Human-Centred AI Systems to Inspire Swansea City Residents to Engage in Creative Placemaking
以人为本的人工智能系统激励斯旺西市居民参与创意场所营造
基本信息
- 批准号:2441120
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:英国
- 项目类别:Studentship
- 财政年份:2020
- 资助国家:英国
- 起止时间:2020 至 无数据
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
The project aims to surprise and disrupt Swansea resident expectations - to reveal the creative life of the city centre in unexpected ways. The project will be successful as it illustrates how creativity, technology and commerce are interdependent. Examples of the kind of work this might involve include: a generative digital sound art installation that changes according to the way the public move in and around a space and how they interact with each another; digital walls and augmented reality to create an immersive space that can bealtered and affected by social interaction; lighting, temporary surfaces, sound, play - as well as events and traditional audience style presentations/performances.The following are high level aims. An Experience Centre that enables visitors to explore words, movement and visual arts though different interactive modes, including the digital. A data enabled approach to considering "engagement" that goes beyond footfall/visitor numbers and instead looks at how people experience culture and produce new interactive city spaces in the process A digitally empowered network of local artists and visitors who create and share work throughout the city via public screens.This project will involve intensive engagement with citizens, artists, City and County officers and many others. The project will be shaped by their needs and values. Specifically (i) we will follow the ESPRC's Framework for Responsible Innovation (ii) City and County already have processes for citizen engagement which will be adopted where possible. Additionally, the project can embed responsible innovation principles via an advisory project board that includes all stakeholders; periodic open forums with stakeholders and Swansea residents; and by using appropriate tools to share research findings and solicit feedback from a diverse group of stakeholders and Swansea residentsThe ProposalThe goal of "something magical for visitors" would guide the public engagement aspects of the project and their role in creative placemaking. The project as currently envisaged would be structured as discrete experiments that use technologies to surprise and delight users in order to better understand how and why people engage both with and in Swansea's culturalspaces. Part of these experiments will include a site-specific Experience Centre, a space where visitors engage with art-based technologies and activities. The research questions therefore will emerge from the practice of building, deploying and testing.Example HCI domains the project will cover include:Interactive Screens1. Review of existing of existing responsive screen software/hardware used in retail or exhibition2. Review of selected references that are relevant to Swansea3. Prototype screen installation(s) for deployment within Swansea and engagement data gatheringDigital Generative Art4. Review of existing of existing state-of -the-art public facing digital and generative art used in major international cities and/or galleries5. Review of selected reference cases for digital and generative arts that are most relevant to Swansea6. Prototype generative art installation(s) for deployment within Swansea and engagement data gatheringThis project connects with the ongoing one led by Anna Carter (Cohort 1) and joint meetings will be held to ensure complementarity.
该项目旨在出人意料地打破斯旺西居民的期望--以意想不到的方式揭示市中心的创意生活。该项目将取得成功,因为它表明了创造力、技术和商业是如何相互依存的。这可能涉及的工作类型包括:根据公众在空间内和周围的移动方式以及它们如何相互作用而变化的生成性数字声音艺术装置;数字墙和增强现实,以创建可以被社交互动改变和影响的身临其境的空间;灯光、临时表面、声音、游戏-以及活动和传统观众风格的演示/表演。以下是高级目标。体验中心,让参观者通过不同的互动模式,包括数码,探索文字、动作和视觉艺术。一种数据驱动的方法来考虑“参与”,它超越了人流量/游客数量,而是着眼于人们如何在这个过程中体验文化和创造新的互动城市空间。一个由当地艺术家和游客组成的数字化网络,他们通过公共屏幕在全市创作和分享作品。这个项目将涉及与市民、艺术家、市县官员和许多其他人的密集参与。该项目将由他们的需求和价值观决定。具体地说,(一)我们将遵循ESPRC的负责任创新框架(二)市和县已经有公民参与的程序,将在可能的情况下采用这些程序。此外,该项目可以通过以下方式嵌入负责任的创新原则:包括所有利益相关者的咨询项目委员会;定期与利益相关者和斯旺西居民举行公开论坛;使用适当的工具分享研究结果,并从不同的利益相关者和斯旺西居民那里征求反馈。该建议“对参观者具有魔力”的目标将指导该项目的公众参与方面及其在创意空间制作中的作用。按照目前的设想,该项目将被构建为独立的实验,利用技术让用户感到惊讶和高兴,以便更好地了解人们如何以及为什么参与斯旺西的文化空间。这些实验的一部分将包括一个特定地点的体验中心,这是一个参观者参与基于艺术的技术和活动的空间。因此,研究问题将从构建、部署和测试的实践中出现。该项目将涵盖的人机界面领域示例包括:交互式屏幕1。审查零售或展览中使用的现有响应式屏幕软件/硬件2.审查选定的与Swanseal相关的参考文献3。原型屏幕安装(S),用于在斯旺西部署和参与数据收集数字生成艺术4。审查主要国际城市和/或画廊使用的现有面向公众的最先进的数字和生成艺术5。审查选定的与斯旺西最相关的数字和生成艺术参考案例6。原型生成艺术装置(S),用于在斯旺西部署和参与数据收集该项目与安娜·卡特(队列1)领导的正在进行的项目相连接,并将举行联席会议,以确保相辅相成。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Why try to build try to build a co-creative poetry system that makes people feel that they have "creative superpowers"?
为什么要尝试建立一个共同创作的诗歌体系,让人们感觉自己拥有“创作超能力”?
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Olatunji I O
- 通讯作者:Olatunji I O
Interactive writing systems and why small(er) could be more beautiful,
交互式书写系统以及为什么小(更)可以更漂亮,
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Olatunji I O
- 通讯作者:Olatunji I O
Humans feeling creative and the dangers of large language models
人类的创造力和大型语言模型的危险
- DOI:
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Olatunji
- 通讯作者:Olatunji
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其他文献
吉治仁志 他: "トランスジェニックマウスによるTIMP-1の線維化促進機序"最新医学. 55. 1781-1787 (2000)
Hitoshi Yoshiji 等:“转基因小鼠中 TIMP-1 的促纤维化机制”现代医学 55. 1781-1787 (2000)。
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
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LiDAR Implementations for Autonomous Vehicle Applications
- DOI:
- 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
- 通讯作者:
吉治仁志 他: "イラスト医学&サイエンスシリーズ血管の分子医学"羊土社(渋谷正史編). 125 (2000)
Hitoshi Yoshiji 等人:“血管医学与科学系列分子医学图解”Yodosha(涉谷正志编辑)125(2000)。
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
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Effect of manidipine hydrochloride,a calcium antagonist,on isoproterenol-induced left ventricular hypertrophy: "Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,K.,Teragaki,M.,Iwao,H.and Yoshikawa,J." Jpn Circ J. 62(1). 47-52 (1998)
钙拮抗剂盐酸马尼地平对异丙肾上腺素引起的左心室肥厚的影响:“Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,
- DOI:
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- 期刊:
- 影响因子:0
- 作者:
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的其他文献
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{{ truncateString('', 18)}}的其他基金
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