RUFshire, answering questions and making decisions on development challenges and place-making; those answers then inform each player's vision for RUFshire. The encountered questions are determined by the roll of a die and based on primary data collected for a Relu project (2010-2012) about Managing Environmental Change at the Rural Urban Fringe. Rufopoly has been used extensively in early stages of projects and plans such as the pioneering Greater Birmingham and Solihull Local Enterprise Partnership spatial plan and has been used by government, EU project groups, local authorities, business, community groups, universities and schools. It has exposed audiences to issues associated with the delivery and trade-offs associated with planning and environmental issues at the fringe but crucially without the use of complex jargon.We believe that the full potential and impact of Rufopoly has yet to be fully realised. There are several reasons for this: 1. Rufopoly was developed towards the end of our Relu project as an unplanned output for a conference run by Relu in 2011 on 'Who Should run the Countryside?'. Its success prompted its inclusion as an output. 2. There were insufficient funds for it to be successfully tested and integrated with policy and practice communities to maximise its utility as a learning tool as this was never the original intention of the project.3. It is currently presented as a one size fits all board game of a hypothetical place. More time is needed to explore the potential of Rufopoly to become a generic platform for stakeholders wishing to develop their own versions of the tool to meet their own needs and to fill a widely recognised gap in the effectiveness of participatory tools for improved decsion making. This knowledge exchange project addresses these deficiencies by drawing together the shared knowledge and previous experiences of designers and users of Rufopoly. This informs a series of interactive workshops in Wales, England and Scotland to identify how this kind of game-format can be enhanced into a more effective and multifunctional tool. This will help extend and embed the impact for a range of policy and practice partners in the form of a Rufopoly Resource Kit. By working collaboratively with end users we can identify how Rufopoly can be reconfigured across different user groups and organisations in tune with their agendas and needs. There are four stages to this project: WP1: Review and learn lessons from previous Rufopoly experiences. This involves (1) an assessment of the actual results and findings from past games that were written up and the results analysed. (2) critical assessments of the strengths and weaknesses of Rufopoly from facilitators and core participants. We will draw priamirly from our UK experiences but are also able to secure insights from the international adaptations of Rufopoly from Nebraska (November 2013) and Sweden (2014). WP2: Conduct a series of interactive workshops with different policy and practice audiences. These workshops will be held in England, Scotland and Wales using members of the research team and other participants. The purpose of these workshops is to (1) share results of WP1; (2) assess how the tool could be reconfigured to address the principla needs and challenges facing participants; and (3) prioritise feasible options for a Rufopoly Resource Kit.WP3: Using WP1 and WP2 outcomes, we will design and trial (across our team) the Rufopoly 'Mk2' resource kit and associated materials/guidance. WP4: Launch the Rufopoly Resource Kit and guidance in a live streamed global workshop event. This would; reveal the basic resource kit as co-designed by the team and enable testers of the resource kit to share their experiences maximising knowledge exchange and its range of potential applications.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Playing and participating: engaging communities in rural development through Participology
玩耍和参与:通过参与学让社区参与农村发展
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者: [Robinson G]
通讯作者: Robinson G
Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play
在地理和规划相关教学中使用游戏:严肃游戏、寓教于乐、棋盘游戏和角色扮演
DOI: 10.1016/j.ssaho.2021.100208
发表时间: 2021
期刊: Social Sciences & Humanities Open
影响因子: --
作者: [Robinson G]
通讯作者: Robinson G
Food provision in later life A study about people's experiences of getting food in the UK.
晚年的食物供应 一项关于人们在英国获得食物的经历的研究。
DOI: --
发表时间: 2016
期刊:
影响因子: --
作者: [Wills W]
通讯作者: Wills W
The Rufopoly Resource Kit Proposed version 1 May 2015.
Rufopoly 资源工具包提议版本 2015 年 5 月 1 日。
DOI: --
发表时间: 2016
期刊:
影响因子: --
作者: [Scott AJ]
通讯作者: Scott AJ
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